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By Far The Worst....


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#1 ReemusX

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Posted 21 February 2016 - 08:12 PM

Worst weekend for CW I have played yet. It seems that most of the teams are trials....and even against a broken up clan team the damage numbers are horribly lopsided. Been seeing Clan Hunchbacks like mad just ****** everything...

Played a total of 28 matches today in CW..my entire day off. 0 wins 28 losses...and these losses were so bad that team barely got to 15 kills.... Even when coordinated and everyone on the same page...when we hit head on with clan mechs they shred us like we were all driving lights...

Hoping weekdays aren't as bad.... they usually aren't... Still in shock at how horribly lopsided the matches have been. Had I known...I would be drunk in a bar and possibly meeting my future ex right now....

#2 Monkey Lover

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Posted 21 February 2016 - 08:15 PM

Send a tweet to russ and ask him why Trial mechs are allowed in hardcore mode :)

#3 ReemusX

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Posted 21 February 2016 - 08:19 PM

Lol. Yea I have never seen so many before.

#4 Tarl Cabot

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Posted 21 February 2016 - 08:19 PM

What I was seeing is more even distribution between range and close range Clan mechs, more SRM/AC than energy weapons. Remember, this last quirk patch the Clans received positive missile/ac quirks and many are putting them to use.

Edited by Tarl Cabot, 21 February 2016 - 08:33 PM.


#5 Bishop Steiner

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Posted 21 February 2016 - 08:26 PM

If swarms of Clan Hunchbacks address tearing up everything, something must be amiss, since HBK-IIC are pretty patently mediocre, and fragile as heck.

#6 Chados

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Posted 21 February 2016 - 08:38 PM

This is totally off topic, but has anyone else noticed that the term "mediocre" has become a thing ever since Russ used it in the last town hall?

#7 Bishop Steiner

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Posted 21 February 2016 - 08:57 PM

View PostChados, on 21 February 2016 - 08:38 PM, said:

This is totally off topic, but has anyone else noticed that the term "mediocre" has become a thing ever since Russ used it in the last town hall?


Or perhaps one's awareness of the term had become more acute? Sorry if the same way as when one is planning to buy a certain model of car, suddenly you start seeing them "everywhere"?

I only is been a part of my vocabulary since grade school, when I first encountered it in a Peanuts comic strip.

Or perhaps the issue is that most people's vocabulary are...... Mediocre? ;)

#8 Xavori

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Posted 21 February 2016 - 09:02 PM

View PostChados, on 21 February 2016 - 08:38 PM, said:

This is totally off topic, but has anyone else noticed that the term "mediocre" has become a thing ever since Russ used it in the last town hall?


WITNESS ME!

#9 Rushmoar

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Posted 21 February 2016 - 09:04 PM

View PostMonkey Lover, on 21 February 2016 - 08:15 PM, said:

Send a tweet to russ and ask him why Trial mechs are allowed in hardcore mode Posted Image

My opinion is that only 1 trial mech per drop deck should be allowed in CW. CW is not where one learns to play MWO. If CW is end game content then why can a player go to CW with out playing a single Public Match?

#10 Sandpit

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Posted 22 February 2016 - 09:46 AM

Trial mechs have very little effect on anything. It's just another scapegoat used.

Those players doing poorly aren't going to magically start doing better in a different mech. Maybe it's time for some to stop coming up with scapegoats?

With that said, CW should be mildly gated. Just extend cadet bonus period a bit, and make that a mandatory completion for participation in CW. Easy peasy. Doesn't even require any complex coding and such.

#11 TheArisen

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Posted 22 February 2016 - 09:59 AM

View PostSandpit, on 22 February 2016 - 09:46 AM, said:

Trial mechs have very little effect on anything. It's just another scapegoat used.

Those players doing poorly aren't going to magically start doing better in a different mech. Maybe it's time for some to stop coming up with scapegoats?

With that said, CW should be mildly gated. Just extend cadet bonus period a bit, and make that a mandatory completion for participation in CW. Easy peasy. Doesn't even require any complex coding and such.


Sure those players as they are, lacking XP and such, aren't going to do much better in a different mech. However, if they're required to earn enough to field 2-3 of their own mechs hopefully they'll have learned a thing or two.

#12 Sandpit

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Posted 22 February 2016 - 10:12 AM

View PostTheArisen, on 22 February 2016 - 09:59 AM, said:

Sure those players as they are, lacking XP and such, aren't going to do much better in a different mech. However, if they're required to earn enough to field 2-3 of their own mechs hopefully they'll have learned a thing or two.

