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Lrm Group No Longer Chain/group Firing Correctly

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#1 D V Devnull

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Posted 17 February 2016 - 11:10 AM

Hello, PGI ... My LRMs are not firing as they should. Posted Image

As of your last patch, attempting to fire a Dual-LRM10 + Dual-LRM5 all at once as a Single Group results in the two sets firing separately. They fire Dual-LRM10, then Dual-LRM5, or such, as if they were in some kind of paired Chain Fire. Attempting to fire all 4 in Chain Fire results in them going off in pairings of LRM5+LRM10, when they should be streaming off, one at a time. When I noticed this, all of my weapons were fully recharged/cooldown'd, and were all completely ready to fire. Posted Image

Please fix? Posted Image

~D. V. "Stuck with a Mech that's not listening..." Devnull




[Edited by Author to fix Post Title]

Edited by D V Devnull, 17 February 2016 - 11:11 AM.


#2 Father Tork

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Posted 17 February 2016 - 11:55 AM

What mech are you in, many LRM mechs have bay doors on some missile pods. If some launchers have pod doors and others don't, there sill be a pause between them launching

#3 D V Devnull

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Posted 17 February 2016 - 11:59 AM

Fair question... I'm in a Catapult CPLT-A1, and I do open my weapon doors right at the start of every time I have it on the field, which removes any firing delays that there would be. Unfortunately, it's still misfiring anyway. I even checked my weapons groups, and they're all set correctly, which means I don't have any errors at my end. Posted Image

~D. V. "Already committed the usual string of Triple-Checks." Devnull




[Edit by author for a missed word.]

Edited by D V Devnull, 17 February 2016 - 12:00 PM.


#4 Blitzkriegadier

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Posted 17 February 2016 - 01:04 PM

Same here. Stalker 3F with 4x missiles. Chainfire used to fire them 1-after-the-other at consistent speed. Now they randomly "get stuck" and some misfire simultaneously. ie 2x missle sets will fire together instead of in a chain.

Please fix.
Thanks.

ALSO: Can we also get a UI ICON to show status of our weapon bay doors when OPEN/SHUT. Thanks.

#5 Duncan Jr Fischer

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Posted 17 February 2016 - 10:50 PM

View PostBlitzkriegadier, on 17 February 2016 - 01:04 PM, said:

ALSO: Can we also get a UI ICON to show status of our weapon bay doors when OPEN/SHUT. Thanks.


In the cockpit of every mech equipped with some kind of doors there is a special light attached to the front window bar. It's white for the closed doors and turns green for the open doors. Subtle, as everything in MWO)

#6 Elhazzared

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Posted 17 February 2016 - 11:11 PM

It starts as white, turns green if you open, red if you tell it to close again.

#7 D V Devnull

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Posted 18 February 2016 - 02:58 AM

View PostElhazzared, on 17 February 2016 - 11:11 PM, said:

View PostDuncan Jr Fischer, on 17 February 2016 - 10:50 PM, said:

View PostBlitzkriegadier, on 17 February 2016 - 01:04 PM, said:

ALSO: Can we also get a UI ICON to show status of our weapon bay doors when OPEN/SHUT. Thanks.

In the cockpit of every mech equipped with some kind of doors there is a special light attached to the front window bar. It's white for the closed doors and turns green for the open doors. Subtle, as everything in MWO)

It starts as white, turns green if you open, red if you tell it to close again.

Which is helpful, but that idea of having an icon would make a nice addition. Heck, it would even let PGI diversify more on the battlemech designs, placing more weapons doors in appropriate places. ^_^

~D. V. "It really is not a bad idea at all!" Devnull

#8 AnimeFreak40K

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Posted 20 February 2016 - 11:24 AM

I've been having the same problem with my Catapult A1 (6x LRM5).

Tried this on several maps, went to 3PV to make sure my doors were open, opened/closed the doors several times and it's still treated as if the doors were closed and thus screws up the stagger/chainfire effect no matter what.

Interestingly enough, it seems that everything works as it should be if you try to replicate this in the Testing Grounds.

#9 Wurm

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Posted 21 February 2016 - 04:15 AM

View PostAnimeFreak40K, on 20 February 2016 - 11:24 AM, said:

I've been having the same problem with my Catapult A1 (6x LRM5).

Tried this on several maps, went to 3PV to make sure my doors were open, opened/closed the doors several times and it's still treated as if the doors were closed and thus screws up the stagger/chainfire effect no matter what.

Interestingly enough, it seems that everything works as it should be if you try to replicate this in the Testing Grounds.


Same Problem here, pls Fix

#10 Damonacht

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Posted 21 February 2016 - 06:17 AM

Same problem here with my Golden Boy. Looks like weapon doors do not open by pressing the button. Status LED of the weapon door says it is open but it looks like this do not work.





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