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Wait, This Isn't The Right Rfl-3N ...


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#1 Malleus011

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Posted 19 February 2016 - 09:28 AM

So I drop into a match before leaving for work this morning. I think I'm dropping in my RFL-3N(S), because that's what I've been skilling up lately. But I forgot that last login I was painting an entry for Bishop's paint job contest. I *am* dropping in a 3N Rifleman ... just not the (S) model. I'm dropping in the spare, which is entirely stock.

I'm middle tier, which means I run the gamut of the MWO experience; sometimes I get fun matches full of LRMs, sometimes hide-and-peek, sometimes murderously fast high tier games. I can generally tell which one I'm in by the unit tags I see at the start of the drop.

So right as I'm reading HHOD and MS tags, I realize that is says 'RFL-3N' next to my name, and that's not right for some reason ...

Right about the time we roll out on Tourmaline, I realize I'm in a T1 or T2 match in a stock Rifleman.

Oh, ****.

OK. OK, this isn't good but I've driven stock 'mechs in regular matches before. It's hard mode but it's doable.

Except I'm in a Rifleman. I realize I'm running 12% heat just walking.

This is going to go badly. OK, what can I do? Set the LL group and ML group to chain fire. Right as I'm trying to wrap my brain around playing the wrong 'mech, an enemy Rifleman pops up and I light him up with twin AC/5s.

Bam! Bam! Bam! Oh, wait, I've only got ONE TON of ammo ... check fire! Duck! I just burned up six shots at long range. That was stupid. And surprisingly warm. Oh, this is gonna suck.

I reposition and try to keep up with the team. Set up next to another Rifleman and trade fire with a Blackjack. I take a little fire and my CT turns ORANGE.

Oh, yeah, I have stock armor and Rifleman have tinfoil armor. Crap.

Well I gotta at least try and do my part. I move up and support a Mauler and Mad Cat. Remember to do snap shots with a single Large Laser and WOW that's hot!

The other 'mechs push and I go with them. Take fire from another Rifleman and two other 'mechs with him. Hit hit - open CT! open LT! Fire the ACs and one LL - overheat warning! Sheesh can't I fire anything? Twist to spread damage and protect the CT and resume fire - Bam bam - AC clicks empty!

Well that went fast.

Our Mad Cat goes down and their Rifleman falls and I keep supporting the Mauler as he bangs away. I can fire one LL at a time. Fire the other too fast and I shutdown. Seriously? One LL I can't sustain fire? Sheesh. Single Heat Sinks.

Finally drop the enemy 'mechs and wind up standing there smoking, watching the team chase down the final enemy Jenner IIC. I fire off one more LL shot and shutdown from the heat.

End the match with sub 200 damage and a kill. And I lived! With tinfoil armor, I lived! Ok, mostly that was my team carrying me.

Anyway - talk about hard mode. I know the Rifleman is supposed to run hot, but it's almost unusable without basics unlocked and ten SHS. Still, though, it was a surprisingly fun match.

Edited by Malleus011, 19 February 2016 - 09:30 AM.


#2 Dino Might

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Posted 19 February 2016 - 10:00 AM

Now imagine if everyone was in mechs like that.

*Buzz Lightyear meme* Stock mechs...stock mechs everywhere!

Would be kind of fun, no?

#3 Tyler Valentine

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Posted 19 February 2016 - 10:38 AM

View PostMalleus011, on 19 February 2016 - 09:28 AM, said:

So I drop into a match before leaving for work this morning. I think I'm dropping in my RFL-3N(S), because that's what I've been skilling up lately. But I forgot that last login I was painting an entry for Bishop's paint job contest. I *am* dropping in a 3N Rifleman ... just not the (S) model. I'm dropping in the spare, which is entirely stock.

I'm middle tier, which means I run the gamut of the MWO experience; sometimes I get fun matches full of LRMs, sometimes hide-and-peek, sometimes murderously fast high tier games. I can generally tell which one I'm in by the unit tags I see at the start of the drop.

So right as I'm reading HHOD and MS tags, I realize that is says 'RFL-3N' next to my name, and that's not right for some reason ...

Right about the time we roll out on Tourmaline, I realize I'm in a T1 or T2 match in a stock Rifleman.

Oh, ****.

OK. OK, this isn't good but I've driven stock 'mechs in regular matches before. It's hard mode but it's doable.

