tl;dr : There is more to MWO than solo kills
tl;dr pt 2 : ZOMG did the rifleman highlight how bad many pug players are (but of course not you)
tl;dr pt 3 : Also, solo queue is terribad for the current scoring system
This is my second leaderboard even since I'm one of those icky Steam players (My 2012 join date is when I first sorta followed the game, but never having heard of PGI, decided to wait and see...good move on my part as the game is way moar betterer than it was back then). The first leaderboard event I just went lulzy and played a Warhammer 7S lrm boat because all the vets kept telling me every CW match that LRM sucked and I sucked for using them and my mom sucked just cuz apparently. It made #13 on that leaderboard
(I'm so looking forward to the Archer leaderboard event. The sky will be blackened with non-stop lrms. I might very well consider hiring a triple AMS/ECM kit fox just to be my bodyguard.)
This time around I started with a much more rationale build using the tried and true large/medium pulse lasers because of course I did. Then I got bored with that and decided to play roflman as the ballistic boats they want to be (except 5d). I even took it to the extreme using dual AC20's with 56 rounds of ammo and that's it. (if I wanted to make another serious post, it'd be how PGI should just abandon lore on ballistics and balance them vs energy themselves as it's nonsensical that weapons that require ammo and have a max total damage weigh so much more than weapons with unlimited ammo) That meant that on my 3C and 3N I had a maximum of 1120 damage (barring crits) I could do per match, and that I could only do 40 points of damage per shot. Neither of those things are particularly conducive to doing well in this event, but I had a lot more fun than running yet another laser boat.
The thing is, I had lots and lots of matches where I had the most damage on my team. Heck, I hit over 800 damage (out of that 1120) on quite a few occasions. But then I'd calculate the score in my head and because I didn't get 5+ solo kills, my score was meh. And what about the matches where I'd pop a UAV that lit up practically all of the other team helping my side immensely? Nope. You get nothing and you will like it! Legging a light so my assault teammate could kill it? Well, I got 10 points for an assist, but nothing for being the one who actually made the kill possible. In fact, I'd have been vastly better off simply going for the kill myself so I could get the solo or at least most damage even if it took longer and allowed my assault teammate to take that much more damage. And what about the brawling I did vs assaults? That was fantastic for my team because a 60 ton mech taking down a 90+ ton mech is a huge bonus, espec since I did this solo a few times. But it was terribad for my score because again, I have 1120 damage and if I pour half or more of that into a single mech, well...
Which ultimately brings me to the worst thing about the current leaderboard scoring: it encourages bad play. The best way to play for leaderboard position is to get a group and go light/medium mech hunting. You need solo kills, Light mechs make that easy. Never mind that this leaves your team undermanned while your off chasing rabbits. It doesn't even matter if it costs you the match. The difference between winning and losing is negligible vs getting solo kills or kills most damage. So, load up on cool shots, build a laser boat, and chase rabbits ftw! Blech.
Another thing I noticed running roflman which are such delicate flowers is that your teammates in pugs usually are clueless (I'm definitely not talking about you...I'm talking about all the other people who are not you...you are obviously awesome, and I'd be honored to have you as my wingman). Getting shot in the back in a normal heavy is slightly annoying, but you have armor and hitpoints to spare, so it's not critical. Getting shot in the back in the roflman, even after you fixed the stock rear armor, is deadly. And your teammates do shoot you in the back. A lot. Both at the start of matches when setting up weapons or just because they have the patience of a weasel on methamphetamine as well as during the match because they forget that mechs have arms and the arms have weapons and are off to the side and directly behind the roflman they decided to cuddle with.
Speaking of cuddling, I want head-mounted, 60 degree downward, rear-firing machine gun for all my mechs. This machine gun should not be assessed team damage. That way when I back up, if you're standing behind me, you get shot in the face. In fact, I want a little rotary halo to mount this thing so I can fire in any direction at teammates who screw up my maneuvering by trying to cuddle with me.
I'm not even going to get into all the times I had teammates milling about, wandering off on their own, ignoring the mech shooting me even if it was their only possible target, etc. Y'all know the words to this part of the song. You can just sing along.
Back to the leaderboard...
The big problem with solo que pugs is that the matches themselves don't lend themselves to solo kills which are so overvalued. Either a) your team wanders apart and gets splatterized by the other team which makes lots of kills impossible, or b ) the other team wanders apart and gets splatterized before you can get to more than one or two of them, and one or two solo kills isn't going to net you many points.
So, in my not-at-all-humble opinion, the scoring needs changed. Solo kills shouldn't count at all. Kills most damage should net you 5 extra points each vs a regular kill or kill assist. Scouting a mech should count as half a kill, and if that mech is killed while you're holding target, you get the other half. Counter ECM should be worth something as should landing a NARC or tag laser that in turn gets hit by a teammate. Capturing should get you some points. Damage, oddly enough, might be about right with the current formula as long as you use it as the basis for setting the other point values. Oh, and damage taken in a match should cost you 1/8 of a point which should be enough to encourage smart play but not so much as to encourage cowardice.
In other words, make being a good all around pilot more important than solo kills.
Edited by Xavori, 21 February 2016 - 08:53 PM.