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Town Hall Meeting On Twitch.tv With Russ Bullock Youtube Archive.


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#121 Alan Hicks

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Posted 27 February 2016 - 08:44 AM

Another Town Hall that goes fun, though I have no patience to listen to it for all the four hours + it went.

Listened to some, then went back for a couple or more CW matches, then back again until the end of it. They could put a small video, quickie or summary of all important topics each time. That way more people would be well informed of upcoming changes of the game.

Edited by Alan Hicks, 03 March 2016 - 01:47 PM.


#122 Wildstreak

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Posted 27 February 2016 - 08:58 AM

View PostRampage, on 27 February 2016 - 04:46 AM, said:

[/size]
You won't get yelled at for actually trying to capture the bases or objectives. Imagine that!

Can't given how many complain when you don't play Skirmish in modes not titled Skirmish. Add in the vote system, watch how many Skirmish fans rage about playing non-Skirmish modes, the same ones who told people complaining about playing Skirmish to, "Sack up," and other dumb ****.

View PostKay Wolf, on 27 February 2016 - 08:30 AM, said:

Regardless, my climb toward Tier 3 runs unabated, and I will find better team mates as I go, I hope; I think six weeks and I'll be ready to touch Tier 3, at my current state of play, and then I can leave behind those who wish to remain stubborn and incapable.

Having played this Tier, sorry to tell you it gets more challenging in a way you don't realize.
Some matches you will be playing with Tier 2, maybe Tier 1.
Some matches you will still be playing with Tier 4, may be Tier 5.
You never know when it will change from one to the other.
Can drive you bat**** crazy. Posted Image

#123 Alan Hicks

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Posted 27 February 2016 - 08:58 AM

View PostRamrod AI, on 26 February 2016 - 10:18 PM, said:



You have GOT to be joking about the cheating percentage. Absolutely incredibly joking. I cannot over emphasize how ludicrous and naive that assumption is. I have seen cheating quite a bit over the past year or two. There is a very large number of them. I see this in every game. The people in charge underestimate the cheating then before you know it the game is overrun. Then it makes banning people difficult because they know how to hide it. Every game I play people keep saying there aren't many cheaters. 2 years later 50% of the community cheats. Naive attitudes destroy games. And it looks like MWO will be another one. 1%? More like 5%. And many competitive players/groups. And now they won't be banned permanently? PGI just lost my money for good. It's obvious they reward and tolerate cheating now.


Well then, if half of the MWO population is cheating then I feel like the other half, complete but satisfied virgins. I think no matter how big or small in numbers cheaters may be here, they should be banned or severely restricted when discovered. This is a complex simulator and good knowledge, skill and practice don't come easy.

Cheaters at every game are the disease any entertaining community.

#124 Zolaz

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Posted 27 February 2016 - 09:28 AM

Russ Bullock and PGI ... so low energy.

#125 Jon Gotham

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Posted 27 February 2016 - 12:29 PM

Nothing about community building, or any tools that will allow us to build a better community within the client......while we get another game mode in quickplay that will require teamwork in the mode that has the least teamwork inclined players.....??
Keep beating that shallow quickplay horse guys....

#126 Wildstreak

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Posted 27 February 2016 - 01:41 PM

From the Town Hall compilation:

Quote

  • Unlock Endo for Summoner?

Really, let this go. Summoner and other Mechs need something else, unlocking Endo and other stuff is pretty much dead.

Quote

  • Still have not figured out or are comfortable with the notion of releasing a hero omnimech.

What holds it back?

Quote

  • With the upcoming CW3 changes, any thoughts on taking down the barrier between quick play and faction play?

Why are some people trying to push everyone into CW?

Edited by Wildstreak, 27 February 2016 - 01:42 PM.


#127 Ulris Ventis

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Posted 27 February 2016 - 04:52 PM

I can't possibly listen to a lengthy Town Hall (it goes live when I'm in deep sleep), but I've read a compilation on Reddit and, well that brings some hope. It's almost entirely good news.
Engine update/switch is an interesting idea, there are many benefits here to leave behind an outdated engine.
Finally a change of Assault mode.
PSR changes..
A good day.

