There is not a lot of logic to the F2P pricing model in this game, though MWO is hardly alone in grossly overpriced virtual toys. That being said, the price of camo is absurd, especially given the fact it only works on one chassis... and I'm not sure if that's ever explained in the game, making it an even worse setup.
Seriously, if you could buy a mastery 3-pack (they can pick the variants, I don't care) of any mech chassis in the game for $20, or even $15 to $30, they'd get a lot more sales, I suspect, given the amount of real-world time it takes to grind out the cbills needed for 3 mechs. Instead, we get individual mechs selling for $20 to $30, which is just silly. I can half forgive games like World of Warships for selling expensive ships since at least you don't need to buy 3 other expensive ships to master them, but here that pricing model just falls flat.
That being said, I suspect nearly all their money comes from preorders anyway - hence the endless waves of new mechs - and not from random people spending $30 to buy an Atlas-S or whatever months after they are available for cbills. So, I suspect they don't really care about the inflated prices after the fact since "nobody is buying them with money anyway." Now, if anybody WOULD buy them with money, were they reasonably priced factoring in the "need 3 mechs to master" money-sink is another story entirely.
Sandpit, on 23 February 2016 - 09:38 AM, said:
I'm just relaying what Russ stated on the subject.
Apparently it even causes hit reg issues....
PGI is the only company I know of that seems to think all these technologies that other games have seamlessly implemented for 10+ years are lostech...
True. In World of Warships, for example, there are several special versions of standard ships with anime-skins based on some sort of anime involving lost spirits of sunken Japanese WW2 warships. But here's the key part - it doesn't mess up the hit-reg of the ships in question, and there's a global toggle for turning all anime-theme skins on or off. Without them, you just see the standard ship. Why PGI can't do the exact same thing with custom decals I'll never know.
Edited by oldradagast, 23 February 2016 - 04:39 PM.