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Is This A Useful/correct C.a.s.e Build?


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#1 Hit the Deck

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Posted 20 February 2016 - 11:43 PM

I made a thread asking about CASE's relation with Gauss explosion but I'm not sure if I get what people said in there. So, I'll just present you with an example:

MAL-1P

Will the two CASE prevent the explosion damage from transferring to the adjacent components in the event of Gauss explosion?

#2 martian

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Posted 20 February 2016 - 11:47 PM

View PostHit the Deck, on 20 February 2016 - 11:43 PM, said:

I made a thread asking about CASE's relation with Gauss explosion but I'm not sure if I get what people said in there. So, I'll just present you with an example:

MAL-1P

Will the two CASE prevent the explosion damage from transferring to the adjacent components in the event of Gauss explosion?

Yes, on your build CASE will protect your Center torso with engine.

#3 Mcgral18

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Posted 20 February 2016 - 11:47 PM

That will prevent CT damage from Gauss explosions, yes.
Potentially saving you 40 CT damage.

#4 Hit the Deck

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Posted 20 February 2016 - 11:48 PM

Many thanks, guys!

#5 Cabusha

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Posted 20 February 2016 - 11:59 PM

Yup, nailed it. Just don't run Case and XL. It's a waste.

#6 Wintersdark

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Posted 21 February 2016 - 12:21 AM

Yeah, though I'd argue it's not really worth the ton and two slots, personally. If the Gauss Rifle is destroyed BEFORE your side torso is destroyed (extremely likely) then the damage is done to the ST first, and remaining damage goes CT - 20 damage isn't much, so while it's likely to finish off your ST it's not really significant.

The only danger is having your side torso destroyed before the Gauss Rifle, which would then trigger a check for the Gauss to explode with all 20 damage being pushed inwards.

#7 Ghogiel

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Posted 21 February 2016 - 12:45 AM

As for the build... well I guess it's ok. But I don't think it will be all that useful in practice most of the time.

You'll still take the 20dmg anyway and just have a cherry side half the time with or without case, as what happens most of the time with assault mechs with gauss inn the torso, they usually have enough internal left to soak that 20dmg that case won't save you from, because the gauss will usually get popped not long after the side getting openned. Basically the odds aren't good that CASE will actually save your CT from very much if any dmg most of the time.

#8 sycocys

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Posted 21 February 2016 - 01:12 AM

Personally I'd run the Guass on the 2P with 2 SRM6 and 6MPL and not even bother with the case, just rely on the fact you are going to be tearing everyone's face right off.

That build with coolshots and 1-2 wingmen is flat out brutal.

#9 SkaerKrow

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Posted 21 February 2016 - 01:21 AM

Might be showing a bit of inexperience on my part, but given that you're running two bombs in your side torsos, I would probably make the build symmetrical. As it stands, if they pop open your right torso and blow your Gauss, you're reduced to a 95 ton mech with a single Gauss Rifle. At least with a symmetrical build you would keep a laser and a Gauss Rifle. Plus, with a symmetrical build, you can shield either side, while still keeping two weapons in firing position. Just my opinion though, I could be missing something.

#10 Ghogiel

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Posted 21 February 2016 - 01:27 AM

View PostSkaerKrow, on 21 February 2016 - 01:21 AM, said:

Might be showing a bit of inexperience on my part, but given that you're running two bombs in your side torsos, I would probably make the build symmetrical. As it stands, if they pop open your right torso and blow your Gauss, you're reduced to a 95 ton mech with a single Gauss Rifle. At least with a symmetrical build you would keep a laser and a Gauss Rifle. Plus, with a symmetrical build, you can shield either side, while still keeping two weapons in firing position. Just my opinion though, I could be missing something.

He'll be playing it a bit like sword and board. Additionally you have much better convergence with the lasers on one arm allowing him to position better to clear terrain and other obstacles to get both lasers off easier,.

#11 Hit the Deck

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Posted 21 February 2016 - 01:32 AM

View PostGhogiel, on 21 February 2016 - 01:27 AM, said:

He'll be playing it a bit like sword and board. Additionally you have much better convergence with the lasers on one arm allowing him to position better to clear terrain and other obstacles to get both lasers off easier,.

Yeah, pretty much this.

To fire both lasers on both arms you need to expose a lot of your Mech.

#12 sycocys

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Posted 21 February 2016 - 01:33 AM

There's a pretty decent structure buff in the arms, and it takes a while to get into the torsos on the Maulers. 25 alphas of guass might be a bit optimistic though for anything outside of CW. Probably better to drop a ton and have some armor in the shield arm to give you a chance to use the rest of the ammo.

1P - If you are determined to use the 1P though for the CD time with a dedication to crit buffing this lets you keep up with the Dires and KGCs and pads your LL's while giving you some actual shield armor.

-- Just remember if you are going CW people are definitely testing out/running larger computers now so crit rate is going to pop through that CT padding fast if you don't have any armor on that arm. Want to stay 0 armor you should probably put ac2s or 5s on that side.

Edited by sycocys, 21 February 2016 - 01:36 AM.


#13 sycocys

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Posted 21 February 2016 - 01:43 AM

What goods having all that armor if you are just going to fully poke out and let people CT you anyhow? Although when you have Maulers like the 1P 4 ultras is just too ridiculous to pass up for me. Let the dakka roll and may the rng roll in your favor.





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