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Resupply in game...


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#1 Arteste

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Posted 13 July 2012 - 04:41 PM

As I am not in Beta, and would not want anyone to break NDA, maybe this is better suited for an "Ask the Devs", but here goes!

Will there be any way to resupply your mech in game? AC 20s and missiles run out of ammo so quickly. Will there be resupply areas? Not looking for a lot of them, or even every map /encounter! Would throw an interesting monkey wrench in the scenario if you had to protect or attack an area then hold it to resupply!

Respectfully,
Arteste
DWAR Mechwarrior

#2 Mu

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Posted 13 July 2012 - 04:45 PM

as far as I know they don't have anything like that, and I've looked around quite a bit.

I could totally see it being a factor in game modes they add later on though, like you said, it could be an objective to defend. They are planning on adding a mode where you can drop with additional backup mechs in succession, and it would be pretty lame if you had to just suicide after killing 3 guys because you ran out of ammo. Everyone would just laser boat.

It could also be a way of balancing IS vs Clan later down the line. Would make sense to have a situation where the entrenched forces would have resupply available where the invaders wouldn't.

#3 TheOneGunslinger

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Posted 13 July 2012 - 05:02 PM

i dont think there is otherwise everyone would strip most of there ammo out for other thing i.e. more weapons and heat sinks.
also the time it would take to load up on ammo would be longer that the matchs.

#4 The Toaster

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Posted 13 July 2012 - 05:04 PM

If I remember my lore correctly, this was something that mech pilots had to deal with all the time. Its also why the Clans relied heavily on beam weps. They never run out of ammo.

#5 Lightdragon

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Posted 13 July 2012 - 05:04 PM

there better not be... if you run out of ammo its your own stupid fault for not adding an extra ton of ammo for your lrms or ac20 and i feel no sympathy for you resupply would make games drag out far too long and make stupid designs where they cut ammo and up armor and heatsinks more common

#6 Captain Fabulous

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Posted 13 July 2012 - 05:05 PM

If there was a "hold the line" scenario for the game, I could see ammo dumps being in play. But as far as I know there's no word of it.

#7 Sporkosophy

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Posted 13 July 2012 - 05:06 PM

Let them boat lasers!

#8 Hyzoran

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Posted 13 July 2012 - 05:08 PM

Maybe during the planetary invasion mode, the defenders get a base with stationary automated turrets, repair/rearm bays, etc. to aid them in fighting off the attackers, would be cool if added.

Edited by Hyzoran, 13 July 2012 - 05:09 PM.


#9 Khorloch

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Posted 13 July 2012 - 05:09 PM

View PostHyzoran, on 13 July 2012 - 05:08 PM, said:

I could see this happening when the game comes out, during the planetary invasion mode, where the defenders get a base with defenceses and resuppy/repair bays.


that is pretty much the only scenario that would make sense

#10 Lucian Nostra

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Posted 13 July 2012 - 05:12 PM

View PostThe Toaster, on 13 July 2012 - 05:04 PM, said:

If I remember my lore correctly, this was something that mech pilots had to deal with all the time. Its also why the Clans relied heavily on beam weps. They never run out of ammo.


Actually Clanners used a lot of ammo based weapons early on as Clan style fighting was around single combats/engagements where ammo limits wheren't much an issue since you could always re-arm after the battle. Logistics played a huge issue later in the novels as did prolonged engagements messing with ammo stores of machines.

Only the Nova Cats really stressed Beam weaponry over ammo and that was really only because they liked ER lasers (they made em after all) vs logistical reasoning.

Edited by Lucian Nostra, 13 July 2012 - 05:14 PM.


#11 Jerot

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Posted 13 July 2012 - 05:21 PM

Well that has always been a part of the pre-game strategy. If you stack beams, heat will be an issue (Sac tonnage to Heat sinks), if you stack ballistic then ammo is an issue(Sac tonnage to bring more). That is why most standard mech setups have at least a little of both. (In my experience anyways)

For standard games, I don't see a reason for there to be an option to restock. But in prolonged battles/special game modes, I'm sure there will be some kind of factor to balancing things out, otherwise beams will just win-out.

Edited by Jerot, 13 July 2012 - 05:23 PM.


#12 Xandre Blackheart

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Posted 13 July 2012 - 05:25 PM

Perhaps that will be a commander skill.

Call for resupply, trucks drive in and load you up.

Better not use it out in the open, who wants an ammo truck parked next to them?!

#13 Adm Awesome

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Posted 13 July 2012 - 05:40 PM

They're 12 on 12 matches, I think that would last a long time. How is a catapult supposed to last that entire match? One positive thing that reloading stations would bring is if you're team is getting rocked and they're just pushing you all the way to your base, them having to resupply would give the other team a bit of breathing room.

#14 TheOneGunslinger

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Posted 13 July 2012 - 07:00 PM

View PostAdm Awesome, on 13 July 2012 - 05:40 PM, said:

They're 12 on 12 matches, I think that would last a long time. How is a catapult supposed to last that entire match? One positive thing that reloading stations would bring is if you're team is getting rocked and they're just pushing you all the way to your base, them having to resupply would give the other team a bit of breathing room.

if you look at the videos of each class they all have a time that looks to count down from 20:00 mins and russ said matches normaly last 10 to 15 mins (also all the maps show are 8v8 maps taken for the last live chat)
the catapult in the Video had 240 ammo and 2x LMR 15s so it can fire them both 8 time which seems like plenty of ammo.

catapult Video
http://mwomercs.com/...deo/sWBOIh078aY

#15 ChapDude

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Posted 13 July 2012 - 07:18 PM

based on the clips we have seen i think running out of ammo and (though not as deadly as having no ammo) running out of coolant will only become a problem if your not smart about how you use it. i may have primarily only mw4 experience to go by i think i can safely say it won't be difficult to train yourself to line up that shot just a little bit better or just hold out that little bit longer to ensure a good hit.

i do though, hope that in the future there will be mission styles or large map sizes that will encourage long drawn out combat engagements that include resupply and/or repair stations.

yet on the other hand some of us simulator style mechwarrior lovers would love to be put in situations where ammo/coolant shortages were very serious problems and would take a cool head, skill, good team work, and leadership to overcome. its when your the only one running out of ammo that things get rather lame.

#16 Xiomburg

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Posted 13 July 2012 - 07:34 PM

Oh Yeah!!!!!

Posted Image



#17 Smauge22

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Posted 13 July 2012 - 07:41 PM

hmmmmm

#18 xD3MONICxSARG3x

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Posted 13 July 2012 - 07:46 PM

Yeah i think that a defend style game mode would be very difficult if you only had your starting load out of munition and coolant, plus if all ur weapons get destroyed later in the game you would just be fodder...

#19 ArchRakshasa

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Posted 13 July 2012 - 07:50 PM

Chances of a ammo dump in the msddle of a fight are slim and none. Besides if there were, Id be the person waiting for somone to go in and refuel then blow it up with you in it .....

Targets of opportunity and all that....lol

#20 Alexandrix

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Posted 13 July 2012 - 07:53 PM

Why do people keep saying coolant? did I miss something and coolant flush is now in the game? If so,that'd would sadden me :huh:





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