On several of the maps, there are some buildings that are notably similar to explosive tanks like in Mechcommander 1 and 2. I dont see why these buildings on these maps can be designed to explode given enough damage is done. It could change the gameplay of several maps, making players have to be wary of their surroundings, lest they walk straight into a fuel depot and someone with ppc's or gauss blows them from range. it can also improve strategy by requiring maybe a light or medium guard such areas in case to trap several enemy mechs in an AoE blast.
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Destroyable/aoe Buildings
Started by Arctcwolf, Feb 21 2016 01:02 AM
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