How Do You Get Out Of A Losing Streak Funk?
#21
Posted 22 February 2016 - 02:42 AM
#22
Posted 22 February 2016 - 02:46 AM
#23
Posted 22 February 2016 - 02:49 AM
At least, thats how i get out of a bad streak.
#24
Posted 22 February 2016 - 02:53 AM
Kilo 40, on 22 February 2016 - 02:42 AM, said:
No, lose streaks appeared, when 3/3/3/3 was implemented - long before PSR. Just because ELO was bad too and PSR hasn't brought any improvements - just has made thing even worse.
#25
Posted 22 February 2016 - 03:11 AM
MrMadguy, on 22 February 2016 - 02:53 AM, said:
*facepalm*
no....win/lose streaks will always happen. always. even if we had an absolute perfect matchmaker. ESPECIALLY if we had a perfect match maker.
as usual, you don't know WTF you're talking about.
#26
Posted 22 February 2016 - 03:29 AM
#27
Posted 22 February 2016 - 03:40 AM
#28
Posted 22 February 2016 - 03:43 AM
#29
Posted 22 February 2016 - 03:43 AM
Kilo 40, on 22 February 2016 - 03:11 AM, said:
*facepalm*
no....win/lose streaks will always happen. always. even if we had an absolute perfect matchmaker. ESPECIALLY if we had a perfect match maker.
as usual, you don't know WTF you're talking about.
There is big difference between situation, where you lose due to your own fault, and situation, where your team loses, so you can't do anything about it. In first case it's your fault, but in second - it's MM's fault. When players talk about lose streaks, they usually mean loses, they can't do anything about. And the purpose of the MM - not to just keep W/L = 1 - but to provide more balanced matches. You can keep W/L = 1 simply via alternating Tier 3 vs Tier 5 with Tier 3 vs Tier 1 matches. The better MM is - the bigger the chance of having balanced 50/50 matches - the bigger the chance to have matches, where you feel, that you have some impact on result of the match - the lesser the chance of lose streaks.
Edited by MrMadguy, 22 February 2016 - 03:45 AM.
#30
Posted 22 February 2016 - 04:05 AM
if i'm one of the last to die on my team and/or i got top 3 match score on my team then i did good, move on to next match
#31
Posted 22 February 2016 - 04:13 AM
- Rage-quit
- Booze
- Drop a few in meta-builds
- Drop a few in LRM-boats
- Take a break
and - Come to terms with that you're only 1/24th of a drop and can only carry that much. (I've had losses with 6 kills, top score and top damage. In which case I reverted back to the primary option
)
#32
Posted 22 February 2016 - 04:32 AM
MrMadguy, on 22 February 2016 - 03:43 AM, said:
what you have just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
Edited by Kilo 40, 22 February 2016 - 04:32 AM.
#33
Posted 22 February 2016 - 04:34 AM
Log out of clan account and login IS account.
Fixed
#34
Posted 22 February 2016 - 04:36 AM
So I suspect PGI might actually want to fix it but isn't sure how yet. I'd make it a priority if I was in charge, but I'm not, so whatevs...
In the meantime...
Play CW. No PSR. No getting throwing into a tier you don't belong in. Sure, you will have games where you get stomped. Heck, you might have a streak of games getting stomped. Often you can break such a streak just by going to a different planet and ending up with different teammates and opponents. Taking a break from the game for a few hours will do the same thing. And don't worry about units or solo q'ing or stuffs since they end up mixed as well. If you run into someone or a group of someones you like, start talking to them, group with them, and so on.
Plus, the maps while not perfect, are way better. And having objectives to fight over that can't be rushed by 4 mechs sneaking around the edge of the match guarantees you're going to get some fighting in, and makes that fighting feel more real. (this is another area where I'd be focusing development on if I were PGI because tangible possessions like having your base on a planet, politics, etc. also go a long ways towards keeping customers around and spending money on new shinies)
#35
Posted 22 February 2016 - 04:43 AM
Kilo 40, on 22 February 2016 - 04:32 AM, said:
what you have just said is one of the most insanely idiotic things I have ever heard. At no point in your rambling, incoherent response were you even close to anything that could be considered a rational thought. Everyone in this thread is now dumber for having listened to it. I award you no points, and may God have mercy on your soul.
Great argument, thx.
