Sandpit, on 24 February 2016 - 12:07 PM, said:
I think what we have now and what we've seen them working towards (such as Phase 3) is PGI's limit as far as their programming abilities go. What we have is what we'll have from here on out. I don't think there's any need to go into a list of things that MWO has been missing for years now that other games seem to have implemented seamlessly.
Even on the same engine
So it's not technology limitations.
PGI is profitable to the tune of millions annually so it's not revenue issues
They have been "hiring" staff for 3 years now so it's not a dev team size issue
That leads me to believe that it's simply their limitations as devs in general. (and before anyone even tries to say it, please note not once have I said they were "bad" "incompetent" or anythign else, simply pointing out a few things I've observed over the years)
In other words, we've hit the "limit" of PGI's ability and knowledge. I really think they should do two things.
Hire a cryengine expert because it became painfully obvious they were WAY out of their league with this engine when it took them over a year to design a GUI (that got implemented and updated like twice and still has a long list of features nowhere to be seen) It continues when you look at how "complicated" it seems to be for PGI to implement what have become industry standard type features such as
collisions
dynamic drop deck tonnage
lobbies
a persistent universe that doesn't require hour long ceasefires to update a map
etc.
That's not a knock on PGI's abilities, it's simply stating that I feel they get in way over their heads with an engine they knew very little about and had zero experience with.
Then hire a PR/Marketing type staff member to manage things liek social media, dispersing information across multiple platforms to players, sending out newsletters, sending out comstar intercepts with fun fluff, etc.
Finally, Russ needs to walk into the office, look everyone square in the eye and let them know that from here on out workflow practices, dev times, deadlines, and everything else form the ground up is going to be reviewed and adjusted if need be.
If Russ is going to continue to be the "face" of PGI, then he needs to know what's going on with all the various teams or have a dedicated staff member available to answer his question before giving out information to the public. how many times have we seen the "misspoke" issue come up with Russ passing along info to players that's outdated, inaccurate, etc.?
Again, that's not a knock on Russ or PGI, simply stating that if we're going to realistically talk about how PGI could improve things, they need to do a little internal housekeeping and review some of their processes because I'm sorry, but 2 years to get to "phase 3 of BETA" is unacceptable at this point.
You're a live game taking money form customers. It's ok to have beta, it's not ok to let major portions of the game languish in beta hell for years at a time.
Sandpit, do you have enough money to just buy PGI? I feel like you would do a much better job of managing it.
Maybe we could all pitch in...