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Good Timberwolf Builds?


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#21 JigglyMoobs

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Posted 26 March 2016 - 11:05 AM

I used to love that combo but I find it a bit too short range now.

#22 Exterminan

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Posted 26 March 2016 - 12:22 PM

I've been having fun with 2 erppcs, 2 streak-4s in the STs and 4 small pulse lasers in the arms. It's not brutal like a 4xsrm6 built but its effective at hit and runs due to the mechs mobility and can skirmish with lights.


#23 Shadey99

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Posted 26 March 2016 - 01:15 PM

View PostJigglyMoobs, on 25 March 2016 - 08:29 AM, said:

A good mouse and a nice mice pad makes gameplay so much more rewarding. You owe it to yourself to fix that asap.


Well My mouse doesn't always mess up, it's very sporadic. However I spent $80 I simply don't have right now buying a rechargeable wired/wireless high precision combo mouse and replacing it is not yet an option.

#24 Solarise03

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Posted 30 March 2016 - 09:15 AM

4 srm6 + art + 5 Small Pulse =)

#25 sycocys

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Posted 30 March 2016 - 09:37 AM

uAC20 + 4 srm6.

#26 DonGardenio

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Posted 12 April 2016 - 11:48 PM

View Postknightsljx, on 16 March 2016 - 03:52 AM, said:

Whatever you do, DO NOT put LRMs on TBRs. The massive increase in hitbox is not worth it. Everytime I see LRM TBRs, I just tear their side torsos off


Not that I'm advocating the use of LRMs, if you absolutely have to you can minimize the hitbox.

By using the 2M STand a pair of LRM5s, you can force a larger launcher into the lower slot - eliminating the large box shoulder launcher. LRM5s on the shoulder slot are only size of the TBR-A 3E shoulder.

You do have to deal with the matter of ghost heat due to having four launchers, but it's manageable.

#27 Lances107

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Posted 17 April 2016 - 11:44 AM

I do not think LRMS increase your hit box, the Timberwolf is a big mech even without LRMs, your going to get noticed. Your going to get shot at regardless. They know the mech is a heavy with assault characteristics. My biggest problem with the Timberwolf is cost. 15million cbills to pick up one chassis, and you figure two maybe four million cbills to really get a solid build on one.

The Timberwolf s modal can be a effective LRM 15 boat for long range attacks, with 1090 rounds per rack, and two ER large lasers. If someone is looking for that type of thing. The Jump jets give you a solid escape option, and sense its clan tech you also get good movement speed. So far thats the only effective build I have been able to make.

#28 JigglyMoobs

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Posted 17 April 2016 - 11:53 AM

But if you wanted long range attack why would you do lrms over Gauss and 3xerll?

Edited by JigglyMoobs, 17 April 2016 - 11:53 AM.


#29 zudukai

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Posted 17 April 2016 - 11:57 AM

View PostLances107, on 17 April 2016 - 11:44 AM, said:

I do not think LRMS increase your hit box

you are kidding right? are you sure you are even remotely familiar with the TBR?

Posted Image

View PostDonGardenio, on 12 April 2016 - 11:48 PM, said:

Not that I'm advocating the use of LRMs, if you absolutely have to you can minimize the hitbox.

By using the 2M STand a pair of LRM5s, you can force a larger launcher into the lower slot - eliminating the large box shoulder launcher. LRM5s on the shoulder slot are only size of the TBR-A 3E shoulder.

You do have to deal with the matter of ghost heat due to having four launchers, but it's manageable.

yep, the only case of this not working is if you run LRM20, like the banshee's highest ballistic slot not working with the large caliber guns, so too can the timber not use the low mount with the largest rack, but you can LRM5+15.

also, the LRM10 box is the same size as the LRM20...

Edited by zudukai, 17 April 2016 - 12:05 PM.


#30 JigglyMoobs

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Posted 17 April 2016 - 12:31 PM

This reminds me of the last game I played last night.

We were on viridian playing assault. We started on the side with the water on our left. Things started well then somehow team disintegrated around the two mesas.

I was in a BK and got forced into the water by snipers who had occupied the d4 Mesa. Ended up running back to base where they had an Archer and a Raven capping.

Rest of the team also ran back but we ended up losing our slower guys. after we finished off the base cappers we were down 2 or 3 guys and was about 100 tons lighter.

Big final enemy push. We put up a heroic defense. Fresh Orion iic on our team kills 6 guys.

I look up at kill counter, 10 v 10. Boom, Orion gets shot in the back and dies heroically. I alpha the Atlas that just took him down and killed it.

