Jump to content

Mech Polish/bugs


No replies to this topic

#1 Impyrium

    Member

  • PipPipPipPipPipPipPipPipPip
  • The God
  • The God
  • 2,104 posts
  • LocationSouth Australia

Posted 23 February 2016 - 09:23 PM

I'd imagine that PGI is probably well aware of at least a few of these issues but I thought it'd start posting them anyway. I'm one of those nitpickers that can't un-notice something once I do, and these are just little things, but it'd be nice to see them touched up.

JagerMech Cockpit Texturing

The JagerMech's external cockpit geometry has messed up mapping... has been like that since it had that shadow fix sometime back, I think.

Posted Image

Raven Cockpit Reverse Animation

The Raven's cockpit doesn't animate when you reverse, and stays entirely still.

Hunchback IIC Walk Animation

The Hunchback IIC's walk animation stutters when it loops. Guess it's been there since the jump animation fixes that went in.

'Mech Cockpit Arm Animation

This one has been around since day one. Many 'mechs don't seem to have the arms rigged properly while in cockpit view and they don't bob with the rest of the cockpit.

I can understand why they might not be worked on for 'mechs in which you can't really see the arms normally (although you can really see the arms on EVERY 'mech with a decent FOV setting and freelook), but newer releases such as the Rifleman where the arm takes up half the screen are just obnoxious.

'Mech Cockpit Scale

It's not a bug or problem but it still bugs me that the cockpits are so huge and I still don't understand why sooooooo gonna put it here anyway. PGI plz fix? Posted Image

Feel free to post any other polish areas/bugs you've found on 'mechs and or their cockpits.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users