View PostWildstreak, on 27 February 2016 - 01:41 PM, said:

Why are some people trying to push everyone into CW?

Just my thought, but it can be more fun and meaningful than the basic TDM/Capture Quick play everyone goes all day long.
IF it gets rewamped completely. Right now, I agree it doesn't make any sense.

#128 Rushmoar

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Posted 27 February 2016 - 05:07 PM

View PostWildstreak, on 27 February 2016 - 01:41 PM, said:

From the Town Hall compilation:
<p class="blockquote">
  • Unlock Endo for Summoner?
Really, let this go. Summoner and other Mechs need something else, unlocking Endo and other stuff is pretty much dead.


Total agree. Let thus go. If anything was ever done to the Summoner, I would want that heat sinks in the engine have the option to be removed. Nothing else. Just learn to play with what we have Not all mechs need 40 point alphas to be good. Won't disagree is does help though.


View PostWildstreak, on 27 February 2016 - 01:41 PM, said:

Why are some people trying to push everyone into CW?


End content and player money sink with all those modules. That's why PGI made it so one could drop all trial mechs and play CW straight out of basic training.

#129 Odanan

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Posted 27 February 2016 - 06:46 PM

Great Town Hall!

I really like your opinions, Russ. Keep doing what you are doing and I will be here for the next 10 years.

PS: here are the recordings: PART1, PART2.

#130 Master Maniac

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Posted 27 February 2016 - 08:21 PM

"If you're playing Skirmish, then play Skirmish. If you're playing Conquest, then play the game type." - says Russ.

Sure thing, bro. Where's the Skirmish-only button, because that's what I'm going to play.

I'm not interested in Capwarrior, and I'm surely not interested in your childish king-of-the-hill, sit-on-an-arbitrary-point-and-get-LRMed-to-death nonsense either. If you're going to force me into "playing" to those "objectives" *snicker* then you're forcing me to play Skirmish only or not at all.

You specifically call out how you want to have "legged" assaults struggle for the last 4 minutes of the game hopelessly plodding towards the cap points, even though they've outsmarted and outplayed the enemy team BY KILLING THEM ALL, as if that's some sort of positive outcome. Is there any more proof needed that this has become a Lights' game? Go 80kph or go home? Because that's all I'm seeing.

Playing anything that's not a light, medium, or high-speed heavy is an exercise in frustration *as is* due to the extreme power of front-loaded Lights and the relative speed of other units and general compared to map sizes. Making it any more so by arbitrarily enforcing this nonsense just goes to show that high-speed laser/SRM vomit is the way the devs expect you to play the game, period. If you're not playing their way, then shape up and get to it, because they'll bend the rules in favor of their design. They want their toys to play the way they want them to, full stop. And if you're an Assault, and you're not slow-engined and boating LRMs, you're also doing it wrong, clearly.

Assaults are next to unplayable currently, and they want to make playing them even more of a slog. Unbelievable.

Moving away from *that,* we have the fact that Russ and company is dead-set on making the crux of the game be based around sitting in a spot until a counter ticks down for an arbitrary victory. This is wretched game design, and I can't understand where this comes from beyond making Lights even more of a fulcrum than they are now. Know what's fun? Shooting and blowing up 'Mechs. Do you know what's not fun? SITTING STILL. That's "fun" only if you're a troll that likes ending a match without fighting. Most people really, *really* dislike this, and it's not rocket science to understand why.

How utterly disconnected can the devs possibly be?

Edited by Master Maniac, 27 February 2016 - 08:28 PM.


#131 Windscape

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Posted 27 February 2016 - 09:48 PM

1 word

D.O.M.I.N.A.T.I.O.N

#132 Threat Doc

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Posted 27 February 2016 - 10:40 PM

View PostJon Gotham, on 27 February 2016 - 12:29 PM, said:

Nothing about community building, or any tools that will allow us to build a better community within the client......while we get another game mode in quickplay that will require teamwork in the mode that has the least teamwork inclined players.....??
Community is the one thing Russ has been vocal about never building. Had PGI paid attention to two decades worth of league development, they would know that community is THE most important thing to keeping a game of any type running.

