Still waiting on the Flea and would still love to see it in game. There was even a fan rendering of it done on these forums by someone who is now employed by PGI . . . so basically the work's already been done.
Also, there's zero reason for not having it in game. Speed is not an issue anymore, that's basically a myth at this point. The first time PGI did a round of hit registration fixes, they were able to up the max speed from ~150 to ~170 with no problem. There have been two major rounds of hit registration fixes, since then. To say that they couldn't up the speed cap from ~170 to ~190 seems a bit absurd to me. Even Russ himself stated in Town Halls that he's only really scared of breaking that 200kph barrier the last time it was brought up . . . speeds higher than that are what start to make Hit Registration wonky, even with their current fixes.
The Flea and Dasher/Fire Moth would only barely hit the 190 kph range with the way our MASC is set up in MWO. We don't get "Double Walk Speed" or a 50% boost to top speed with our MASC, which means no 216kph Dasher or Flea. The MASC Mk I grants a mere 10% boost. That'd take the Dasher with a base top speed of 162 kph to 178 kph with MASC and just at ~191.5 with Speed Tweak and MASC. All with a Fixed 200 rating engine. A Flea with a max 180 or 190 will have lower numbers still.
Conveniently such a max speed boost would allow certain mechs, like the super-speed-demon Locust, to have higher max base engine ratings since they're not MASC capable, with the variants we have.
Anyway, we're also supposed to be seeing a rework of the skill tree by "MechCon" in December. If Speed Tweak goes away (it really should), or is limited to only certain chassis, then the numbers would become more manageable, still. The list of reasons the Flea isn't in the game grow smaller and smaller . . . but really they went away the second we saw PGI's implementation of MASC, since it nixed the concept of 220kph+ lights (302kph Locust LCT-6M and 400kph Fireball XF are prime examples of the most extreme end of the scale) with out current (and possible) mech variants and engine limitations.
At this point it shouldn't be a matter of "if" but a matter of "when".
Edited by Sereglach, 10 September 2016 - 04:12 PM.