Except I'm in a Rifleman. I realize I'm running 12% heat just walking.

This is going to go badly. OK, what can I do? Set the LL group and ML group to chain fire. Right as I'm trying to wrap my brain around playing the wrong 'mech, an enemy Rifleman pops up and I light him up with twin AC/5s.

Bam! Bam! Bam! Oh, wait, I've only got ONE TON of ammo ... check fire! Duck! I just burned up six shots at long range. That was stupid. And surprisingly warm. Oh, this is gonna suck.

I reposition and try to keep up with the team. Set up next to another Rifleman and trade fire with a Blackjack. I take a little fire and my CT turns ORANGE.

Oh, yeah, I have stock armor and Rifleman have tinfoil armor. Crap.

Well I gotta at least try and do my part. I move up and support a Mauler and Mad Cat. Remember to do snap shots with a single Large Laser and WOW that's hot!

The other 'mechs push and I go with them. Take fire from another Rifleman and two other 'mechs with him. Hit hit - open CT! open LT! Fire the ACs and one LL - overheat warning! Sheesh can't I fire anything? Twist to spread damage and protect the CT and resume fire - Bam bam - AC clicks empty!

Well that went fast.

Our Mad Cat goes down and their Rifleman falls and I keep supporting the Mauler as he bangs away. I can fire one LL at a time. Fire the other too fast and I shutdown. Seriously? One LL I can't sustain fire? Sheesh. Single Heat Sinks.

Finally drop the enemy 'mechs and wind up standing there smoking, watching the team chase down the final enemy Jenner IIC. I fire off one more LL shot and shutdown from the heat.

End the match with sub 200 damage and a kill. And I lived! With tinfoil armor, I lived! Ok, mostly that was my team carrying me.

Anyway - talk about hard mode. I know the Rifleman is supposed to run hot, but it's almost unusable without basics unlocked and ten SHS. Still, though, it was a surprisingly fun match.


It sounds like how Mechwarrior is supposed to be! A constant battle with your heat gauge.

Well written OP.

#4 CDLord HHGD

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Posted 19 February 2016 - 12:07 PM

View PostMalleus011, on 19 February 2016 - 09:28 AM, said:

So I drop into a match before leaving for work this morning. I think I'm dropping in my RFL-3N(S), because that's what I've been skilling up lately. But I forgot that last login I was painting an entry for Bishop's paint job contest. I *am* dropping in a 3N Rifleman ... just not the (S) model. I'm dropping in the spare, which is entirely stock.

I'm middle tier, which means I run the gamut of the MWO experience; sometimes I get fun matches full of LRMs, sometimes hide-and-peek, sometimes murderously fast high tier games. I can generally tell which one I'm in by the unit tags I see at the start of the drop.

So right as I'm reading HHOD and MS tags, I realize that is says 'RFL-3N' next to my name, and that's not right for some reason ...

Right about the time we roll out on Tourmaline, I realize I'm in a T1 or T2 match in a stock Rifleman.

Oh, ****.

OK. OK, this isn't good but I've driven stock 'mechs in regular matches before. It's hard mode but it's doable.

Except I'm in a Rifleman. I realize I'm running 12% heat just walking.

This is going to go badly. OK, what can I do? Set the LL group and ML group to chain fire. Right as I'm trying to wrap my brain around playing the wrong 'mech, an enemy Rifleman pops up and I light him up with twin AC/5s.

Bam! Bam! Bam! Oh, wait, I've only got ONE TON of ammo ... check fire! Duck! I just burned up six shots at long range. That was stupid. And surprisingly warm. Oh, this is gonna suck.

I reposition and try to keep up with the team. Set up next to another Rifleman and trade fire with a Blackjack. I take a little fire and my CT turns ORANGE.

Oh, yeah, I have stock armor and Rifleman have tinfoil armor. Crap.

Well I gotta at least try and do my part. I move up and support a Mauler and Mad Cat. Remember to do snap shots with a single Large Laser and WOW that's hot!

The other 'mechs push and I go with them. Take fire from another Rifleman and two other 'mechs with him. Hit hit - open CT! open LT! Fire the ACs and one LL - overheat warning! Sheesh can't I fire anything? Twist to spread damage and protect the CT and resume fire - Bam bam - AC clicks empty!

Well that went fast.