View PostWildstreak, on 27 February 2016 - 01:41 PM, said:

Why are some people trying to push everyone into CW?
1. The balance can be returned, like it was prior to the launch of CW, and

2. the importance of the Inner Sphere map can be put to more complete use. Perhaps, if EVERYONE were in CW, PGI would have a larger desire to do more with it.

#133 Asmosis

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Posted 27 February 2016 - 11:31 PM

You know what a cool way to show the exponential heat on flamers would be? forget the hud.

Make the flame itself become bigger/brighter etc, when its cranking up 10heat/sec it should be blazing white hot.

#134 NocturnalBeast

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Posted 27 February 2016 - 11:37 PM

View PostTarogato, on 25 February 2016 - 08:46 PM, said:

Homeless Bill was right, of course.

...





Posted Image


I bet he went AFK in the bathroom during the whole battle.

View PostAnakha, on 25 February 2016 - 07:05 PM, said:

Can you please comment on if there will be more quirk changes to underperforming clan mechs such as the Summoner? Why won't you unlock Endo Steel Structure for underperforms? How can you balance mechs when a small handful don't have such an important component to mech building and have 5 locked jump jets.


If you were a real clan warrior you would not ask for crutches and just learn to do well with the Summoner as-is.

#135 Rogue Jedi

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Posted 28 February 2016 - 03:24 AM

View PostMaster Maniac, on 27 February 2016 - 08:21 PM, said:

"If you're playing Skirmish, then play Skirmish. If you're playing Conquest, then play the game type." - says Russ.

Sure thing, bro. Where's the Skirmish-only button, because that's what I'm going to play.

I'm not interested in Capwarrior, and I'm surely not interested in your childish king-of-the-hill, sit-on-an-arbitrary-point-and-get-LRMed-to-death nonsense either. If you're going to force me into "playing" to those "objectives" *snicker* then you're forcing me to play Skirmish only or not at all.

You specifically call out how you want to have "legged" assaults struggle for the last 4 minutes of the game hopelessly plodding towards the cap points, even though they've outsmarted and outplayed the enemy team BY KILLING THEM ALL, as if that's some sort of positive outcome. Is there any more proof needed that this has become a Lights' game? Go 80kph or go home? Because that's all I'm seeing.

Playing anything that's not a light, medium, or high-speed heavy is an exercise in frustration *as is* due to the extreme power of front-loaded Lights and the relative speed of other units and general compared to map sizes. Making it any more so by arbitrarily enforcing this nonsense just goes to show that high-speed laser/SRM vomit is the way the devs expect you to play the game, period. If you're not playing their way, then shape up and get to it, because they'll bend the rules in favor of their design. They want their toys to play the way they want them to, full stop. And if you're an Assault, and you're not slow-engined and boating LRMs, you're also doing it wrong, clearly.

Assaults are next to unplayable currently, and they want to make playing them even more of a slog. Unbelievable.

Moving away from *that,* we have the fact that Russ and company is dead-set on making the crux of the game be based around sitting in a spot until a counter ticks down for an arbitrary victory. This is wretched game design, and I can't understand where this comes from beyond making Lights even more of a fulcrum than they are now. Know what's fun? Shooting and blowing up 'Mechs. Do you know what's not fun? SITTING STILL. That's "fun" only if you're a troll that likes ending a match without fighting. Most people really, *really* dislike this, and it's not rocket science to understand why.

How utterly disconnected can the devs possibly be?


if Light Mechs are so important then why are they always the least played weight class?
perhaps it is that game rewards are heavily dependent on damage which Lights have the hardest time getting, or perhaps it is due to the fact that they can go down in one hit from heavies and assaults if they can line up a good shot on you.

I and many others (I have no idea what percentage of the player base) like the tactical aspect of having an objective other than killing all the enemy, I find Skirmish the least interesting of the modes, if you do not fine but I seem to get skirmish 2 games out of 3 regardless of what I vote for, I would be happy if I got conquest or assault half the time but I do not.