Xavori, on 22 February 2016 - 04:36 AM, said:
Plus, the maps while not perfect, are way better. And having objectives to fight over that can't be rushed by 4 mechs sneaking around the edge of the match guarantees you're going to get some fighting in, and makes that fighting feel more real. (this is another area where I'd be focusing development on if I were PGI because tangible possessions like having your base on a planet, politics, etc. also go a long ways towards keeping customers around and spending money on new shinies)
Tried to play CW - same crap there. Brought 4 Jaggers, I'm usually relatively good in (my first 'Mechs - Firebrand is still my favorite one), thx to 260 IS drop deck - nothing to do there, cuz everybody and their grannies play OP Clan laser vomit 'Mechs. You just can't do anything, when you get your arm one-shot as soon, as you show your nose out of cover. And maps there are even worse, then in pug queue. We were stomped at defense. Ended with 1K dmg total - 250dmg and 400XP per 'Mech. Wasn't worth time, that was wasted.
Edited by MrMadguy, 22 February 2016 - 04:53 AM.
#36
Posted 22 February 2016 - 04:56 AM
For example: Useing a Kit Fox as an assault escort, I did this not long ago to level them. rewards are crap but win / loss was good, so i could hold my PSR with low match score. Also had two clan invites doing this, so it was appreciated.
What it boils down to is that each mech can be played in a manner that maximizes it's potential, either for your benefit or the teams and if you're lucky both at the same time.
#37
Posted 22 February 2016 - 05:12 AM
MrMadguy, on 22 February 2016 - 04:43 AM, said:
Tried to play CW - same crap there. Brought 4 Jaggers, I'm usually relatively good in (my first 'Mechs - Firebrand is still my favorite one), thx to 260 IS drop deck - nothing to do there, cuz everybody and their grannies play OP Clan laser vomit 'Mechs. You just can't do anything, when you get your arm one-shot as soon, as you show your nose out of cover. And maps there are even worse, then in pug queue. We were stomped at defense. Ended with 1K dmg total - 250dmg and 400XP per 'Mech. Wasn't worth time, that was wasted.
If you were on defense, why were you peeking? You're supposed to let the other guys peek into your firing line.
Next, as you might have guessed by the icon under my name, I'm playing IS (well, not this weekend as I was playing assassin roflman games to get my shiny new mechs mastered, but when I wake up...I'm really just typing nonsense on the forums until I get tired enough to finally pass out...I'll be back fighting for my proud Norse brethren. I can assure you that laser vomit clan mechs can be crushed like the zealous cockroaches they are (except Clan Ghost Bear who will eventually recant their heathen ways and join in the one true worship of Odin and Thor).
The key is teamwork. Teamwork is OP. I've suggested nerfing it previously, but PGI obviously doesn't care how imbalanced it makes gameplay. Teamwork is way moar powerfuller than clan mechs.
Of course, the trick is getting pugs to work together...
#38
Posted 22 February 2016 - 05:14 AM
#39
Posted 22 February 2016 - 05:17 AM
or
Do someting very "unserious" in game .
Most important thing : get smiling while playing again .
#40
Posted 22 February 2016 - 05:18 AM
Change tonnage class.
Works 9/10 for me. The trick to successful pugging is to get a feel for what the crowd is doing for that particular evening and adapt. Everyone hiding like a coward and getting stampeded? Bring an assault, a big one, and see if they will follow you early, or if not, set up to unleash megadeath on the enemies when they come to roll over your sheep.
Light mech pros out for the night, your team can't aim at anything smaller then a hunchback? Time to bring some squirrel guns.
Team is haphazardly running all over, #yolo is the theme of the night? Bring some speed, put some grid coord's into chat periodically for rally points, herd cats, try to support the assaults. Alternatively, LRM boats can be effective as they allow a long radius of reach to drop dmg on enemies your team of cats are trying to engage all over the map.
Basically, if you stick to one mech no matter what, you are going to eventually run into a situation with pugs where your mech is at odds and nothing you do will be able to pull a decent game out of it. Exceptions might be stuff like a TBR, that is basically the sweet spot for almost every action(except lrm boat) if you build for it.
So, if your ONI is getting **** teams, time to go back to something faster, or bigger, or with more/less range.
PS here is something I wrote for shadowhawks a while back, it still applies, and might help you out with loadout theory for them if you can;t make them work for you.
http://mwomercs.com/...e-current-game/
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