Xiphias, on 24 February 2016 - 07:59 AM, said:
The OP is poorly worded to make the correct point, but the issue he is trying to point out is the heat generated not the floating arm bug (which has been around forever).
The heat bug is not new as I saw mention of it before they made the most recent changes. They apparently either had it in game, but no one saw it due to the lack of flamer use, or they added it when they changed how flamers functioned.
Either way the issue appears to be that when a component (in this case an arm) containing flamers is destroyed it breaks the heat generation see 1:27 in the video. Effectively, flamers generate increased heat the longer they are on continuously. When the component with flamers is destroyed it appears that instead of being counted as off the flamers are still considered to be active (at least as far as the heat counter is concerned). This means that the next time any remaining flamers are fired they generate excessive amounts of heat because of the incorrect counter from the destroyed flamers.
In essence, the bug renders flamers unusable if any other flamers on the mech are destroyed. The floating arm is not the bug in question, but a suggestion as to what might have triggered the heat bug.
The heat bug is not new as I saw mention of it before they made the most recent changes. They apparently either had it in game, but no one saw it due to the lack of flamer use, or they added it when they changed how flamers functioned.
Either way the issue appears to be that when a component (in this case an arm) containing flamers is destroyed it breaks the heat generation see 1:27 in the video. Effectively, flamers generate increased heat the longer they are on continuously. When the component with flamers is destroyed it appears that instead of being counted as off the flamers are still considered to be active (at least as far as the heat counter is concerned). This means that the next time any remaining flamers are fired they generate excessive amounts of heat because of the incorrect counter from the destroyed flamers.
In essence, the bug renders flamers unusable if any other flamers on the mech are destroyed. The floating arm is not the bug in question, but a suggestion as to what might have triggered the heat bug.
Yeah, didn't read all the way down. This guy beat me to it.