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Clan Acs Are A Complete Failure.


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#41 STEF_

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Posted 23 February 2016 - 09:26 AM

View PostCMDR Sunset Shimmer, on 23 February 2016 - 08:36 AM, said:


AHHA...hahahaha.

Yeah how about no. ERML's are the clan version of the ISML, which is a workhorse weapon.

They're ment to be decent backup's, and fine as a primary weapon if need be, it's great for increasing damage while in a brawl, or keeping yourself at a lower heat cap while waiting for you to cool off.

They're the generalist's dream weapon, great in almost all situations, but not excelling in any 1 particular area.

Also, since ERML's have a range profile similar to standard ISLL's, they're really more of a medium range weapon [ghasp, you know, like the weapons name would imply] Than a long range poker [that goes to CLPL]


How da hell is possible you are a member since 11/11/01...and still stating this?
MWO IS NOT BT.
Read the wepon table, do yourself a favor.

Now, I want to help you a bit.
This is the IS medium laser data: MEDIUM LASER dmg5.00 heat 4.00 cooldown 3.00s 270m-range 540m max r. 1 1.0 - 0.90 1.28dps -


Now tell us which is the similar clan weapon.

A: 7.00dmg 6.00heat 3.00cooldown 405m range 688m max-r 1 1.69dps

B: 5.00dmg 3.00heat 2.25cooldown 200m range 360m max range 1.54dps


C: 6.00dmg 3.00heat 2.25cooldown 165m range 297max range 2.00dps


What do u think?

It seems to me that it's the B.
See weapon table to discover which is.

o/

#42 CMDR Sunset Shimmer

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Posted 23 February 2016 - 09:33 AM

View PostStefka Kerensky, on 23 February 2016 - 09:26 AM, said:


How da hell is possible you are a member since 11/11/01...and still stating this?
MWO IS NOT BT.
Read the wepon table, do yourself a favor.

Now, I want to help you a bit.
This is the IS medium laser data: MEDIUM LASER dmg5.00 heat 4.00 cooldown 3.00s 270m-range 540m max r. 1 1.0 - 0.90 1.28dps -


Now tell us which is the similar clan weapon.

A: 7.00dmg 6.00heat 3.00cooldown 405m range 688m max-r 1 1.69dps

B: 5.00dmg 3.00heat 2.25cooldown 200m range 360m max range 1.54dps


C: 6.00dmg 3.00heat 2.25cooldown 165m range 297max range 2.00dps


What do u think?

It seems to me that it's the B.
See weapon table to discover which is.

o/


Oh look, DPS numbers, and various other "mathwarrior" stuff.

Sorry m8, I don't theory craft with this crap. I utilize the weapons as they were intended via the lore. It's worked pretty damned well for me so far.

Oh, and I don't chase meta.

So, enjoy your little tier one opinion, I'll be over here in fun land, actually having fun with a game that's ment to be a battletech sim, rocking near stock loadouts and destroying direwhales with a 3025 AS7-D.

#43 Mystere

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Posted 23 February 2016 - 09:44 AM

View PostCMDR Sunset Shimmer, on 23 February 2016 - 08:36 AM, said:

you know, I can't help but laugh at some of the weapon theory's some of you people throw out. It's like, you have 0 concept of how battlemech combat is actually supposed to play out.


You can't really blame them, especially when even PGI does not either. I mean, I was told that "A Battletech Game" tag is just for marketing purposes only. Posted Image

Edited by Mystere, 23 February 2016 - 09:44 AM.


#44 STEF_

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Posted 23 February 2016 - 09:48 AM

View PostCMDR Sunset Shimmer, on 23 February 2016 - 09:33 AM, said:


Oh look, DPS numbers, and various other "mathwarrior" stuff.

Sorry m8, I don't theory craft with this crap. I utilize the weapons as they were intended via the lore. It's worked pretty damned well for me so far.

