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Dear Pgi, Gj On The Roflman


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#21 cazidin

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Posted 20 February 2016 - 08:05 PM

View Postroflman12345, on 20 February 2016 - 08:01 PM, said:


Hey, don't talk about me like that


I'm sorry. You're a beautiful pilot and an amazing person.

#22 FupDup

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Posted 20 February 2016 - 08:05 PM

View Postroflman12345, on 20 February 2016 - 08:01 PM, said:

Hey, don't talk about me like that

Did you create this account just to make this post? Posted Image

#23 Dino Might

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Posted 20 February 2016 - 08:28 PM

View PostJaqir, on 18 February 2016 - 10:13 PM, said:

2x AC20 on the -5C was hilarious too. Had to try. Only problem was really having to make the shots count, as they're limited.


Once it comes out for c-bills, I will probably try this. Until then, I have to be satisfied with my dual AC-20 Blackjack...

#24 SkaerKrow

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Posted 20 February 2016 - 10:19 PM

Got the Roflman last night against my better judgment (blah blah no money blah blah), and proceeded to suck horribly in it. Played it for most of the afternoon today, and had several really good matches with a variety of configurations. Running a 4 AC/2 4 Medium Laser build in the 3C, which is basically a smaller version of my Black Widow build. Settled on a 2 UAC/5, 2 MPulse, 2 SPulse build in the 3N, and I'm really surprised at how effective that it's been. Stacked up several 500-600 damage games (almost cracked 800 in one). It seems like a lot of people underestimate the Rifleman, because on many occasions I've had slightly damaged Timber Wolves and Mad Dog's decide to stare me down one-on-one, only to die horribly as I core straight throught their CT. Not saying that the Rifleman should be trading with Clanners like that, but if it's stupid and it works, then it's not stupid...

#25 Karamarka

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Posted 20 February 2016 - 10:48 PM

View PostEl Bandito, on 18 February 2016 - 10:08 PM, said:

Quad AC2s are entirely doable, and fun.

AC2 is complete garbage in this game.

#26 Xavori

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Posted 21 February 2016 - 12:22 AM

View PostEl Bandito, on 18 February 2016 - 10:08 PM, said:

Quad AC2s are entirely doable, and fun.


8 points of damage, 4 slots, 4 heat, 24 tons, and that requires ammo vs a single ER LL which has 9 damage, only uses 2 slots, does produce 8 heat, but requires no ammo and only weighs 5 tons....ya...tough decision there :P

And I'm not even getting into the fact that using the AC2 pretty much requires leaving yourself exposed longer as aiming requires more care, and even then, the froggy latency-induced ballistic mess in the game can mess up your shots.

But I'm not trying to rain on your parade. If you have fun, that's the priority, and the bang-bang-bang is definitely more satisfying than the peeeeewwwwwwwww of a erLL.

#27 Xavori

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Posted 21 February 2016 - 12:28 AM

View PostSkaerKrow, on 20 February 2016 - 10:19 PM, said:

Got the Roflman last night against my better judgment (blah blah no money blah blah), and proceeded to suck horribly in it. Played it for most of the afternoon today, and had several really good matches with a variety of configurations. Running a 4 AC/2 4 Medium Laser build in the 3C, which is basically a smaller version of my Black Widow build. Settled on a 2 UAC/5, 2 MPulse, 2 SPulse build in the 3N, and I'm really surprised at how effective that it's been. Stacked up several 500-600 damage games (almost cracked 800 in one). It seems like a lot of people underestimate the Rifleman, because on many occasions I've had slightly damaged Timber Wolves and Mad Dog's decide to stare me down one-on-one, only to die horribly as I core straight throught their CT. Not saying that the Rifleman should be trading with Clanners like that, but if it's stupid and it works, then it's not stupid...


You can definitely crack 800 damage in a roflman...
http://images.akamai...75D92C15524959/

Just watch out for sneaky cheetahs who jump you after you outbrawl an atlas :P

#28 SkaerKrow

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Posted 21 February 2016 - 01:15 AM

View PostXavori, on 21 February 2016 - 12:22 AM, said:


8 points of damage, 4 slots, 4 heat, 24 tons, and that requires ammo vs a single ER LL which has 9 damage, only uses 2 slots, does produce 8 heat, but requires no ammo and only weighs 5 tons....ya...tough decision there :P

And I'm not even getting into the fact that using the AC2 pretty much requires leaving yourself exposed longer as aiming requires more care, and even then, the froggy latency-induced ballistic mess in the game can mess up your shots.

