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Lock Assault Caps To Prevent Fast Caps


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#1 Khosumi

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Posted 16 February 2016 - 10:37 PM

No one likes it. It's not fun. I can't carry a team if I have to fight alone against 3 people on cap within the first 5 minutes of the game.

Either lock the caps for the first 5-10 minutes of the match or give a significant "Fast Cap" penalty.
I'm here to fight mechs, not stand on a point until the match ends within 3 minutes.

#2 XphR

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Posted 16 February 2016 - 10:57 PM

So you are ok with protecting your base, just not in the first five to ten minutes? If everyone moves too far from base to defend it, it can and indeed deserves to have the chance to fall. The mode is fine, some people just dont understand how to play it or dont care to play it correctly. Quite a few people do however understand it is a multiple objective mode that has to be played in an adaptive mindset.

#3 Khosumi

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Posted 16 February 2016 - 11:04 PM

View PostXphR, on 16 February 2016 - 10:57 PM, said:

So you are ok with protecting your base, just not in the first five to ten minutes?

I go back whenever the base gets capped. However, I can't always solo kill 3 people or more at once when I call out on voice comms to actually help protect it, to which people ignores and keeps fighting random stuff. It doesn't matter how much team work I give if no one is willing to listen.

#4 Rushin Roulette

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Posted 17 February 2016 - 12:43 AM

View PostEthak, on 16 February 2016 - 11:04 PM, said:

I go back whenever the base gets capped. However, I can't always solo kill 3 people or more at once when I call out on voice comms to actually help protect it, to which people ignores and keeps fighting random stuff. It doesn't matter how much team work I give if no one is willing to listen.

So... how exactly is this a thing PGI can change? This is not a problem with the game mechanic... but as usual a problem with player intelligence. Everyone gets the same message that the base is being capped. If you called it out in voicecoms, every one who had VOIP activated heard you, maybe some did not understand you due to language barriers, but that is usually a minimal problem (Especially in the US timezones).

This is nothing any gaem mecahnic change can fix... and Im pretty sure PGI is not responsible for raising team play intelligence by sending dumb players back to primary school.

#5 Khosumi

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Posted 17 February 2016 - 02:27 AM

View PostRushin Roulette, on 17 February 2016 - 12:43 AM, said:

So... how exactly is this a thing PGI can change?

Make it so players can choose which game mode they want to play like the old matchmaking system but with the added map selection. Easy fix, go around the whole problem.

#6 Doctor Dinosaur

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Posted 17 February 2016 - 02:44 AM

I'm fine with the not-skirmish moded as they are, but on the other hand I love light mechs. Specially conquest mode is lacking concerning slow (assault) mechs:
Assault mechs can't really stand at the bases and defend, cause a swarm of lights would shred them.
Assaults can't really chase caps aswell, because they are too slow.
-> You could make small mixed groups to defend -> they would be overrun by deathball and at least the assaults could not flee
-> You could make a deathball and nascar, resulting in a loss if the enemies lights just run capping
-> You could sit back and let the fast mechs play
-> (Most often, at least in tier 5) Everyone forgets the objective and skirmish ensues

It is not funny being slow, if the enemy cares about objectives and/or can communicate.

#7 Firewuff

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Posted 18 February 2016 - 03:59 PM

Or you can know that this will be the tactic and not nascar and head the opposite side of the map.

#8 Khosumi

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Posted 18 February 2016 - 04:29 PM

View PostFirewuff, on 18 February 2016 - 03:59 PM, said:

Or you can know that this will be the tactic and not nascar and head the opposite side of the map.

So like, not fight. Which is bad for everyone involved. The winning team barely wins any PSR and the losing team will severly lose PSR because a couple lights decided to fast cap at the detriment of everyone. That's not team work, that's not a tactic. Sure it's a win, but really I think we can both agree that it is cheap. And it is a problem.

There is so many ways to fix this, including locking the caps so that they can't fast cap it, or do like world of tanks does it and reset the cap points if the target is shot trying to cap. You are simply giving out the lazy solution of not fixing it because reasons. You don't have an argument, you just don't want change.

You cannot control your teams like you wish, and having to stay at base because "They might fast cap" only to be rolled by the incoming heavies and assaults is not a valid way to play either. So give a solution to the problem or I will ignore your comments, as they are non constructive and blind to the problem at hand.

#9 Firewuff

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Posted 18 February 2016 - 04:34 PM

You misunderstand me. head down the middle of the map and use your lights to scout. then you know where they are and can adjust accordingly. otherwise on most maps if you really want you can set up an ambush near your cap, wait, wipe out their lights and then the rest of their team with superior numbers. There are a lot of ways to play this mode without needed it to be modified. Locking caps will kill the mode. you can already stop a cap by standing on it. if firing on the enemy was all it took then one ppc on a light would prevent anything being capped ever.

#10 Khosumi

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Posted 18 February 2016 - 04:41 PM

View PostFirewuff, on 18 February 2016 - 04:34 PM, said:

You misunderstand me. head down the middle of the map and use your lights to scout. then you know where they are and can adjust accordingly. otherwise on most maps if you really want you can set up an ambush near your cap, wait, wipe out their lights and then the rest of their team with superior numbers.

View PostEthak, on 18 February 2016 - 04:29 PM, said:

You cannot control your teams like you wish, and having to stay at base because "They might fast cap" only to be rolled by the incoming heavies and assaults is not a valid way to play either


View PostFirewuff, on 18 February 2016 - 04:34 PM, said:

Locking caps will kill the mode. you can already stop a cap by standing on it. if firing on the enemy was all it took then one ppc on a light would prevent anything being capped ever.

Seems to be working just fine in WoT.





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