Oh, and I don't chase meta.

So, enjoy your little tier one opinion, I'll be over here in fun land, actually having fun with a game that's ment to be a battletech sim, rocking near stock loadouts and destroying direwhales with a 3025 AS7-D.

I'm a lore guy too.
"A battletech game" up there is just a lie ;)

That's why I wrote "MWO is not BT", and I don't want to say I like it.
But it is what it is.

#45 CMDR Sunset Shimmer

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Posted 23 February 2016 - 10:24 AM

View PostStefka Kerensky, on 23 February 2016 - 09:48 AM, said:

I'm a lore guy too.
"A battletech game" up there is just a lie Posted Image

That's why I wrote "MWO is not BT", and I don't want to say I like it.
But it is what it is.


Eh, not really, when I can rock a standard AS7-D in the 3025 era stock config, and wreck face, I'd say it's a pretty "Battletech" game to me.

no it's not perfect, but sadly, it's the closest we have, and you know what, I find it quite fun from a lore perspective.

now if we could just get an "Era" mode that let's me play and fight vs 3025 mechs.

#46 STEF_

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Posted 23 February 2016 - 10:38 AM

View PostCMDR Sunset Shimmer, on 23 February 2016 - 10:24 AM, said:


Eh, not really, when I can rock a standard AS7-D in the 3025 era stock config, and wreck face, I'd say it's a pretty "Battletech" game to me.

no it's not perfect, but sadly, it's the closest we have, and you know what, I find it quite fun from a lore perspective.

now if we could just get an "Era" mode that let's me play and fight vs 3025 mechs.

http://mwomercs.com/...-game-mode-now/

#47 MechWarrior5152251

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Posted 23 February 2016 - 11:20 AM

View PostCurccu, on 22 February 2016 - 10:53 PM, said:

UAC2 terrible
UAC5 ok
UAC10 good
UAC20 wasted tonnage.
(clan listing ^)


For some reason the hit registration is much better for the UAC5.

#48 MechWarrior5152251

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Posted 23 February 2016 - 11:24 AM

Clan UACs are useful when you have ECM cover. You get the panic of impact but cannot pinpoint exactly where it is coming from....

#49 Dino Might

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Posted 23 February 2016 - 11:25 AM

Should I start posting all the screenshots of 700+ dmg games in a UAC-20 Adder?

Seriously, Clan UACs are amazing.

#50 MechWarrior5152251

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Posted 23 February 2016 - 11:29 AM

In my Tier 2 pug drops I rarely even see Clan UACs used. Many if not most matches have ZERO UACs in any of the 24 mechs. This is conclusive proof that they are not useful weapons.

View PostDino Might, on 23 February 2016 - 11:25 AM, said:

Should I start posting all the screenshots of 700+ dmg games in a UAC-20 Adder?

Seriously, Clan UACs are amazing.

Yeah, first post you Tier....

#51 Khobai

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Posted 23 February 2016 - 11:33 AM

Quote

Should I start posting all the screenshots of 700+ dmg games in a UAC-20 Adder?

Seriously, Clan UACs are amazing.


Ive done 600 damage in a kitfox with machine guns

machine guns arnt amazing.

#52 CDLord HHGD

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Posted 23 February 2016 - 11:42 AM

Just remove them, they don't belong anyways.
Give CUACs the same functionality as ISUACs and then give a toggle to turn on and off "doubletap".

/solution

#53 ScarecrowES

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Posted 23 February 2016 - 01:42 PM

View PostMechWarrior5152251, on 23 February 2016 - 11:29 AM, said:

In my Tier 2 pug drops I rarely even see Clan UACs used. Many if not most matches have ZERO UACs in any of the 24 mechs. This is conclusive proof that they are not useful weapons.


Yeah, first post you Tier....


On the other hand, you'll see them in play often with top units, especially in CW. As I noted before, the CUAC-10 has replaced the clan gauss as the ballistic most often used as singles. And you'll see double-5s or above in a variety of mechs... Hellbringers, jags, direwolves.

