Clans and The Houses should have their own faction-specific modules. And even more - let units or lone warriors to create their own modules.
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Of course I don't mean to say, that every single gamer can craft a module with uber-stats. However it make sense to add some level of optimization, which folks can add to their mech's.
Let me show case few examples:
• Module which automatically calls artillery strike on your position if mech's engine has been destroyed (CT or side torso).
• Another module may trigger UAV if mech's sensors registers more than 2-3 or more enemy mechs withing sensors range.
• One more module may allow you to turn off AMS, which I find useful in some cases.
• I also can think about module, which will display remaining shots on HUD with big red letters
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I also can think about implementation of that feature. It may require to expose some sort of API of mech's components inside the game client. With simple DSL it should be possible to provide specific users an ability to create such modules.
In the game it may look as following:
{
ams: {
disableEvent: bindKeyboard("<key>")
enableEvent: bindKeyboard("<key>")
}
}
Any thoughts?
I would love to hear that in the comments =)
Edited by Exbe, 19 February 2016 - 09:23 AM.














