- I would like some mechs to have better sensors than others. For example, mechs such as the Locust 1V or Mist Lynx, which are celebrated scouts in lore, or even mechs such as the Black Knight, whose advanced communications gear is hard to emulate in MWO, they should all have improved sensors.
- I would like some mechs to be harder to detect than others. Mechs shouldn't depend so much on ECM to be stealthy. It should be possible for certain mechs to be stealthy just by virtue of their size or profile. For example, your radar should have more difficulty detecting a stationary Locust 1V than an XL400-equipped Kodiak running at full speed.
- I don't want "Ghost range", the idea that Paul tested out in the latest Public Test, which was thankfully rejected and abandoned. I'm not saying lasers should have less range or do less damage unless you have target lock. That's a separate concept, and it's already been scrapped, so it's a moot point for the purposes of this discussion.
There would be different kinds of Infotech quirks, of course. Some mechs would have better sensor range, some mechs would get paper doll info up faster. And it should have some semblance of realism. One thing I disliked about Infotech in public testing before was that different variants of the same mech had completely different properties. So a JR7-K might be as stealthy as a chameleon with smoke bombs, while the JR7-F was as easy to detect as a Dire Wolf, even though they're the same chassis. That makes no sense.
In a perfect world, there would be a hull down mechanic (i.e. difficult to detect mechs that are partiall obscured by terrain) and also passive / active sensors, but one thing at a time. God, I miss passive / active sensors though. Such a missed opportunity for interesting gameplay. But I digress.
I don't really think MWO needs more mechs, more tech and more weapons to add depth to the game. I think we need a bit more diverse and complex game mechanics, such as Infotech (or Infotech Light, if you will)
Not only would this add a bit more flavour to the game, it would potentially help some of the less popular mechs (e.g. Cicada, Ice Ferret, or most light mechs) without simply giving them godlike weapon and structure quirks. (You could do both, of course)