Widowmaker1981, on 24 February 2016 - 03:57 AM, said:
Eh, maybe comp games where you can guarantee being able to STAY at least 800m away, imo in any form of normal use its a bad build, due to the fact that ranges can and do reduce to the point where people with other weapons are in range, and then you cant do anything except get cored trying to shoot someone, whereas the PPCs work fine at any range (and, unless you're someone with GODLIKE aim, just as heat efficient, since 11 dmg/10 heat over a 1.5s beam is really not that different to 15 dmg/15 heat with 5 of it being autospread. Its still roughly 1 heat = 1 dmg)
Well you only get 5 spread damage if you hit a torso. Hitting legs for example at 800m is a lot easier with lasers IMO. PPCs are too likely to thread the needle or miss entirely and even if you do land a solid hit only 10 of the damage is where you want it.
In any case, I've run the 4xC-ERLL Adder in quick play several times and have been able to hit 700-800 damage fairly frequently. It doesn't really have the heat efficiency to be a 1k+ damage match unless it's over 10 minutes. The 3xC-ERLL is likely going to net higher damage numbers in quick play where return fire is usually a lot less nasty. In any case, I think it's the strongest dedicated long range light mech currently.