Our Mad Cat goes down and their Rifleman falls and I keep supporting the Mauler as he bangs away. I can fire one LL at a time. Fire the other too fast and I shutdown. Seriously? One LL I can't sustain fire? Sheesh. Single Heat Sinks.

Finally drop the enemy 'mechs and wind up standing there smoking, watching the team chase down the final enemy Jenner IIC. I fire off one more LL shot and shutdown from the heat.

End the match with sub 200 damage and a kill. And I lived! With tinfoil armor, I lived! Ok, mostly that was my team carrying me.

Anyway - talk about hard mode. I know the Rifleman is supposed to run hot, but it's almost unusable without basics unlocked and ten SHS. Still, though, it was a surprisingly fun match.

View PostDino Might, on 19 February 2016 - 10:00 AM, said:

Now imagine if everyone was in mechs like that.

*Buzz Lightyear meme* Stock mechs...stock mechs everywhere!

Would be kind of fun, no?


View PostTyler Valentine, on 19 February 2016 - 10:38 AM, said:


It sounds like how Mechwarrior is supposed to be! A constant battle with your heat gauge.

Well written OP.


#5 Bishop Steiner

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Posted 19 February 2016 - 02:32 PM

View PostMalleus011, on 19 February 2016 - 09:28 AM, said:

So I drop into a match before leaving for work this morning. I think I'm dropping in my RFL-3N(S), because that's what I've been skilling up lately. But I forgot that last login I was painting an entry for Bishop's paint job contest. I *am* dropping in a 3N Rifleman ... just not the (S) model. I'm dropping in the spare, which is entirely stock.

I'm middle tier, which means I run the gamut of the MWO experience; sometimes I get fun matches full of LRMs, sometimes hide-and-peek, sometimes murderously fast high tier games. I can generally tell which one I'm in by the unit tags I see at the start of the drop.

So right as I'm reading HHOD and MS tags, I realize that is says 'RFL-3N' next to my name, and that's not right for some reason ...

Right about the time we roll out on Tourmaline, I realize I'm in a T1 or T2 match in a stock Rifleman.

Oh, ****.

OK. OK, this isn't good but I've driven stock 'mechs in regular matches before. It's hard mode but it's doable.

Except I'm in a Rifleman. I realize I'm running 12% heat just walking.

This is going to go badly. OK, what can I do? Set the LL group and ML group to chain fire. Right as I'm trying to wrap my brain around playing the wrong 'mech, an enemy Rifleman pops up and I light him up with twin AC/5s.

Bam! Bam! Bam! Oh, wait, I've only got ONE TON of ammo ... check fire! Duck! I just burned up six shots at long range. That was stupid. And surprisingly warm. Oh, this is gonna suck.

I reposition and try to keep up with the team. Set up next to another Rifleman and trade fire with a Blackjack. I take a little fire and my CT turns ORANGE.

Oh, yeah, I have stock armor and Rifleman have tinfoil armor. Crap.

Well I gotta at least try and do my part. I move up and support a Mauler and Mad Cat. Remember to do snap shots with a single Large Laser and WOW that's hot!

The other 'mechs push and I go with them. Take fire from another Rifleman and two other 'mechs with him. Hit hit - open CT! open LT! Fire the ACs and one LL - overheat warning! Sheesh can't I fire anything? Twist to spread damage and protect the CT and resume fire - Bam bam - AC clicks empty!

Well that went fast.

Our Mad Cat goes down and their Rifleman falls and I keep supporting the Mauler as he bangs away. I can fire one LL at a time. Fire the other too fast and I shutdown. Seriously? One LL I can't sustain fire? Sheesh. Single Heat Sinks.

Finally drop the enemy 'mechs and wind up standing there smoking, watching the team chase down the final enemy Jenner IIC. I fire off one more LL shot and shutdown from the heat.

End the match with sub 200 damage and a kill. And I lived! With tinfoil armor, I lived! Ok, mostly that was my team carrying me.

Anyway - talk about hard mode. I know the Rifleman is supposed to run hot, but it's almost unusable without basics unlocked and ten SHS. Still, though, it was a surprisingly fun match.


Yeah. In TT 3025 RFL vied with the Charger as the most useless mech in the TRO. The two LL alone were unsustainable, and add you noted, the ammo level for these AC, laughable. The Jager at least made a good support unit, especially for Medfiums. All my RFL dropped the two MLasers and added a ton of armor and a ton of ammo. Still not great, but mostly usable.

