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Psr And Tier


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#1 Nnamleips

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Posted 21 February 2016 - 11:43 AM

Present:
A PSR system based on damage and a lot of new players.

Issue:
On the current PSR system it is possible for a new player to rise his rank without thinking about the game too much. He/She solely needs to get into an LRM boat and find one or two "victims".
In 3-4 weeks you can rank up to tier 3 without getting much of the game's mechanics.
By these fast ranking players it won't be long till "tier 1" players will be matched against quite new players. This will lead to unsatisfaction on both sides.

Solution:
It consists of three points:

I) Seperate the cadett rank from PSR.
Thus a player who hasn't achieved the "Knight Errant" title won't be inside the PSR system. After the 25 cadett matches he/she will be put into tier 5.

II) Changing the MatchScore formular.
Right now the MatchScore is determined mainly through the damage output. Out of my own statistics (50 games without kill/assists) I'd say you get 0.5 MS per point of damage (in avarage).

1 Assist counts for 1 MS.
1 KillingBlow counts for 5 MS.
Further changes of these values ingame cannot be stated.

My proposal:
Reducing the MS for 10 damage points form 5 (right now) to 2.

Increasing MS for the following actions:
  • Solo Kill (good performance -) -> 50 MS
  • KMDD (awarding for damage) -> 30 MS
  • Assist -> 20 MS
  • Component Destruction -> 10 MS
  • Capture Win -> 15 MS per 10% capped base to give incentives for capping
  • Capture Assist -> 10 MS per 10% capped
  • First Capture -> 25 MS
These values are based on my own imagination and could/should be adjusted.


They are set up to allow a player to get 150 MS for a solo kill (on avarage).
Further it should be possible to get a avarage performance (100 MS) by capping a base or recource point (personal challenge).
It is important, that both Solo Kill and KMDD receive the highest MS.

The MS for all other actions could stay as they are.


III) Changing the PSR ladder.
Presently you can get one of four actions and by winning you cannot fall in PSR.

Posted Image

Another PSR change should be added in here (there are 5 PSR ranks, too).

Posted Image
By adding the possibility to lose PSR by winning you won't increase your tier automaticly on the long run.

This ladder will need an avarage of 150 MS to get an increase in PSR while winning.

While losing you will need 300 MS. As you don't get such high MS for losing (most of times) I'd say it is fair.


Result:
  • PSR will be fairer.
  • By lowering the impact of damage you will reward players that play more effectivly (lower damage needed for a kill).
  • New players won't rank that fast.
  • Tier 1 players won't be flooded with new players.
  • All players are more happy.


#2 Dee Eight

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Posted 21 February 2016 - 01:35 PM

Got my vote... to put the stupidity of the tier/psr/rank into further issue... in less than two months I'm at...

I've got a kill death ratio of 0.42, avg XP per game of 889, 1 1/4 million total experience points, and 644 wins out of 1421 games so a 45.32 win percentage. I'm BOTTOM of Tier 5 ranking and still listed as a cadet.

Why? Because as a LONG time battletech/mechwarrior player, I understand the point to scout and support mechs, and of balanced mech builds and play the game accordingly.

#3 MarsThunder

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Posted 22 February 2016 - 12:53 AM

May be this is a good point to discuss how psr/tier is used now and how it should be used in our opinion.





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