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Missiles Not Firing The Same


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#1 Threat Doc

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Posted 18 February 2016 - 06:18 PM

Good evening. I did a search for this topic, with several different search terms, and didn't find anything. I'm not great with selecting search terms or words, though, so if this has already been brought up, please let me know?

I also perused the most recent Patch Notes, again, and found only one entry regarding anything close to what I'm about to address:

Catapult (all variants): Fixed an issue where weapon doors couldn't be manually closed after being opened.

The missiles are not firing like they were before this latest patch (16 February, 2016). I pretty much ALWAYS have my missiles set on chain fire; I've found that to be the most effective means of fire, for me. The fire rate on my Cat C4 has been LRM-10... LRM-5... LRM-5... LRM-10, with about .75 seconds in-between firing, I think. Going in to play day-before-yesterday, and again this evening, my missiles are firing as if they're waiting for my doors to open, and that's very distracting, especially since I run with my doors open, until I'm out of ammo, and then I close them and get into the middle of the fray, at that point. The fire rate seems now to be left door-10-close-right door-10-left door-5-right door close, etc., and it's really throwing my rhythm off.

Is it possible the fix you made to the Catapult doors has affected them altogether, PGI?

I'm going to run my LRM Kintaro in a minute and see if the effect extends to that 'Mech, as well.

Has anyone else been having this problem, or something similar?

Edited by Kay Wolf, 18 February 2016 - 06:29 PM.


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Posted 18 February 2016 - 06:28 PM

Yes, the Kintaro firing pattern is also amazingly disrupted. I don't believe it's the files for the game on my computer, but I'm going to run the repair tool, anyway.





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