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In Praise Of My Fellow Pug Brothers And Sisters – I Want To Thank You, You Carried Me Up!

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#1 Vajrabhairava

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Posted 19 February 2016 - 07:37 AM

Despite all the flaming rage, whining and lamenting about the lousiness of PUG random groups in quick-match mode, the lack of coherent teamwork or the even greater absence of any form of common tactical or strategical knowledge or the use of it, I want to thank all my fellow PUG mates with an ode to their abilities and strength.
Dear fellow PUG brothers and sisters, I play MWO since two and a half year or something, well over 3000 matches, being tier 3 right now. I know that sometimes not one wants to listen to even the most basic orders, the whole damn team spreads out at start and gets handpicked one-by-one or a good strategy starting to work gets ruined by the single-player habits of a bunch of loners that doesn´t give a s*** about their team. Yes all that happens and can be nail-biting hard to take.
But I want to tell you a different story of a very different experience of mine I am happy to have got because it practically proofs all those lamenting about PUGness being wrong, just that;).
I played bunch of dozens of matches the past few days, often enough in my freshly mastered atlases, and even more often taking the lead and company command. While there were, as always, matches that sucked or simply get lost because opfor was just plainly much smarter then “us”, i.e. my team. But the great majority of matches were victories, even nail biting ones, that leads to my psr –meter moving up half way from middle tier3 to upper end of scale heralding my entrance into tier 2 soon. And that´s all because of you my fellow PUGs, and I want to thank you for that, THANK YOU ALL VERY MUCH YOU ARE GREAT!!!!Posted Image

May be you ask why I talk like that and how is it possible anyway? I can tell you why and how it happened: Most of the boys and girls (better the vast majority of them) I had the honor to be randomized grouped with these last days simply were smart to genuine cleverness, bold up to the point of daring to risk all for the team tipping the balance more often then not in our favor in some of the most tightest of matches I ever played in MWO, they were disciplined like real warriors - coolly and calmly waiting for our window of opportunity to open up - when opfor overreached it´s grip and over stretched it´s firing-line and they were determined and decisive when it came to push,push and push onward to finally roll opfor´s resistance.
They accepted battle strategies called out at start and kept to them in an overall sense adapting to the shifting to and fro of battles raging on, they reacted to calls and short commands in the blink of an eye showing their great sense of battlefield and situational awareness, and they teamed up like one unit, sometimes silently working so close you could have thought it is one mind piloting all the mechs of “our side” at once.
To experience this was really great to me and I hold in the highest honor all those warriors I was given the chance to fight side by side in glorious battles. And the victories of my team pushed me continuously up all the way to tier 2;).


Just two examples of the greatness of PUG-teams I had the joy to experience:

First never-to-be-forgotten match was on crimson. Took the lead in my atlas and proposed a strat of regrouping low C3 and C4 under the platform denying opfor access to platform and holding them of at B3-4 already. All jumped right in and soon were grouped exactly at position. To our surprise opfor has opted for the rarely chosen option of gathering in full force on the pass D4/5. I yelled “all D4 lower deny them access there!” and as a man, absolute silently on comms, all units turned and swiftly shifted into the newly called position. A hardcore firefight broke out instantly and pressure was really high but my lads took their stand and hold out against all enemy fire. We destroyed opfors core force and then mopped up the rest swiftly gaining victory in a hefty battle. Not one cried or blamed me because the enemy opted not to be where I did expect him, not one left formation. And all earned a victory remembered forever by those witnessing the event.

Second one on frozen city night. My call as atlas leader was to gather hidden below C3 ridge and put a small guard force at the tunnel exit on our side just in case. All gathered with two standing guard at the tunnel. We pushed after regroup and rolled all resistance at C3/B3 smashing most of their heavies and assaults. It was a great push with a great result. Then suddenly “base is being captured”! Before I finished “RTB!” every one of my team and their mothers has already turned to move back over C3 ridge and return to our base. Our tunnel guards had given a good fight but opfor has sent five to rush our base destroying our guards on their way. We rushing back were all no squirrels and speed wasn´t our friend so base-cap counter got to 90% when we started firing at the intruders and the first of us touched our base. A hefty battle raged on and base- cap counter move on 95%, 96%..and so on. Must have been 98 or 99% when we shot their last guy standing and snatched victory from their grasp. It was indeed the tightest match in assault I ever played! And the coherence and unity my team showed in all their actions was as astonishing as it was great. And consequently victory was bestowed upon us and we earned it piece by piece through disciplined, coordinated and decisive teamwork. Well done all!:).

