TexAce, on 24 February 2016 - 12:01 PM, said:
How many mechs can field 3 gauss rifles at all? Thats why there is no uproar. On the other hand how many could field 4 or more PPCs?
I suggested raising the ghost heat to 3 (so that you can fire 3 without penalty), so what does the number of 4 PPC mechs have to do with anything since they would still have to split fire like they do currently to avoid ghost heat.....
TexAce, on 24 February 2016 - 12:01 PM, said:
See thats just stupid, you are saying the long travel time is not worth the risk.
How is that stupid, and yes, that is EXACTLY what I'm saying.
TexAce, on 24 February 2016 - 12:01 PM, said:
Or are you saying its not worth to poke with ppcs?
Yes, this includes ERPPC which technically have longer optimal range than Gauss and ERLLs but is beat by both at that range (and Gauss even has trouble beating ERLL without quirks at 1000m or so).
TexAce, on 24 February 2016 - 12:01 PM, said:
since it would just be point-click. Having to lead a target requires more skill.
Hyperbole, not even Gauss are point-click at 800m.
TexAce, on 24 February 2016 - 12:01 PM, said:
We already were there, it was not fun. Lets not get back to it.
Except things have changed since then, namely JJs, but also Clans and quirks have changed things drastically, so let's not use this tired excuse like the situations are comparable. Syncing with Gauss (or really any other ballistic) is not a bad thing since weapon synergy is actually good as it encourages something other than pure PPC boats, something people continually forget. As for obsoleting the AC10, who says I don't support a velocity increase for it too, because guess what, I do (and all other ballistics as well outside maybe Gauss).
Edited by Quicksilver Kalasa, 24 February 2016 - 12:16 PM.