But I'm not trying to rain on your parade. If you have fun, that's the priority, and the bang-bang-bang is definitely more satisfying than the peeeeewwwwwwwww of a erLL.


Well, while I won't go so far as to say that AC/2s are good, I don't think that they're as bad as people make them out to be. In the time that it took for that ERLL to hitscan damage on the target, I've gotten off two bursts of AC/2 fire at least, meaning that I'm ahead on damage. If we're fighting at 600m or so, I can juke slightly and spread your hitscan out a bit more while still keeping a pretty good volume of fire on you. That's really the trick, your AC/2s are better outside of 500m than most IS Lasers, so hang back and use that to your advantage. If you manage to get an angle on someone who isn't paying attention to you (or find someone completely out in the open), an AC/2 array can put up a really impressive amount of damage in a very short period of time. It's also an underrated weapon; people will try to trade lasers with you when they see that it's "only" AC/2 fire, only to go running for cover (if they survive) once they realize how much damage that they're taking in a short period of time.

Yeah, they're too heavy, too hot, too ammo thirsty, and only put up paltry alpha damage numbers. However, if you play to their strengths, AC/2s can actually shine pretty well in the game.

#29 Black Ivan

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Posted 21 February 2016 - 03:46 AM

IPlayed my Riflemans yet and I'm not impressed by them in any way. Defintily not OP and not even very good at all.

#30 jss78

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Posted 21 February 2016 - 04:22 AM

The model is absolutely beautiful, and I love seeing them on the battlefield.

That said, having mastered Jagers, I have a hard time seeing why I'd do it all over again on the Rifleman. A lot of the suggested builds are just very, very similar.

I'm glad people are discovering the glory of Quad-AC/2! My quad-AC/2 Jager is a long-time favourite and a surprisingly solid performer in CW.

Edited by jss78, 21 February 2016 - 04:24 AM.


#31 Bluttrunken

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Posted 21 February 2016 - 04:45 AM

View PostXavori, on 21 February 2016 - 12:22 AM, said:


8 points of damage, 4 slots, 4 heat, 24 tons, and that requires ammo vs a single ER LL which has 9 damage, only uses 2 slots, does produce 8 heat, but requires no ammo and only weighs 5 tons....ya...tough decision there Posted Image

And I'm not even getting into the fact that using the AC2 pretty much requires leaving yourself exposed longer as aiming requires more care, and even then, the froggy latency-induced ballistic mess in the game can mess up your shots.

But I'm not trying to rain on your parade. If you have fun, that's the priority, and the bang-bang-bang is definitely more satisfying than the peeeeewwwwwwwww of a erLL.


AC2 is a short cycle weapon. ERLL is not. DPS is theoretically higher on the AC2's(more than twice as high), not to speak of the higher crit chance, the minimal spread and the suppression effect(cockpit shake).

Not trying to rain on your parade but you might want to think before you post next time.

Edited by Bluttrunken, 21 February 2016 - 04:46 AM.


#32 jss78

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Posted 21 February 2016 - 04:51 AM

View PostXavori, on 21 February 2016 - 12:22 AM, said:


8 points of damage, 4 slots, 4 heat, 24 tons, and that requires ammo vs a single ER LL which has 9 damage, only uses 2 slots, does produce 8 heat, but requires no ammo and only weighs 5 tons....ya...tough decision there Posted Image

And I'm not even getting into the fact that using the AC2 pretty much requires leaving yourself exposed longer as aiming requires more care, and even then, the froggy latency-induced ballistic mess in the game can mess up your shots.

But I'm not trying to rain on your parade. If you have fun, that's the priority, and the bang-bang-bang is definitely more satisfying than the peeeeewwwwwwwww of a erLL.

View PostKaramarka, on 20 February 2016 - 10:48 PM, said:

AC2 is complete garbage in this game.


Statements like this might have some truth to them, but they fail to represent the reality that AC/2's are good enough for about 99% of MWO play taking place out there. If you play well and carefully, you can pull your weight in all manner of builds in anything but full-comp play, so why not live a little instead of running a handful of cookie-cutter meta builds?

I'm not saying they are "comp tier" weapons. But I am saying that they appear to be good enough against (most) 12-mans in Community Warfare.

