Wattila, on 23 February 2016 - 04:51 PM, said:
Shorten the queue time, and separate experienced players from beginners. Your skill defines the rate at which you climb, a skill rating it is not.
That's an interesting take on it. I never thought of it like that before but it's pretty accurate. Skill defines the speed at which you climb the PSR tier system.
Essentially what PGI has said about climbing through the tier system is that everyone has the potential to get to Tier 1, meaning there's not set number of players who can be in Tier 1 like SC does with their upper tiers. As players move down another player moves up into that spot.
With this PSR system there's no need for a player to move down for another to advance into Tier 1. That's what I think Russ means by "everyone can eventually get there"
Now standing between Tier 1 and Tier 5 are a lot of games and other players. The other part of that is yes, all players can potentially make it to Tier 1, but realistically it's not going to happen because individual skill does play into the equation. Very skillful players will climb through those tiers really quickly.
It took me all of about 10-15 games or so to get from Tier 5 to Tier 3.
I've seen some players say it took them more than that to get out of Tier 5.
That's where individual skill comes into play. Even though I strongly believe that KDR and W/L can't be the main or only factors to determine a player's "skill" in this game, it does play into that.
Typically, the longer a player plays a game, the better they get by default. Simple things like eye to hand coordination fo rbeing able to hit keys without looking at the keyboard, knowing the shortcut commands to key actions, simple basic strategies, all from repetition. SO yes, eventually a player is going to move up through the tier system by default and that's what PGI means when they talk about all players being able to hit Tier 1.
Realistically that's not going to happen, but it COULD happen and there's no cap on players being able to advance to Tier 1 and as players gain more experience in the game eventually they're going to hit a new natural skill level that's going to assist their climb until they hit the next plateau.
This can take players months if not years. I'm a decent player, nothing special, I've managed to break top 20 on past leaderboards, and I do ok and I've been chugging through Tier 3 for about.... 4-5 months now. That should give everyone at least an inkling of an idea as to the realistic time frames for some players to advance from a Tier 5 to Tier 1.
That's why I hate it when players try to oversimplify the PSR system. True, it's not a true "ranking" system, but it IS a system that is much deeper and more complex than a simple experience bar.
You're not going to magically hit game number XX and become Tier 1. If it were an exp bar that's what would happen.
Bilbo, on 23 February 2016 - 04:56 PM, said:
Twelve mechs greatly reduces TTK. It may have increased match time, but it certainly didn't increase TTK.
sure it does
The only time it doesn't is if a mech gets focused down by more than 8 enemy mechs.