Surprise Overperformers:
MLX-C: 60 matches, 1.61 WLR , 2.64 KDR; uses 3xC-SPL and 2xC-SRM2
LCT-1M: 334 matches, 1.27 WLR, 2.08 KDR; uses 2xML + 2xSRM2
LCT-1V: 145 matches, 1.06 WLR, 2.35 KDR; uses 1xMPL + 4xMG
BJ-A: 630 matches, 1.23 WLR, 2.22 KDR; uses 1xLPL + 2xMPL + 6xMG
I have no right to be as devastating as I am in any of these, because none of them are what would be considered optimized builds. Or are they? Perhaps what everybody thought was optimized was wrong! I think rapid-refire is my schtick, looking at these...
I would say my Shadow Cat is a surprise performer, but it's actually not a surprise to me. It performs exactly as I thought it would when I saw the potential with the P left-torso. I love it.
Surprise Underperformers:
Marauder 3R: 53 matches, 1.41 WLR, 1.90 KDR; uses 2xERPPC + 1xUAC/5
BJ-3: 322 matches, 1.15 WLR, 1.73 KDR; uses 2xPPC + 4xSL
BJ-1DC: 349 matches, 1.08 WLR, 1.80 KDR; uses 1xGauss + 5xML
RFL-5D: 23 matches, 2.29 WLR, 1.50 KDR; uses 4xLL + 2xML
I swear to Oprah I am cranking out large damage values with that MAD-3R, I just can't seem to nail the Killing Blow often enough. Such is the fate of PPCs, which is perhaps why the BJ-3 also scores so low, too. The BJ-1DC is one of my oldest 'Mechs, and for the longest time I stubbornly ran only AC/2 on it. When I load it up with laser vomit it's pretty amazing, it's just boring. Now with Goose, it's both interesting and effective!
The RFL-5D, despite its newness, still surprises me. I would have expected the energy-centric one to be the easiest to figure out and play, and on paper it looks solid, but in practice it feels clumsy. I recently switched it to 4x LL (and 2x ML because I have two slots and two tons and nothing else to do with them, curse you 290 engine!), and it seems to be doing a lot better than the pulse build.
Kuritaclan, on 24 February 2016 - 11:11 PM, said:
Well, it happen to me too, but different. (Note: 1 leveled them recently after the tune down of the structure quirks)
Surprise overperformer --Blackjack-1DC. 33 Matches WLR = 2.30, KDR = 3.20. (6x Med Pulse Laser)
Surprise underperformer --Blackjack-1X. 42 Matches WLR = 0.71, KDR = 1,55. (8x Med Laser)
Bruh, you were leveling them right before the quirk tune-down, too. I know this, because you kept getting in all of my matches with them and you would be seemingly AFK or at least extremely lethargic for the first 3-5 minutes of every match; sometimes you'd be able to pull yourself out of the hole, sometimes you got trampled.
Edited by Yeonne Greene, 24 February 2016 - 11:27 PM.