cockpit customization?
#1
Posted 20 November 2011 - 12:41 PM
#2
Posted 20 November 2011 - 12:46 PM
#3
Posted 20 November 2011 - 01:18 PM
#4
Posted 20 November 2011 - 01:50 PM
Last thing I want is dying from some hula girl flying through the cockpit because some **** hit me with an AC/20.
As for my customisations, a surround-sound system playing the music of my choice would probably be the #1 priority.
Also, this is what a BattleMech Cockpit looks like on the inside:
#5
Posted 20 November 2011 - 02:08 PM
#6
Posted 20 November 2011 - 02:15 PM
J Echo, on 20 November 2011 - 02:05 PM, said:
Personally, I prefer the dual-joystick tank style. I'd opt for a system that has two joysticks and one throttle. Two triggers per throttle (I have a Jenner, one trigger per med laser), and a button for the SRM launcher should I opt to use a JR7-D for some reason. Use the standard tank controls for forward/backward/turn movement, and twists for torso twisting. General speed can be set by the throttle, with jump-jets activated by a throttle trigger.
EDIT: Problem with this set up is looking along the y axis.
Edited by Captain Fabulous, 20 November 2011 - 02:16 PM.
#7
Posted 20 November 2011 - 02:54 PM
Left joystick
x-axis - torso-twist
y-axis - throttle
Right joystick
x-axis - targetting x-axis
y-axis - targetting y-axis
Or you could do it like track operation control pedals for a track excavator
JS A = left joystick, JS B = right joystick
JS A and JS B forward is forward movement
JS A and JS B backward is backward movement
JS A forward, JS B backward is turn right
JS A backward, JS B forward is turn left
add in side movements from the game Virtual-On
JS A and JS B to the right is to go right
JS A and JS B to the left is to go left
JS A and JS B apart is to jump
JS A and JS B toward each other is to crouch or cut jumpjets
Actually for an excavator there are two more joysticks in addition to the foot levers (foot levers do as mentioned above) and there direct the excavator arm. Maybe that can be a better comparison.
I played with an excavator once but it was a long time ago.
One joystick L/R turned you on the Z axis (ie torso-twist)
One joystick U/D moved the entire arm arm up and down Y-direction
One joystick L/R moved the middle arm up and down Y-direction
One joystick U/D moved the bucket up/down at the end
You can never run out of joysticks and pedals.
#8
Posted 20 November 2011 - 03:16 PM
J Echo, on 20 November 2011 - 02:19 PM, said:
Edit: oh, wait--tank controls? So your two joysticks don't rotate, but slide interdependently like aircraft pedals? Well, that's not so bad, but it still has the problem of not utilizing your feet and of overloading your hand with the torso twist.
It's seemed to work for me in most games. I'm just used to it, I guess.
#9
Posted 20 November 2011 - 03:26 PM
J Echo, on 20 November 2011 - 03:19 PM, said:
There probably are more optimal set ups, but I'd rather just stick to what I'm used to. Depending on what the restrictions are for the game though, that might change.
#10
Posted 20 November 2011 - 03:34 PM
J Echo, on 20 November 2011 - 02:05 PM, said:
It would be nice to control the HUD overlay brightness and contrast.
#11
Posted 20 November 2011 - 03:39 PM
J Echo, on 20 November 2011 - 03:31 PM, said:
Really, I'm happy to stomp around in my Madcat blowing stuff up even if I'm not particularly good at it.
It's okay, I think in about 1/4 of the games I play I'm not strictly sober while piloting. At that point I just decide to become a 119 kph charge monkey.
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