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My Simple Requests For Cw3


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#1 sycocys

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Posted 20 February 2016 - 08:03 AM

With the unit/tagless split queues - My understanding is that tagless is solo only (that's actually a great idea) but the tagless mode needs to have the LP rewards dropped significantly.

Do not make this into a free player solo mechbay farm, use the solo pug mode to encourage players to take that step up to actually working as a team. The mode was created for teams and should be at the least through its rewards system be pushing players in that direction.

It's not because they are less important, but its important to push them towards the "end game" which for MWo has always to this point been players working as a team. -Basically its "Hey you can get these rewards, but you can earn them much faster if you choose to step up your game and enter more challenging matches."

And please for solo/tagless mode make the thing a freaking tutorial with some voice overs and pop-ups that happen every match and drop. Maybe automate the group commands telling players where to set up/push to. Voice commands with some common tactics - scout for attackers approach, push through the gate and focus fire, re-form at gate, and so forth.

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It would also be beneficial if the unit/group mode REQUIRED players to be in the LFG for CW channel. Including full/near full groups.

Still let people drop solo if they desire, but at least force them into a place where they can be picked up for group play.
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Lastly with split queues it would be a good idea to look at combining attack/defense queues across factions and letting the map game play out in the background. With cease fires commonly being 40 minutes it can't be that hard to have an automated program tally wins by faction/units and apply it to the map since that's basically what it does already just seperated out by a dozen planets instead of 3-4.

Edited by sycocys, 20 February 2016 - 08:04 AM.


#2 Celtic Warrior

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Posted 20 February 2016 - 09:46 AM

I don't think CW as the population to do a split like they're talking about. Wait times for groups are going to jump drastically basically killing CW. I could be wrong but I can't remember the last time we dropped against another full 12 man team.

#3 Jack Booted Thug

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Posted 20 February 2016 - 12:08 PM

Even with LFG and groups forming on TS it is rare to see a full 12. I always spam faction chat for solo players to fill out groups and it's till a long wait at times. Sometimes they que right up and I'm grateful for the short wait.

Remove them from the que??? Brilliant.

I understand seal clubbing is a problem. Not being able to get a match or extreme wait times? Bigger problem.

I foresee getting a lot of other things done while waiting for a match, or just not playing.

#4 Kumakichi

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Posted 20 February 2016 - 12:12 PM

View PostCeltic Warrior, on 20 February 2016 - 09:46 AM, said:

I don't think CW as the population to do a split like they're talking about. Wait times for groups are going to jump drastically basically killing CW. I could be wrong but I can't remember the last time we dropped against another full 12 man team.


^^this. Just not enough to split it up.

#5 sycocys

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Posted 20 February 2016 - 12:15 PM

Well the whole faction split + not even being able to cross faction group to defend really splits things up far more than it needs to or ever should be with the games total population.

If you at the very least require that players and groups are in the LFG channel (even if they keep the silly faction splits) then they are at the minimum out there and ready to form into larger groups.

Admittedly lack of global chat hurts any means of instant match organization as well.

And no, there really isn't enough of a population to split, but the loudest people are crying from the mountains on this one so it's going to happen whether or not it will likely end up killing off CW.
At least if you reduce the rewards and push harder towards getting people into teams/learning teamwork for the better rewards there might be some hope of letting a solo mode be the introduction/tutorial to CW - and when people are tired of having to drop 3-4 times as many matches to obtain rewards they might actually make the decision to step up their game.

Edited by sycocys, 20 February 2016 - 12:18 PM.


#6 Triordinant

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Posted 20 February 2016 - 01:03 PM

CW was badly implemented from the start. According to Russ, at its peak a year ago only 13.5% of all activity on all MWO servers was taking place in CW and it's been going down ever since. Shutting it down and starting from scratch might actually be the best option.

#7 sycocys

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Posted 20 February 2016 - 01:32 PM

I can't argue with that either, but it's not really like they have anything in the pipeline but smaller scale skirmish (Solaris) along with their pretty well tanked group queue.

#8 Sandpit

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Posted 22 February 2016 - 10:05 AM

View PostCeltic Warrior, on 20 February 2016 - 09:46 AM, said:

I don't think CW as the population to do a split like they're talking about. Wait times for groups are going to jump drastically basically killing CW. I could be wrong but I can't remember the last time we dropped against another full 12 man team.

I don't think it's going to affect groups much honestly. We're already organized enough for the most part to put together 12mans when we want, even smaller units thanks to the bigger communities within our factions and public TS servers available.

The queue that I see suffering the most will be the "solo" queue. It's going to be chaos, impossible for new players to communicate with veteran and organized players in their chosen faction, seal clubbers congregating there because now they know that's exactly where to find them, etc.

I don't see what part of that scenario PGI finds an "improvement" to CW for solo players...

#9 sycocys

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Posted 22 February 2016 - 06:21 PM

I may have amended it off, but non-unit/group queue would probably be best served if it had a limited number of drops. Something similar to the "Cadet Bonus" but more in a CW training fashion.

You get 25 matches to learn how to play CW. After that if you want to continue in the mode you need to get into a unit and start actually playing the mode. It definately needs to be filled with all sorts of training voice-overs and pop-ups to guide noobs along.

Possibly also a limited map set - say it doesn't get anything but the current run of maps, all future maps are posted to unit matches.

Basically different things to actually encourage/push these players to step up into the hard mode.

#10 Wildstreak

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Posted 22 February 2016 - 06:29 PM

If you find any good solos that do not want to join a Unit but do not mind playing with/against them, tell them to tag themselves. Seems you can have 1 man Units in this game. This means they will be playing in the Unit queue.

Edited by Wildstreak, 22 February 2016 - 06:29 PM.


#11 Davegt27

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Posted 22 February 2016 - 07:47 PM

I would not worry too much how PGI will screw over new players they got that down pat

If you have a tag and enjoy the game and play as a so called team and get rewards for your play

Stop worrying about the other guy/gal geez

All the framing by teams that has been going on for the last year this thread blows my mind



#12 BSK

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Posted 23 February 2016 - 07:49 AM

View Postsycocys, on 20 February 2016 - 08:03 AM, said:

With the unit/tagless split queues - My understanding is that tagless is solo only (that's actually a great idea) but the tagless mode needs to have the LP rewards dropped significantly.


Since there is no planet conquering in the tagless queue, why would there be loyality points at all?

#13 sycocys

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Posted 23 February 2016 - 08:18 AM

Because if you don't reward them they will cry and Russ's twitter block count is probably already near the maximum limit.





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