Jump to content

Why Do The Clans Complain About The Is Being Op?


43 replies to this topic

#21 Harakon40K

    Rookie

  • Big Brother
  • Big Brother
  • 4 posts

Posted 25 February 2016 - 02:20 PM

View PostMister D, on 25 February 2016 - 02:16 PM, said:

Because a good majority of the vets are pay2win supporters of the game, and have gone with Clan from day-1 due to either boredom or love of the easybutton.

If Clanners are calling IS OP, its either true in some random way, or its just the usual "the game is now pretty balanced and is a challenge, and I don't like a challenge" thing happening.

The only thing I can think of is the handful of mechs with ridiculous amounts of structure, and yes they can be a pain to deal with when it is just one of them, let alone an entire wave.

Mechs like the Arctic Cheetah? That mech takes a crazy amount of firepower to put down.

#22 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 25 February 2016 - 02:21 PM

View PostBulletsponge0, on 25 February 2016 - 02:19 PM, said:

This can't be emphasized enough. People that complain clans are OP are trying to play their IS mechs like they are clan mechs, and it doesn't work. People that complain that IS is OP are trying to play their clan mechs like they are IS mechs, and it doesn't work. Each has their strengths and weaknesses, players need to learn to play the tech to its advantages and minimize its weaknesses.


Not that I seen only weakness the clans have is when they try to brawl with er lasers. Soon as you put srms and small lasers on a crow and timber they can do about anything.

On the other hand if your try to outlaser spam with IS mechs after the nerfs you're going to die.

Edited by Monkey Lover, 25 February 2016 - 02:25 PM.


#23 Bulletsponge0

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,949 posts

Posted 25 February 2016 - 02:21 PM

View PostMonkey Lover, on 25 February 2016 - 02:18 PM, said:

Ya one to the stupidest things I ever saw. They were using er laser dire Wolf's trying to prove IS is better.

meh.. you haven't seen threads where people are arguing that Clan lights are superior to IS lights.....by claiming the mist lynx is better than any IS light.

#24 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 25 February 2016 - 02:22 PM

View PostBulletsponge0, on 25 February 2016 - 02:21 PM, said:

meh.. you haven't seen threads where people are arguing that Clan lights are superior to IS lights.....by claiming the mist lynx is better than any IS light.


IS lights are op now that the cheetoo is nerfed. I will agree on this.

#25 Harakon40K

    Rookie

  • Big Brother
  • Big Brother
  • 4 posts

Posted 25 February 2016 - 02:23 PM

View PostMonkey Lover, on 25 February 2016 - 02:22 PM, said:

IS lights are op now that the cheetoo is nerfed. I will agree on this.

How was the Cheetah nerfed?

#26 Bulletsponge0

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,949 posts

Posted 25 February 2016 - 02:23 PM

View PostMonkey Lover, on 25 February 2016 - 02:21 PM, said:

Not that I seen only weakness the clans have is when they try to brawl with er lasers. Soon as you put srms and small lasers on a crow and timber they can do about anything.

On the other hand if your try to outlaser spam with IS mechs are the nerfs you're going to die.

SRM/small laser crows drop quick when you take their legs from 400m away

TImberwolves..their STs are fragile and pop off easily...especially if they have missiles in them making the ST hitboxes even bigger

#27 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 25 February 2016 - 02:24 PM

http://www.twitch.tv...sguy/v/32568574

Such disadvantage, much Clans OP, wow.

#28 Monkey Lover

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • FP Veteran - Beta 1
  • 7,918 posts
  • LocationWazan

Posted 25 February 2016 - 02:29 PM

View PostHarakon40K, on 25 February 2016 - 02:23 PM, said:

How was the Cheetah nerfed?


They're nerfed twice as I remember. Once they removed armor off the arms and some quirks. The last nerf removed the armor quirks off the legs. When they came out they're were OP I loved mine ha-ha.

View PostBulletsponge0, on 25 February 2016 - 02:23 PM, said:

SRM/small laser crows drop quick when you take their legs from 400m away

TImberwolves..their STs are fragile and pop off easily...especially if they have missiles in them making the ST hitboxes even bigger


If you're dieing at 400m you're not brawling . Timber with jj srms and small lasers is one of the best brawlers there is. I don't think any other IS heavy 1 on 1 could take it. Of course it's not going to do 3 on 1 anymore.

#29 S 0 L E N Y A

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,031 posts
  • LocationWest Side

Posted 25 February 2016 - 02:31 PM

It is just another expression of tribalism and the stupidity of humanity.

Whether one side is truly better than the other does not matter to me, wanna know why?

Because I have PLENTY of IS and Clan mechs and never any long term contracts.

