Sound Mods
#21
Posted 24 February 2016 - 06:45 PM
In regards to actually modding them yourself, I can tell you that it's a god awful process from what I've seen/heard and it isn't as simple as replacing a file at all.
#22
Posted 24 February 2016 - 08:41 PM
MWLL sound great why dose this game sound gay
the guns just not fun to shoot sound wise :/
PS. link to the mod im using sounds great MW3 sound pack not so much
http://beerwarriors....g-betty-for-mwo
#23
Posted 24 February 2016 - 09:44 PM
It would be nice if there were a MW2:Mercs version.
#27
Posted 24 February 2016 - 11:57 PM
Coolant, on 24 February 2016 - 06:16 PM, said:
Not sure what point you are making linking that. If you are trying to show that sound mods are o.k., all that post says is that Russ didn't ban a specific person when asked. It does not provide a blessing from PGI. In fact, I have never heard they were alright, in which case they are against the Code of Conduct if any of the following apply:
HACKING / CHEATING / EXPLOITING
The following actions are strictly forbidden:
• Modifying any game client files aside from those expressly listed below:
- User.cfg
- Game.cfg
- Attributes.xml
- Actionmaps.xml
- Profile.xml
- Weapongroups.xml
- Changing default save/profile/install locations
‘Injecting’ third-party files that may not directly modify game files.
Also,
Displaying or discussing the results of altering or tampering with game client files.
Displaying or discussing the results of injecting third-party files.
The discusson came about because of a change to the TOS, so it was brought to Russ to ask if he had banned the use of the sound mods.
That post flat out says that no, he didn't.
#28
Posted 24 February 2016 - 11:59 PM
RestosIII, on 24 February 2016 - 11:02 PM, said:
MW3 sound bord was good for MW3 in MWO it dont sound write :/
MW2 sounds better in MWO idk why but it dose
some sounds from MW3 mixed with MW2 in MWO would be great best of both games some not all sounds fit MWO
#29
Posted 25 February 2016 - 02:27 AM
#30
Posted 25 February 2016 - 02:35 AM
Their edit to the CoC clearly makes sound mods a no no
Quote
- ‘Injecting’ third-party files that may not directly modify game files.
That quite aptly covers exactly what the sounds mods are.
Then Russ goes and muddy the waters by saying no we didn't ban them.
They need to stop changing CoC and then adding undocumented exclusions because nobody knows where they stand, and if you do get banned i will bet every penny they will point you to the above and say we told you here.
#31
Posted 25 February 2016 - 02:40 AM
Edited by TexAce, 25 February 2016 - 03:48 AM.
#32
Posted 25 February 2016 - 02:58 AM
TexAce, on 25 February 2016 - 02:40 AM, said:
Oh thank god I'm not the only one who thought that there was some pretty extreme rose-tinting going on. Bitchin' Betty aside, of course. Like, seriously? Are you *really* okay with ballistics that sound like they'd be more at home in a Dragon Ball episode? And what the hell is up with the missiles?
#33
Posted 25 February 2016 - 05:04 PM
KHETTI, on 25 February 2016 - 02:27 AM, said:
http://www.beerwarri...-mod-for-online
There you go.
#34
Posted 25 February 2016 - 06:36 PM
Want to make ooga-booga money?
MAKE THESE SOUNDS AVAILABLE FOR PURCHASE.
Seriously, some interface work, and the sound files. Then, sell more sound files then you have ever sold camo since beta, profit.
EDIT:
In case I can;t, SOME ONE PLEASE attend town hall tomorrow and ask Russ directly about possibly making this a priority and not just an "eh maybe some time" thing.
it doesn;t have to be sound packs! They could microtransaction the **** out of this and sell them weapon by weapon, and make mulitple files per, and infinite expansion of available sounds as they develope them in the future. Start with one sound mod per weapon, add more as you go, make **** tons of money.
Edited by Zordicron, 25 February 2016 - 06:38 PM.
#35
Posted 25 February 2016 - 06:47 PM
Zordicron, on 25 February 2016 - 06:36 PM, said:
Want to make ooga-booga money?
MAKE THESE SOUNDS AVAILABLE FOR PURCHASE.
Seriously, some interface work, and the sound files. Then, sell more sound files then you have ever sold camo since beta, profit.
EDIT:
In case I can;t, SOME ONE PLEASE attend town hall tomorrow and ask Russ directly about possibly making this a priority and not just an "eh maybe some time" thing.
it doesn;t have to be sound packs! They could microtransaction the **** out of this and sell them weapon by weapon, and make mulitple files per, and infinite expansion of available sounds as they develope them in the future. Start with one sound mod per weapon, add more as you go, make **** tons of money.
dont tell PGI TO JEW!! just get them to make there game sound better
dear god next you will be saying make the game PTW!!
#36
Posted 25 February 2016 - 07:41 PM
BabyCakes666, on 25 February 2016 - 06:47 PM, said:
dont tell PGI TO JEW!! just get them to make there game sound better
dear god next you will be saying make the game PTW!!
Showing Russ how to make $$ of of the sounds is likely the only way to get him to work on them. it also benefits players that only really want a particular sound replaced, by making it cheap and a la carte. Also, want a MW2 betty, MW3 missiles and a MW4 PPC? doable with itemized sounds. Not so much with giant all encompassing sound pack modules.
#37
Posted 25 February 2016 - 07:49 PM
Zordicron, on 25 February 2016 - 07:41 PM, said:
bringing in the dosh is great but hope the game dose not go PTW
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users