That’s my opinion on PUG matches in quick-play. And I really have the most highest of opinions about my fellow PUGs in general, despite all trolls that rage our space;).
Put your “well done” and “GG” experiences within quick-play-matches here and burn the lamenters on stakes;). (JK )
Yours Vajrabhairava

Edited by Vajrabhairava, 19 February 2016 - 07:48 AM.


#2 Soultraxx

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Posted 19 February 2016 - 09:37 AM

Gratz on getting up the ladder.

Tier 2 is pretty much just like Tier 3 but with more blaming and finger pointing ☺

#3 Deathswarrior

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Posted 19 February 2016 - 09:53 AM

View PostSoultraxx, on 19 February 2016 - 09:37 AM, said:

Gratz on getting up the ladder.

Tier 2 is pretty much just like Tier 3 but with more blaming and finger pointing ☺


So its just like League of Legends then?

#4 Rakshasa

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Posted 19 February 2016 - 10:34 AM

Pug life - live it, love it. Underhive is where I spend 99% of my time, and sure there are bad matches - sometimes strings of them. But I've seen some incredible team play and epic comebacks too, and there's always a variety of builds, weapons and crazy, messy, fun stuff going on Posted Image

#5 Mead

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Posted 19 February 2016 - 10:47 AM

I was waiting for the sarcasm and vitriol to kick in, but this seems like genuine cameraderie.. on this forum?

Impossibru.

#6 Mykl Cobalt

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Posted 08 January 2017 - 09:52 AM

Hello all

Hmmm....well the key ingredient to those amazing examples that Vajrabhairava provided are simple...someone was actually talking on comms and attempting to fomulate a plan...closer to the truth, as far as I've observed now in a few hundred T3 matches is probably that 80% of the matches are completely silent...i try, in most matches, to generate good comms and thus good situational awareness...to a whole lot of "SILENCE"...not a single response.

So for all you sage MWO vets out there that read this....I'm just looking for some advice...Gotta say, it feels like I've taken a huge step backwards in Tier 3...with 1 x great (by my standards 600-700 damage 2-3 Kills), 2 or 3 x decent (400-500 damage/1-2 x kill or two or not...but helping team shape battlefield all the same) ....and then a ton of 'holy crap did I just do 103 damage in a Assault and get hammered again" (because of zero battlefield situational awareness) per every 10 matches or so...not for lack of working the maps/team/mech specifics as i understand it. The inconsistency is maddening, and I'll take most of the hit for that, BUT it seems the environment contributes alot as well. I didn't just forget everything i picked up in 1800 + T4-5 matches (don't chuckle at too hard at that), and i fully understand that more experienced tier players, are in the mix in Tier 3, but it seems like its feast of famine, either rolling, getting "Rick Rolled" (is this wonky matchmaking) and I'm digressing. I wanna consistently pull my weight and progress, and thats the key to staying engaged by this game, and well, T3 is taking the wind outta my proverbial sails....

I understand, fundamentally what the meta calls for (though as someone above pointed out,I too rather enjoy the freedom to run decent builds on mechs i like, uber competitive or not, as i understand CW/FW can be). I play for enjoyment, we've all probably got enough stress with RL to fret over a game, yet somehow this utter lack of coordination and actual "team play" (other than by some very ineffective osmosis) does take much of the enjoyment out of the matches

Is CW the answer? Pick a unit and go? Or am i simply suffering thru what all others do....Posted Image

#7 Snowbluff

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Posted 08 January 2017 - 10:18 AM

I hit T2 during the marauder IIC leaderboard. PUGs are so easy compare to group queue.





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