Oof course I could have massively modified them, but that's that's not the type of campaigns we ran.

#6 Impyrium

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Posted 19 February 2016 - 03:11 PM

Fun read! Also is it bad that all this makes me want is a stock mode option? Too bad Russ doesn't understand the point of a stock mode option, judging by the last Town Hall.

#7 Monkey Lover

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Posted 19 February 2016 - 04:01 PM

View PostDino Might, on 19 February 2016 - 10:00 AM, said:

Now imagine if everyone was in mechs like that.

*Buzz Lightyear meme* Stock mechs...stock mechs everywhere!

Would be kind of fun, no?


Sounds fun to me, I wish they made this a mode option. Of course most people wouldn't like it because they want mechs to die in 2 alphas.

#8 Jadyn113

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Posted 19 February 2016 - 04:07 PM

Strip 'Mechs when you buy em, if your not going to fit them proper. cant oops drop a stock 'Mech

#9 Fiona Marshe

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Posted 20 February 2016 - 03:51 AM

I found the stock-3N to be good heat training. You need a high skill level to make it work (but it can still contribute).

#10 Lord Perversor

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Posted 20 February 2016 - 04:56 AM

View PostTyler Valentine, on 19 February 2016 - 10:38 AM, said:


It sounds like how Mechwarrior is supposed to be! A constant battle with your heat gauge.

Well written OP.


And that's just with almost triple RoF in game.

Mechs should be more sustainable with the normal 10 sec, firing rate of TT

#11 Trauglodyte

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Posted 20 February 2016 - 08:11 AM

That's the hard mode that I experience every time that I buy a new mech chassis. I refuse to drop the cbills to upgrade everything. Drop what you don't need, boost the armor/ammo, and play it smart until you get your base line efficiencies. That is the real TT Battlemech driver way! Granted, it really kind of hoses your teammates but the clown factory is strong so it is always a coin flip in quick matches as to what kind of group you're going to be a part.

#12 MauttyKoray

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Posted 20 February 2016 - 10:45 AM

View PostLord Perversor, on 20 February 2016 - 04:56 AM, said:


And that's just with almost triple RoF in game.

Mechs should be more sustainable with the normal 10 sec, firing rate of TT

Its less that we have 'triple rate of fire' as the damage was kept for a single weapon's shot of what it should be doing in 10 seconds. Take the AC20 for instance, it can fire 6 times in 20 (a TT turn being 10, which is 20 damage) seconds which the TT totals at 40 damage while MWO totals at 120. O_O;

Anyways, basically MWO's AC20 should only do 6.66 per shot to fall in line with the AC20 rating (20 damage over 10 seconds) that is used in the lore. This can be applied to basically every weapon in MWO which would radically change the game and shows the difference in how MWO plays compared to the TT stats.

#13 Lord Perversor

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Posted 20 February 2016 - 11:02 AM

View PostMauttyKoray, on 20 February 2016 - 10:45 AM, said:

Its less that we have 'triple rate of fire' as the damage was kept for a single weapon's shot of what it should be doing in 10 seconds. Take the AC20 for instance, it can fire 6 times in 20 (a TT turn being 10, which is 20 damage) seconds which the TT totals at 40 damage while MWO totals at 120. O_O;

Anyways, basically MWO's AC20 should only do 6.66 per shot to fall in line with the AC20 rating (20 damage over 10 seconds) that is used in the lore. This can be applied to basically every weapon in MWO which would radically change the game and shows the difference in how MWO plays compared to the TT stats.



I was mostly refering that by firing nearly 3 times faster it also generates 3 times more heat also.

I been always adamant to check a pure TT aproach at least on Test server, pure TT dissipation rate, 10 sec RoF and if needed inflated hardpoints to account for the ability to have backup weapons if you feel to keep firing while others are on CD.

P.S; wich should mean the balanced loadout (know on friendly terms as Stackpoling builds) may become a norm instead boating.

This way most of the current weapon issues may be solved or changed in a different approach as some weapons will remain as powerful as now (Gauss, Ac/20 , PPC ) while having back up weapons may mean that sure your Dual Gauss can put 30 pinpoint damage each 10sec but my Ac/20 +3-4 med lasers can wreck your face and part of your ST/rear if you turn to spread damage while you can't fight back due weapon CD

Edited by Lord Perversor, 20 February 2016 - 11:03 AM.






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