#33 Xavori

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Posted 21 February 2016 - 08:27 AM

View PostBluttrunken, on 21 February 2016 - 04:45 AM, said:


AC2 is a short cycle weapon. ERLL is not. DPS is theoretically higher on the AC2's(more than twice as high), not to speak of the higher crit chance, the minimal spread and the suppression effect(cockpit shake).

Not trying to rain on your parade but you might want to think before you post next time.


I did think it through. I can assure you that long-range DPS matters very little in CW or really, against any skilled opposition as you don't get to have long low damage bursts at range against such competition. You want to shoot and get back under cover as quick as possible. The people who can get away with building for DPS are building close in mechs where even if you are exposed, it's only to one or at most two enemies at a time.

Not to mention that ton for ton, slot for slot, lasers provide more DPS. I was comparing 4 AC/2's vs a single ER LL. What if I did the comparison to the same tonnage worth of lasers? Posted Image

p.s. This isn't an MWO problem. This was a TT problem as well. Just one of many WTF? decisions that the original designers made that nobody ever seemed to want to go through and fix.

Edited by Xavori, 21 February 2016 - 08:29 AM.


#34 WrathOfDeadguy

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Posted 21 February 2016 - 08:48 AM

Yeah, AC2 has always weighed far too much for what it does in every implementation ever. It's not the worst weapon, but it's really pretty bad without major quirks like the BJ-1 has... which is funny, because my quad AC2 Rifleman 3C is so far yielding great numbers. Although I probably would be doing better with triple AC5, I just can't bring myself to run an asymmetrical RFL for some reason. It just feels wrong somehow.

#35 Bobdolemite

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Posted 21 February 2016 - 11:54 AM

Just wanted to sign on as loving the rifleman. Hilarious part was first 3 matches the mech went poff in under 5 mins..... it wasnt until I went to mechlab and saw it had 4 rear armor and it made sense. For the most part (save a few models) its got weird stock armor allotment.

I have lots of builds I like so far:

2 AC 5 6 ML
2 AC 2 2 LL 4 SL
I run the LK much like stock @ 2 LB-10X 4 ML

Even got a 4 ER LL 4 MG build im going to try out, though its hard to tell if it shines due to non mastered basics.

At any rate you have to be very careful and the arms and st's are very vulnerable to missiles. Other than that if you play smart this thing is a great ridge poker and ambush predator. After this weekends event though I think I am done with them for a while Posted Image

#36 AC

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Posted 21 February 2016 - 07:36 PM

yeah, but other mechs can do it better.

#37 Armorine

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Posted 21 February 2016 - 08:20 PM

i love the rfl-5d. im running 2 ERppc and 4 medium pulse lasers and averaging about 450 and 1-2 kills a game. its by no means meta but im laughing like a maniac so hard i dont care. thing is hilariously fun at long range blasting away with the ppcs. will definitely keep it in play

#38 Zordicron

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Posted 21 February 2016 - 09:17 PM

Well as predicted I slipped off the leaderboard lol. My 1750whatever score has me in the 80's. But then, I played one match in my 5D since Friday, so not exactly poopsock style like most of the top ten do so eh.

I ran a quad AC2 loadout tonight on another variant. First 3 drops were minigame voted bog, HPG, HPG. Not exactly ideal for a long range mech as most pug drops on those maps strongly favor 300M or less stuff. But, the bog match I landed 450 dmg before I got ganged up on at the end, and the other two the AC's pumped out a couple hundred dmg in fast order before my pug team of timid magoo's got stampeded. Tonight was not a particular good night for pugging lol. But the AC2's are always amusing on the mechs that can run them regardless.

I also tried an odd loadout of single goose, and triple ERLL. Did pretty solid dmg, makes the mech look odd lol, but IMO ran a little too hot for sustainable fighting. By which I mean, in a night full of pug teams with 9 cowards and 2 other guys willing to try to move for a flank with me, it ran too hot with the 3 ERLL to sustain enough to push a flank. IMO, as a support fire mech like you would generally use a loadout like that, it would be really nice. I only ran two matches with it like that- got so sick of my team mates I switched to my newly aquired Banshee to see if Matchmaker would give me some different team mates(it did after one more derp match)

Anyway, I have enjoyed this event and my new Roflmen. Looking forward to some more experimenting the rest of this week. i got an idea for some AC20+PPC+SL loadouts I want to try.





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