The pendulum can swing whichever way Russ and the overlords may please, my butt is covered no matter what.

#30 Tyler Valentine

    Member

  • PipPipPipPipPipPipPipPip
  • Senior Corporal
  • 1,472 posts
  • LocationChandler, Arizona

Posted 25 February 2016 - 02:36 PM

View PostBulletsponge0, on 25 February 2016 - 02:23 PM, said:

SRM/small laser crows drop quick when you take their legs from 400m away

TImberwolves..their STs are fragile and pop off easily...especially if they have missiles in them making the ST hitboxes even bigger


Plus no structure quirks...

IS is better at brawling Monkey.

#31 Nauht

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 2,143 posts

Posted 25 February 2016 - 02:46 PM

You got it! Apelover and co. have found the reason why Clans are OP.

It's cos PGI really does want to screw those that play IS exclusively with the inability to buy any other mechs than IS.

And it really is a P2WIN argument despite them releasing 4 IS unseen mechs lately.. not only that but probably the most popular chassis in the BT universe. With another classic coming.

That PGI, despite having ALL the data rather than some forumwarriors skewed perspective have weekly meetings with donuts and coffee after they rub their hands with maniacal glee as to how to further nerf IS mechs.

Yep, IS got energy ranged nerfed and now ALL their mwchs are getting outgunned, outplayed cos that range nerf shrunk their brains as well.

Oh and keep these type of threads coming.

Ain't got enough

Posted Image
On my popcorn.

Edited by Nauht, 25 February 2016 - 02:51 PM.


#32 Triordinant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 3,495 posts
  • LocationThe Dark Side of the Moon

Posted 25 February 2016 - 02:53 PM

The Clan/IS balance problem has been going on for years with no end in sight. PGI could have avoided it all by sticking to their original 3015 timeline.

#33 Bulletsponge0

    Member

  • PipPipPipPipPipPipPipPipPip
  • The Vicious
  • The Vicious
  • 2,949 posts

Posted 25 February 2016 - 02:56 PM

View PostAresye, on 25 February 2016 - 02:24 PM, said:

http://www.twitch.tv...sguy/v/32568574

Such disadvantage, much Clans OP, wow.

aren't sound mods a violation of the TOS?

#34 Metus regem

    Member

  • PipPipPipPipPipPipPipPipPipPipPip
  • The Sureshot
  • The Sureshot
  • 10,282 posts
  • LocationNAIS College of Military Science OCS courses

Posted 25 February 2016 - 03:09 PM

View PostBulletsponge0, on 25 February 2016 - 02:19 PM, said:

This can't be emphasized enough. People that complain clans are OP are trying to play their IS mechs like they are clan mechs, and it doesn't work. People that complain that IS is OP are trying to play their clan mechs like they are IS mechs, and it doesn't work. Each has their strengths and weaknesses, players need to learn to play the tech to its advantages and minimize its weaknesses.



And that is what separates the bad pilots from everyone else, they cannot adapt.

#35 Koshirou

    Member

  • PipPipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 827 posts

Posted 25 February 2016 - 03:12 PM

View PostMonkey Lover, on 25 February 2016 - 02:18 PM, said:

Ya one to the stupidest things I ever saw. They were using er laser dire Wolf's trying to prove IS is better.

You've got to be kidding. Posted Image

#36 Dingo Battler

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 357 posts

Posted 25 February 2016 - 03:20 PM

I play both. Really, the main difference is that IS can sustain damage for much longer than clans, while clans can have extremely strong alphas.

If you play clans, your shots must count, because you overheat very fast, in 1-2 alphas, that take forever to dissipate. You actually have to disengage if you're near overheating.

If you play IS, the main challenge is putting constant pressure. You need to constantly fire at the enemy to suppress them and drive them back.

The good and decent mechs on both sides are very strong and comparable.

The only issue is that there are far more bad IS mechs than clan mechs. For every MLX or KFX, you have spiders, commandos, awesomes, centurions, etc. Clan mechs only tend to be bad if they have fixed hardware.

#37 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 25 February 2016 - 03:27 PM

View PostBulletsponge0, on 25 February 2016 - 02:56 PM, said:

aren't sound mods a violation of the TOS?

Nobody really knows. I actually brought that topic up when I saw the revised CoC, warning users of the mod about the change. Somebody linked the topic to Russ, asking if it meant the MW2 sound mod was banned, and he said that it wasn't. Meanwhile another dev says it is, so once again, nobody really knows.

I figure PGI would at least make an official announcement and give people time to uninstall it before they go around banning people though. Would not bode well for them as a company if they banned hundreds of players who thought it was okay based off mixed messages from the devs.

