Do not make this into a free player solo mechbay farm, use the solo pug mode to encourage players to take that step up to actually working as a team. The mode was created for teams and should be at the least through its rewards system be pushing players in that direction.
It's not because they are less important, but its important to push them towards the "end game" which for MWo has always to this point been players working as a team. -Basically its "Hey you can get these rewards, but you can earn them much faster if you choose to step up your game and enter more challenging matches."
And please for solo/tagless mode make the thing a freaking tutorial with some voice overs and pop-ups that happen every match and drop. Maybe automate the group commands telling players where to set up/push to. Voice commands with some common tactics - scout for attackers approach, push through the gate and focus fire, re-form at gate, and so forth.
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It would also be beneficial if the unit/group mode REQUIRED players to be in the LFG for CW channel. Including full/near full groups.
Still let people drop solo if they desire, but at least force them into a place where they can be picked up for group play.
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Lastly with split queues it would be a good idea to look at combining attack/defense queues across factions and letting the map game play out in the background. With cease fires commonly being 40 minutes it can't be that hard to have an automated program tally wins by faction/units and apply it to the map since that's basically what it does already just seperated out by a dozen planets instead of 3-4.
Edited by sycocys, 20 February 2016 - 08:04 AM.