#54 Curccu

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Posted 23 February 2016 - 01:46 PM

View PostDino Might, on 23 February 2016 - 11:25 AM, said:

Should I start posting all the screenshots of 700+ dmg games in a UAC-20 Adder?

Seriously, Clan UACs are amazing.

well played I'm having hard time fitting more than 5 tons of ammo to UAC20 adder and max damage of that is only 560 if you hit with everything, ofc crits can add to that but still...

#55 Metus regem

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Posted 23 February 2016 - 01:59 PM

View PostMechWarrior5152251, on 23 February 2016 - 11:29 AM, said:

In my Tier 2 pug drops I rarely even see Clan UACs used. Many if not most matches have ZERO UACs in any of the 24 mechs. This is conclusive proof that they are not useful weapons.


Yeah, first post you Tier....



Tier means nothing, it's just an XP bar. before the tier system went in place (back when I was part of CGBI), I would see people from the 228/EMP/CSJ/LORDs/MS in my solo and group drops, did I mind getting my teeth kicked in by them, nope, but it made me a better pilot. now I maybe a T4 underhive seal clubber, but that is due to the fact that life keeps me rather busy and I don't have time to rack up the matches I'd need to hit the oh so coveted shinny **** that is the T1 badge.

#56 MischiefSC

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Posted 23 February 2016 - 03:26 PM

Clan uacs are amazing. So are CSRMs. If I could put CUAC10s on my mech that's about all I would take.

It's really simple - if you could put CXL and Clan weapons on your IS mech, would you?

#57 Gyrok

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Posted 23 February 2016 - 03:37 PM

View PostCK16, on 22 February 2016 - 10:27 PM, said:

The issue is that if you make Clan UAC's hit like IS ones....it would be abused SO MUCH instead of mounting just one boating would be EVEN worse. Go try a 5 or 6 UAC 5 Direwolf and you will see it is already REALLY bad (or easy). If and When they make IS UAC 10 and 20's tehy better act like Clan or there will be a HUGE balance issue....and NO after thinking on it they shouldn't make Clan UAC's that strong...I mean can you imagine a 4 UAC 20 Daka wolf.....firing with 80 point pin point alphas back to back? YIKES!

Want an idea?.....Here is a close idea.....


At one point I did want ti badly like IS...but IS should be more like us....UAC5 boats for IS are already pretty OP...now that with 10 or 20 points of damage?! Yea no thanks! O.o


4xUAC20 DW would literally generate 145.60 heat for the first shot, causing instant shutdown, there would be no double tapping.

By comparison, you could fire 6 IS STD PPCs for slightly more heat, but PPCs are ridiculously hotter to begin with.

#58 Damia Savon

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Posted 23 February 2016 - 03:40 PM

View PostMechWarrior5152251, on 22 February 2016 - 06:49 PM, said:

Maybe high rates of fire will work with the new game engine but currently Clan ACs are unusable. Why not just turn them into single shot ACs and lower their fire rate until they are balanced to IS ACs?
Autocannons are supposed to be burst fire weapons not pin point damage weapons. ALL across should have a cone or shoot a stream of rounds. Clan uacs have it right.

#59 CK16

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Posted 23 February 2016 - 03:55 PM

View PostGyrok, on 23 February 2016 - 03:37 PM, said:


4xUAC20 DW would literally generate 145.60 heat for the first shot, causing instant shutdown, there would be no double tapping.

By comparison, you could fire 6 IS STD PPCs for slightly more heat, but PPCs are ridiculously hotter to begin with.


True, but chain firing ect. That is still ALOT of damage in a very short time.

#60 Chimera_

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Posted 23 February 2016 - 04:14 PM

As someone who throws C UAC 10s and 5s on every mech that can take them, and gets great results...


this topic makes me lol





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