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Hitreg (Overall)


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#1 Túatha Dé Danann

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Posted 26 February 2016 - 05:04 AM

Hello dear PGI team,
its about time to start a new topic about hitreg, as it has gone down to unpleasant levels again.

I have no videos, but I hope my impressions help you out to start the bughunting:

PPCs:
I was using PPCs in several public drops to notice an odd behavior of tunneling. To verify, I started a lobby with people from my own region (EU, Germany) and saw about 30% - 40% tunneling of PPC shots through the enemy.

This was both the case on a spectator point of view as well as from the direct point of view from the pilot. Every time the PPC tunneled through the enemy mech, there was no impact flash, neither on the mech itself, nor on the terrain geometry behind the mech (so if it really tunneled through, it should have at least hit the wall behind the mech, right?)

SRMs:
Again, some salvos do not reg at all or with only very tiny amounts of damage. I cannot say much to it, as it feels pretty random if an SRM salvo regs or not, but it seems its a similar behavior to the PPCs, maybe a little bit less (because of the lower projectile speed?)

Lasers:
Full salvos into the open CT of an enemy do not really change the color or they reg on legs while hitting the CT well above the legs. So we have two problems here: They do not reg where they should reg and it seems they are also losing quite some "ticks" in the process, that do not reg at all.

Autocannons:
They seem to be fine. My Gauss shots so far all caused damage on a hit and for the IS-AC/20 it regs as well as with Clan Ultra ACs. For the Clan Ultra-ACs, its hard to tell if everything regs, because of the high amount of projectiles, so its better to judge with singe shot ACs, like the AC/20 or Gauss, which seem to be rather fine.

Sys-Spec and stuff:
Client: DX 11 + 64 bit, fullscreen
Windows 10 64 bit
Intel Core I7 4930K @4.2 GHz (stable)
AMD Radeon HD 7970 @1050MHz (stable)
AMD Radeon Driver V 16.1.1
1 TB Crucial MX200 SSD
24 GB RAM @1866 MHZ (6/8 Ram-Slots used due to massive CPU cooler size)
Asus Rampage IV Extreme Black Edition Motherboard (X79 chipset) with actual UEFI version

All drivers inlcuding chipset up to date, clean system, no unnecessary background programs, HPET activated.

Additional note:
The Intel network drivers cause up to today a huge dpc latency from 500-1000 µs on Win 10 (on Win 7 I had something like ~10µs) that causes time critical programs (like real-time audio processing) to have stutters. I'm not a network engineer, so I cannot say if that has any effect on the hitreg of MWO, but it might be worth taking a look onto it. I'm using the LAN-port on my MB which is an Intel port so I have to use the Intel drivers.

Edited by Túatha Dé Danann, 26 February 2016 - 05:06 AM.


#2 Mmerryweather

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Posted 26 February 2016 - 10:02 AM

I have also noticed tunneling with PPC's. I usually just shrug, torso twist, and try again. This issue does usually keep me out of my AWS-8Q though *sad face*

#3 LORD ORION

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Posted 26 February 2016 - 02:58 PM

You might as well give up. PGI doesn't acknowledge that there is a problem with hitreg,

If you are a paying customer, do what I did, stop spending, quit playing and remind them every once in awhile on the forums that there is a large problem with hitreg that needs to get fixed.

#4 Dr Cara Carcass

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Posted 28 February 2016 - 02:46 AM

I can confirm OP's story and i have to add a few things.

Since the last patch i keep dieing from nothing, because fire in my direction often is not displayed correctly. I get damage, my damage indicators show that my armor is melting away. However there is nobody shooting at me and i do not get that red bar (damage direction indicator) on the screen that tells me where the Damage is comming from. Like lasers, PPC's etc. are not displayed sometimes and my Mech will take damage but i cannot see it.

Some games i get shot at but the enemy mech comes around teh corner 1-2 seconds after i got hit already. Shooting back ends in damage swallowed into nirvana because teh mech is not where its displayed.

I guess, that the server thinks my mech is somewhere else, than where my client thinks it is.
And the mismatch is not the usual 100ms related to ping between EU and US Server but in the 1000ms range. My ping to EU servers is about 30ms and 100ms to US servers.

Perhaps that is connected with the hitreg issue.

#5 Wonderdog

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Posted 29 February 2016 - 02:11 PM

SRM hitreg (at 55ms ping on European servers) is awful. I have numerous shadowplay recordings showing me unload into stationary, or slow moving mechs with practically no effect.

IS or Clan, Artemis or not. Makes little difference.

Edited by Wonderdog, 01 March 2016 - 01:35 AM.


#6 Wing 0

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Posted 29 February 2016 - 03:32 PM

the HSR needs checking badly. And here I was thinking I was the only one noticing it since the recent patches.

#7 Ironwithin

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Posted 01 March 2016 - 10:49 AM

View PostWonderdog, on 29 February 2016 - 02:11 PM, said:

SRM hitreg (at 55ms ping on European servers) is awful. I have numerous shadowplay recordings showing me unload into stationary, or slow moving mechs with practically no effect.

IS or Clan, Artemis or not. Makes little difference.


Can only agree with this.

Just shot 48C-ASRMS into a cicada who made the mistake of actually stopping in front of me at less than 50 meters, his armor turned slightly orange. Oo

What happened ? hitreg was pretty good for a while ...

Edited by Ironwithin, 01 March 2016 - 10:50 AM.


#8 Vlad Striker

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Posted 02 March 2016 - 11:23 AM

It's some sort of lottery, indeed.





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