#1
Posted 21 February 2016 - 06:57 AM
#2
Posted 21 February 2016 - 11:05 AM
#3
Posted 21 February 2016 - 11:42 AM
You get a warning from Betty, you can take cover, use radar dep and/or ams or even ecm. No weapon in this game has so many counters, just use them and you will be fine.
Otherwise guys like me will come for you again and again.
PS: Using them in higher tier matches is hard enough but fun.
#4
Posted 21 February 2016 - 02:55 PM
- Increase massively cooldown (but only as much so you keep their current DPS)
- Decrease ammount of ammo per ton, so its more precious.
I think LRMs are fine, they are just being spammed much and that is annoying. You can get rid of that however, by (rapidly) increasing their cooldown values. In exchange of higher damage per salvo ofc.
#5
Posted 21 February 2016 - 03:03 PM
MechB Kotare, on 21 February 2016 - 02:55 PM, said:
- Increase massively cooldown (but only as much so you keep their current DPS)
- Decrease ammount of ammo per ton, so its more precious.
I think LRMs are fine, they are just being spammed much and that is annoying. You can get rid of that however, by (rapidly) increasing their cooldown values. In exchange of higher damage per salvo ofc.
Only way this works is if you actually make them all hit the guy you shoot them at.
Right now, even if you're hitting a giant *** assault.... AND it's not moving....
An LRM20 does 12 damage.
It's an LRM12 that shoots 8 extra missles just to piss the ground off.
Edited by The Atlas Overlord, 21 February 2016 - 03:03 PM.
#6
Posted 21 February 2016 - 03:12 PM
The Atlas Overlord, on 21 February 2016 - 03:03 PM, said:
Only way this works is if you actually make them all hit the guy you shoot them at.
Right now, even if you're hitting a giant *** assault.... AND it's not moving....
An LRM20 does 12 damage.
It's an LRM12 that shoots 8 extra missles just to piss the ground off.
You have a chance of delivering all 20 rockets per (LRM20) launcher by shooting big mechs from certain angle. Its far more logical that some rockets might miss fast moving targets. Also the closer you are to 180m from the target, lrms (especially with artemis) dont spread as much. Trick is shooting LRMs as close to 180, as possible.
#7
Posted 21 February 2016 - 06:00 PM
#8
Posted 22 February 2016 - 01:01 AM
SauceTomate, on 21 February 2016 - 06:57 AM, said:
LRMs are already the weakest weapon in the game (not counting flamers, which just got a recent buff). You get a warning that missiles are incoming, soon as they are launched from the enemy mech. Basic terrain shuts them down easily. ECM couners them, Radar Deprivation does too. Then there's AMS. 4 mechs carrying AMS standing within 100 meters of one another can provide a powerful anti-LRM curtain.
It will take practice before you realize this, but learning the terrain of a map, to use cover, and counter LRMs will become extremely easy.
I can't solve the problem of LRM atlasses, much as I want to. It's a fair (albeit very terrible, and really shouldn't be used by anyone other than like 5 people in all of MWO) build.
Mecha Buster, on 21 February 2016 - 08:46 AM, said:
This is called a very not helpful post.
MechB Kotare, on 21 February 2016 - 02:55 PM, said:
- Increase massively cooldown (but only as much so you keep their current DPS)
- Decrease ammount of ammo per ton, so its more precious.
I think LRMs are fine, they are just being spammed much and that is annoying. You can get rid of that however, by (rapidly) increasing their cooldown values. In exchange of higher damage per salvo ofc.
They spread too much. Your modifications would make any build other than LRM 5 spam really not viable. Then there's the fact that no other weapon system consumes as many slots, or as much tonnage as LRMs do, because we need to pack so much ammo. Reducing ammo per ton will make LRM mechs pack even more tons of ammo. We hoard so much ammo, because 180 shots per ton is consumed very quickly.
#9
Posted 25 February 2016 - 11:24 AM
The Atlas Overlord, on 21 February 2016 - 03:03 PM, said:
Only way this works is if you actually make them all hit the guy you shoot them at.
Right now, even if you're hitting a giant *** assault.... AND it's not moving....
An LRM20 does 12 damage.
It's an LRM12 that shoots 8 extra missles just to piss the ground off.
of the weapons capability.
#10
Posted 10 February 2017 - 09:46 PM
IraqiWalker, on 22 February 2016 - 01:01 AM, said:
LRMs are already the weakest weapon in the game (not counting flamers, which just got a recent buff). You get a warning that missiles are incoming, soon as they are launched from the enemy mech.
Basic terrain shuts them down easily.
ECM couners them,
Radar Deprivation does too.
Then there's AMS. 4 mechs carrying AMS standing within 100 meters of one another can provide a powerful anti-LRM curtain.
It will take practice before you realize this, but learning the terrain of a map, to use cover, and counter LRMs will become extremely easy.
I can't solve the problem of LRM Atlasses, much as I want to. It's a fair (albeit very terrible, and really shouldn't be used by anyone other than like 5 people in all of MWO) build.
People with horrible pings who need the armour and also pack an LBX-10
They spread too much. Your modifications would make any build other than LRM 5 spam really not viable. Then there's the fact that no other weapon system consumes as many slots, or as much tonnage as LRMs do, because we need to pack so much ammo. Reducing ammo per ton will make LRM mechs pack even more tons of ammo. We hoard so much ammo, because 180 shots per ton is consumed very quickly.
They just got a huge Nerf:
900m range with a possible +10% range increase from skills = 990 m range that is 110meters less and LRM5 spread going from 3 up to 4.5 meaning the only realy effictive launcher is gone.
That should fix all your LRM hate as you will see very few LRMs after this
They are also one of the few counters too PPC Gauss Spam. If the PeepGauss mechs didn't have to worry about LRMs they would just park up in the open on the top of a hill or anywhere else with good sight lines and blaze down any thing that breaks cover.
At the moment they have to stay near cover to break locks as the test server goes on I expect this to become prevalent.
Edited by testhero, 10 February 2017 - 10:14 PM.
#11
Posted 11 February 2017 - 10:26 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users