Hence why I said

View PostSandpit, on 22 February 2016 - 09:46 AM, said:


With that said, CW should be mildly gated. Just extend cadet bonus period a bit, and make that a mandatory completion for participation in CW. Easy peasy. Doesn't even require any complex coding and such.


#13 Ano

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Posted 22 February 2016 - 07:20 PM

View PostTheArisen, on 22 February 2016 - 09:59 AM, said:

Sure those players as they are, lacking XP and such, aren't going to do much better in a different mech. However, if they're required to earn enough to field 2-3 of their own mechs hopefully they'll have learned a thing or two.


I guess the bypass for that is if you bought a mech mastery pack (of something not too heavy) then you could bring your three insert-mech-here-s that you bought 20 mins ago plus an appropriately-sized trial.

I get the desire to have people figure out which part is the sky and which part is the ground before they amble into CW. It's a tricky balancing act for PGI though -- they don't want to make the access requirements for CW be so onerous or so time-consuming that new players give up.

Perhaps something along the lines of Sandpit's approach would work. My twist on that would be to leave the cadet period as-is (as it has the income boost attached to it), and instead add an achievement ("Battleready"?), the acquisition of which unlocks CW. The achievement could be purely number-of-matches based (example: finish 50 quick matches), or it could have some basic 'do X things' attached in addition (example: Complete 50 quick matches; get 10 kills; get 20 assists; get 3 solo kills; survive 10 matches).

#14 Ted Wayz

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Posted 22 February 2016 - 07:31 PM

View PostChados, on 21 February 2016 - 08:38 PM, said:

This is totally off topic, but has anyone else noticed that the term "mediocre" has become a thing ever since Russ used it in the last town hall?

Yes, attribute the use of "mediocre" to Russ. I am sure that is what started it. Not some wildly popular movie.

#15 Ted Wayz

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Posted 22 February 2016 - 07:34 PM

View PostAno, on 22 February 2016 - 07:20 PM, said:


I guess the bypass for that is if you bought a mech mastery pack (of something not too heavy) then you could bring your three insert-mech-here-s that you bought 20 mins ago plus an appropriately-sized trial.

I get the desire to have people figure out which part is the sky and which part is the ground before they amble into CW. It's a tricky balancing act for PGI though -- they don't want to make the access requirements for CW be so onerous or so time-consuming that new players give up.

Perhaps something along the lines of Sandpit's approach would work. My twist on that would be to leave the cadet period as-is (as it has the income boost attached to it), and instead add an achievement ("Battleready"?), the acquisition of which unlocks CW. The achievement could be purely number-of-matches based (example: finish 50 quick matches), or it could have some basic 'do X things' attached in addition (example: Complete 50 quick matches; get 10 kills; get 20 assists; get 3 solo kills; survive 10 matches).

Double edged sword. CW population is nothing to write home about so limit the population and you get dead drops or you get to face the same team over and over. Let the lemmings in and they could be immediately dissuaded when leveled then trolled by a more experienced team.

Solution? Make a viable CW that people want to play so you can tier the populations. Band aids are band aids and do not stop hemorrhaging.

#16 Nauht

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Posted 22 February 2016 - 07:36 PM

View PostChados, on 21 February 2016 - 08:38 PM, said:

This is totally off topic, but has anyone else noticed that the term "mediocre" has become a thing ever since Russ used it in the last town hall?

Please.

Tou give Russ too much credit. It became a thing ever since Immortan Joe said it.

#17 Y E O N N E

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Posted 22 February 2016 - 09:08 PM

I haven't played CW in awhile so I wouldn't know how terrible it was this weekend, but I'm waiting with baited breath for TheB33f to do a video with a dozen BJ-1 w/ AC/2 on Boreal or something...

#18 Triordinant

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Posted 22 February 2016 - 10:25 PM

View PostNauht, on 22 February 2016 - 07:36 PM, said:

Please.

Tou give Russ too much credit. It became a thing ever since Immortan Joe said it.



#19 TheArisen

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Posted 22 February 2016 - 10:57 PM

View PostSandpit, on 22 February 2016 - 10:12 AM, said:

Hence why I said



I was just agreeing with you and sharing my take on the idea.

#20 Sandpit

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Posted 23 February 2016 - 09:24 AM

View PostTheArisen, on 22 February 2016 - 10:57 PM, said:

I was just agreeing with you and sharing my take on the idea.

Tweet Russ
Honestly

Russ and PGI seem to think this split is going to fix things. The only thing it's going to "fix" is creating a very piss poor CW experience for the majority of new players. Which leads to...

CW ghost town





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