1v1 now. Flashes quick glance at last enemy. Timberwolf!

At this point my CT is glowing orange. I don't even dare look at him straight on. Ran full speed 400m in front of him, alpha his CT while running and got behind the nearest rock.

Slowly and ever so carefully I circled around the rock. I see.... No one. No one at all except from behind a tree about 450 m away, a TBR A torso is peaking out from behind a tree branch.

I put my crosshair on it and fire off my lpls. Boom he goes down! (Edit: actually here i exaggerated. In a BK they go down with an anticlimatic peeewwww) I actually LOL in a mixture of relief and delight. Cheers come in from teammates over chat and VoIP. Perfect game to end the night.

But, without the peeking torso, that Timby could have been the hero, and his teammates could have been the ones cheering. ;)

Edited by JigglyMoobs, 17 April 2016 - 01:11 PM.


#31 _____

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Posted 17 April 2016 - 01:35 PM

TBR-A LT is fine if you know how big it is and know how to maximize what it's good for (3 energy hardpoints + closer to your cockpit than arm lasers + high mount) and minimize its weakness by going further under cover than you normally would.

#32 Captain Alt F4

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Posted 17 April 2016 - 02:24 PM

My 2 cbills:

TBR-S 1 UAC20, 3 SRM6's, 2 ERSL. The UAC opens up the armour at < 360 meters, then when you close you boom them with the srms, throwing in the ERSL if you have heat capacity.

TBR-A 1 Gauss, 2 LPL, 1 ERML, TC1, heat sinks. Wreaks any thing in the ranges of 300-700 meters.

TBR-Prime 2 x LPL, 3 x MPL. Poke with LPL until battle closes, then unleash the full inner pulse demon. Its hot, fast and hard hitting.

#33 Lances107

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Posted 17 April 2016 - 03:12 PM

View Postzudukai, on 17 April 2016 - 11:57 AM, said:

you are kidding right? are you sure you are even remotely familiar with the TBR?

Posted Image

yep, the only case of this not working is if you run LRM20, like the banshee's highest ballistic slot not working with the large caliber guns, so too can the timber not use the low mount with the largest rack, but you can LRM5+15.

also, the LRM10 box is the same size as the LRM20...


To you who could not even quote my full thought, but rather acted like a troll, if you want to counter my thought than quote the whole thing.

To the one with the question, I prefer LRMs for a few reasons. First the gauss rifle has a charge up which makes it difficult to use. Yes you can snipe with it at range while hiding, but your just leaving your team down a player, when they go for the push. LRMS are effective at range, mid range, and short range. ER Large lasers got the punch to be sure, but also come with a huge heat build up. The true downside to LRMS is ammo, they require a good bit of ammo to use them for the whole battle, but you can pick your fights when to use them.

I can not help but think the anit LRM posts in this thread, along with attacking people who use LRMS on the timberwolf, is based on whats going on in the game right now. Too many people are complaining about LRMS, but I have found most of the time you wont get solid locks at range. Also all the maps have cover you can use when under LRM attack at range. I believe the biggest problem is people do not want to act when under LRM attack, but instead stand their ground and keep firing.

Back on topic, the layout I put their, does work for a Timberwolf LRM boat in game, if you want one.

#34 Aleski

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Posted 24 April 2016 - 11:32 PM

My new money maker; TBR-Prime (I) "Cat Claw" :

http://mwo.smurfy-ne...50465cd606e30a3

It's a specific build to the Prime variant. It's a bit ballsy cause you've got amunition in one arm, but it's a really violent brawler. One shot a cicada is possible, medium mech in too good alphas, it's possible to kill them.

The triple MG allows to crit better when ennemies are opened.

I really love it.

#35 Zarock

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Posted 25 April 2016 - 08:27 AM

I really love my Timby with srm24+artemis and 4 med lasers :) with cooldown module for the srms they shoot quite quick, and if you dont use the lasers while brawling, it doesnt even really get hot. And on longer range you can use the lasers ^^

#36 Ryan256

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Posted 17 May 2016 - 11:43 AM

Probably not the best mech build but one I've been having alot of fun with recently. PPC sniper build.
http://mwo.smurfy-ne...63f870a9ab5af13

4 medium lasers in the arms and 3 ER PPCs packed into a left shoulder pod. The PPCs being high mounted are perfect for peaking over cover, rapidly chain firing all 3 PPCs into someone's face, then backing down to cool off. With good chain fire discipline you can fire off 5-6 PPC blasts before you have to stop and cool off.





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