#38 Accused

    Member

  • PipPipPipPipPipPipPip
  • Elite Founder
  • Elite Founder
  • 989 posts

Posted 25 February 2016 - 03:40 PM

Could've just balanced everything with clans dropping in 10's and inner sphere's with 12's.

But nooooo...clans and IS have to drop together 12 at a time. Told him this many, many, many moons ago.

#39 Aresye

    Member

  • PipPipPipPipPipPipPipPipPip
  • Heavy Lifter
  • Heavy Lifter
  • 3,462 posts

Posted 25 February 2016 - 03:50 PM

View PostMonkey Lover, on 25 February 2016 - 02:18 PM, said:

Ya one to the stupidest things I ever saw. They were using er laser dire Wolf's trying to prove IS is better.

Brawling was attempted in at least 2 of the 6 games, and that didn't work either.

Competitive play is not in any way similar to any of the public or group queues in MWO. It's practically an entirely different game. A quad UAC-10 DWF or 2 LPL + 2 Gauss + 3 CERML DWF might be amazing in public queue, but try and take that against a good team on Tourmaline Desert in a competitive match, and you'll find out very quickly just how good CERLL + Gauss loadouts can be.

Sorry, but the fact of the matter is you don't even have the slightest clue about competitive play. What you see when you get stomped by Lords, SJR, EmP, 228, or other teams in group queue is not even remotely close to their full capability. In fact I wouldn't even say it's HALF of what they're capable of.

Don't believe me? Join a team that's participating in MRBC, and see for yourself.

#40 panzer1b

    Member

  • PipPipPipPipPipPipPip
  • 703 posts

Posted 25 February 2016 - 03:51 PM

I think the complaints are a case of players sticking to one side, and then having a bad game and claiming the other side is more powerful because they do not understand how it works.

I personally consider clan mechs to be superior in ever way, but that is because they cater to my prefered playstyle and not because they are actually better then IS overall. Clan mechs are better at mid-long range, since they get the cERML, which works very well at 500m, a distance where the IS ML is crap, and the cLPL is also great (although i prefer 1 cERLL+2 heat sinks over 1 cLPL most of the time).

In terms of what ive seen sofar, the major upsides of each faction are as follows:

IS:
Ballistics (all your alpha into 1 component is better then even the UAC's doubleshot feature imo)
LRMs (aside from looking like ugly yellow blob launchers they are better in every way to clans since you dont really want to use lrms at pointy blank anyway)
Survivability (alot of structure/armor quirks and anything but lights and mediums dont really use XL minus a few very specialized builds)
Cooler energy (better heta efficiency for lasers provided you are within range of em)
Shorter beam duration (major benefit against fast mechs like lights or when trying to take out 1 component)
No locked equipment (i can ditch JJs since i dont like them much on anything that isnt a light, no forced anything
Decent lights (plenty of light mech options from snipy ones to brawlers, and all of them are quite mobile unlike clan's only decent light the arctic cheetah)

Clan:
More firepower (XL engines and generally lower weapon mass makes the firepower superior on most builds)
Faster (XLs on everything and with a few exceptions aside, no clan mechs are terrible in teh mobility department minus lights)
Longer range (lasers especially ERML are better at mid-long range vs IS)
Customizable hardpoints (dont like energy, dont bring energy, dont like missiles, dont bring missiles, ect)
ERSL (ok, this is the ONLY weapon as of now that id consider OP in every category on a mech that can actually get within 200m of the enemy, super heat efficient, great firepower, non-existent mass, and you can boat em in numbers as high as 12 giving you ~60 alpha every few seconds)

Given that i enjoy mid-long range, value mobility, and tend to use alot of energy weapons with say an auxillary ballistic or LRM strapped on if i can afford the tonnage, clan tech is just more suited to my tastes. That said, i have and still do play plenty of IS, so it isnt like i'm biased one way or the other, just that IS tends to go against the 2 major things, range and mobility, and im not quite willing to ruin my survivability on heavier mechs by using IS XL engines, which severely cuts my mobility given that im not gonna give up firepower entirely either way.

There may be a few mechs that are too powerful in certain configurations, but all in all, clan is better at certain things, and is is better at other things. ERSL aside (its OP), there is nothing about clan that is better across the board or vice versa.

The only category that clan utterly beats IS at and is overpowered in is aesthetics. I mean who here can honestly say a stream of blue shiny cLRMs doesnt make the ugly IS yellow blob launchers look terrible? That and i like the way their mech's look with less puke green all over, but some actual shiny bare metal too. Ofc the above is quite subjective, but i still think IS looks worse then clan.

Edited by panzer1b, 25 February 2016 - 03:54 PM.






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users