Pgi Started To Give Mc In Events. This Means Game Dying?
#21
Posted 18 February 2016 - 09:51 PM
It's basically like the hypothetical crack dealer that gives the first dose free to hook you. I've yet to meet this hypothetical crack dealer (or any crack dealer, to be honest) myself, but all the PSAs seem to imply they exist.
#22
Posted 18 February 2016 - 10:12 PM
#23
Posted 18 February 2016 - 10:15 PM
Juodas Varnas, on 18 February 2016 - 09:51 PM, said:
It's basically like the hypothetical crack dealer that gives the first dose free to hook you. I've yet to meet this hypothetical crack dealer (or any crack dealer, to be honest) myself, but all the PSAs seem to imply they exist.
So today PGI relies on "crack dealer tricks" instead of quality game development? Looks pretty dying to me. Crack dealers always end up in prison, and their customers always end up dying.
#24
Posted 18 February 2016 - 11:51 PM
brroleg, on 18 February 2016 - 10:15 PM, said:
So today PGI relies on "crack dealer tricks" instead of quality game development? Looks pretty dying to me. Crack dealers always end up in prison, and their customers always end up dying.
has russ been knocking on your door too, yelling how he "don't play no sh*t" ? man i thought i was the only one.
Edited by 1Grimbane, 18 February 2016 - 11:53 PM.
#25
Posted 19 February 2016 - 12:03 AM
If anything, the PGI actually cut back on giving away MC in events.
100MC in total? Grab bag events generated me 1,5-2x more than this. Not to say the just-pre-steam-launch events, where I got like 2 or 3k in total
Following your theory, the game's state is improving, because they went from actual giveaways of considerable sums to tiny, tiny amounts...
#26
Posted 19 February 2016 - 12:08 AM
I'm sitting on 7k + MC just from events and CW, while spending quite a bit on camos and mechbays. If anything, the recent events gave less MC.
#27
Posted 19 February 2016 - 12:17 AM
#28
Posted 19 February 2016 - 04:58 AM
#29
Posted 19 February 2016 - 05:13 AM
#30
Posted 19 February 2016 - 05:19 AM
#31
Posted 19 February 2016 - 05:28 AM
Alistair Winter, on 18 February 2016 - 07:27 PM, said:
It doesn't mean the game is dying, no. PGI just learned from other F2P games.
Let us hope they learn a few more things.
#32
Posted 19 February 2016 - 05:43 AM
Alistair Winter, on 18 February 2016 - 07:27 PM, said:
It doesn't mean the game is dying, no. PGI just learned from other F2P games.
As it was stated before: PGI does that for a long time already.
Usually around 5 - 100 MC.
Recently, one event netted me 1000 MC.
Anyone saying "They finally recognized ..." should check reality first before posting.
#33
Posted 19 February 2016 - 05:57 AM
#34
Posted 19 February 2016 - 10:04 AM
#35
Posted 19 February 2016 - 10:09 AM
#36
Posted 19 February 2016 - 10:18 AM
You still need Cbills to upgrade mechs but MC lets you get the other stuff, so a dual currency system to build the economy and a two-tier reward system might be good.
LordNothing, on 19 February 2016 - 12:17 AM, said:
With the influx of Steamers and Mech packages there could be a glut of empty mechbays seeing as im sure many players will sell off un-used mechs.
Im sitting on 20 empty bays and have no aspirations of filling them all. I NO POKEMECH. I just roll in my faves.
#37
Posted 19 February 2016 - 10:18 AM
#38
Posted 19 February 2016 - 10:27 AM
Escef, on 18 February 2016 - 07:27 PM, said:
Yup. And just for fun I added up all the MC I've earned/won from events since Halloween 2014:
6,900 MC from events and CW since 11/1/2014.
Save those pennies, because they become dollars kids.
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