

Resupply in game...
#1
Posted 13 July 2012 - 04:41 PM
Will there be any way to resupply your mech in game? AC 20s and missiles run out of ammo so quickly. Will there be resupply areas? Not looking for a lot of them, or even every map /encounter! Would throw an interesting monkey wrench in the scenario if you had to protect or attack an area then hold it to resupply!
Respectfully,
Arteste
DWAR Mechwarrior
#2
Posted 13 July 2012 - 04:45 PM
I could totally see it being a factor in game modes they add later on though, like you said, it could be an objective to defend. They are planning on adding a mode where you can drop with additional backup mechs in succession, and it would be pretty lame if you had to just suicide after killing 3 guys because you ran out of ammo. Everyone would just laser boat.
It could also be a way of balancing IS vs Clan later down the line. Would make sense to have a situation where the entrenched forces would have resupply available where the invaders wouldn't.
#3
Posted 13 July 2012 - 05:02 PM
also the time it would take to load up on ammo would be longer that the matchs.
#4
Posted 13 July 2012 - 05:04 PM
#5
Posted 13 July 2012 - 05:04 PM
#6
Posted 13 July 2012 - 05:05 PM
#7
Posted 13 July 2012 - 05:06 PM
#8
Posted 13 July 2012 - 05:08 PM
Edited by Hyzoran, 13 July 2012 - 05:09 PM.
#10
Posted 13 July 2012 - 05:12 PM
The Toaster, on 13 July 2012 - 05:04 PM, said:
Actually Clanners used a lot of ammo based weapons early on as Clan style fighting was around single combats/engagements where ammo limits wheren't much an issue since you could always re-arm after the battle. Logistics played a huge issue later in the novels as did prolonged engagements messing with ammo stores of machines.
Only the Nova Cats really stressed Beam weaponry over ammo and that was really only because they liked ER lasers (they made em after all) vs logistical reasoning.
Edited by Lucian Nostra, 13 July 2012 - 05:14 PM.
#11
Posted 13 July 2012 - 05:21 PM
For standard games, I don't see a reason for there to be an option to restock. But in prolonged battles/special game modes, I'm sure there will be some kind of factor to balancing things out, otherwise beams will just win-out.
Edited by Jerot, 13 July 2012 - 05:23 PM.
#12
Posted 13 July 2012 - 05:25 PM
Call for resupply, trucks drive in and load you up.
Better not use it out in the open, who wants an ammo truck parked next to them?!
#13
Posted 13 July 2012 - 05:40 PM
#14
Posted 13 July 2012 - 07:00 PM
Adm Awesome, on 13 July 2012 - 05:40 PM, said:
if you look at the videos of each class they all have a time that looks to count down from 20:00 mins and russ said matches normaly last 10 to 15 mins (also all the maps show are 8v8 maps taken for the last live chat)
the catapult in the Video had 240 ammo and 2x LMR 15s so it can fire them both 8 time which seems like plenty of ammo.
catapult Video
http://mwomercs.com/...deo/sWBOIh078aY
#15
Posted 13 July 2012 - 07:18 PM
i do though, hope that in the future there will be mission styles or large map sizes that will encourage long drawn out combat engagements that include resupply and/or repair stations.
yet on the other hand some of us simulator style mechwarrior lovers would love to be put in situations where ammo/coolant shortages were very serious problems and would take a cool head, skill, good team work, and leadership to overcome. its when your the only one running out of ammo that things get rather lame.
#16
Posted 13 July 2012 - 07:34 PM
Oh Yeah!!!!!
#17
Posted 13 July 2012 - 07:41 PM
#18
Posted 13 July 2012 - 07:46 PM
#19
Posted 13 July 2012 - 07:50 PM
Targets of opportunity and all that....lol
#20
Posted 13 July 2012 - 07:53 PM

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