I would love for the lightly armed Light Mechs like the Commando, Spider and Myst Lynx to have a good role in all the game modes and have that role rewarded fairly but because Light Mech tasks, like getting half the enemy to turn around right before your team pushes on them, or drawing a few enemy away from the main force are hard to measure I doubt Light Mechs will ever get fair rewards.

the easiest way to reward fairly based on the current reward model would be to reward based on Mech role, if a slow assault gets scouting or spotting bonuses it gets a much bigger payout for that than a fast Mech, however if a Spider 5V (the most lightly armed Mech in the game) gets damage it gets 3-5 times as much reward for each point of damage that a Mech designed for high damage does.

#136 Koshirou

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Posted 28 February 2016 - 03:54 AM

View PostSereglach, on 27 February 2016 - 08:26 AM, said:

EDIT 2: I'm also particularly curious about the rest of the Classics, now. With the Phoenix Hawk slated to come out as an individual mech, that's basically wrecked the prospect of a complete "Classics" package (well, as we know packages with one of each weight class). The Phoenix Hawk was the only medium mech available to fit the role. So, if the rest of the classics are going to be coming out in packages, apparently there'll be some non-classics fit in with them. I wonder what they'd use.

Well, which "classics" are left, anyway?
From the original ones: Crusader and Stinger/Wasp.
From the "extended" repertoire: Longbow, Marauder II, Chameleon, Scorpion, Goliath. Plus several IIC variants. Anything else?
Semi-unseen: Ostroc, Ostsol, Ostscout. (But do we really want these ugly machines?)

#137 Odanan

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Posted 28 February 2016 - 05:25 AM

View PostKoshirou, on 28 February 2016 - 03:54 AM, said:

Well, which "classics" are left, anyway?
From the original ones: Crusader and Stinger/Wasp.
From the "extended" repertoire: Longbow, Marauder II, Chameleon, Scorpion, Goliath. Plus several IIC variants. Anything else?
Semi-unseen: Ostroc, Ostsol, Ostscout. (But do we really want these ugly machines?)

And we want them all!


PS: OK, I could live without the quads (too much trouble to add them in this game, anyway).
PPS: Ostroc would be enought OST (Ostsol and Ostscout would be boring in this game). And don't you know? The uglier the mech in the original art, the better they look in MWO.

#138 Odanan

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Posted 28 February 2016 - 05:31 AM

View PostRogue Jedi, on 28 February 2016 - 03:24 AM, said:

if Light Mechs are so important then why are they always the least played weight class?
perhaps it is that game rewards are heavily dependent on damage which Lights have the hardest time getting, or perhaps it is due to the fact that they can go down in one hit from heavies and assaults if they can line up a good shot on you.

Light mechs, when well played, are the most durable class. If you let an assault mech to do a good shot on you, you deserve to die.

View PostRogue Jedi, on 28 February 2016 - 03:24 AM, said:

I and many others (I have no idea what percentage of the player base) like the tactical aspect of having an objective other than killing all the enemy, I find Skirmish the least interesting of the modes, if you do not fine but I seem to get skirmish 2 games out of 3 regardless of what I vote for, I would be happy if I got conquest or assault half the time but I do not.

I would love for the lightly armed Light Mechs like the Commando, Spider and Myst Lynx to have a good role in all the game modes and have that role rewarded fairly but because Light Mech tasks, like getting half the enemy to turn around right before your team pushes on them, or drawing a few enemy away from the main force are hard to measure I doubt Light Mechs will ever get fair rewards.

Agreed. Rewards for scouting, spotting and capturing should be greater.

View PostRogue Jedi, on 28 February 2016 - 03:24 AM, said:

the easiest way to reward fairly based on the current reward model would be to reward based on Mech role, if a slow assault gets scouting or spotting bonuses it gets a much bigger payout for that than a fast Mech, however if a Spider 5V (the most lightly armed Mech in the game) gets damage it gets 3-5 times as much reward for each point of damage that a Mech designed for high damage does.

That's... too complex and convoluted to implement. If you get proper rewards for doing a light mech's job, you wouldn't need any multiplier for the damage.

Edited by Odanan, 28 February 2016 - 05:31 AM.


#139 Wildstreak

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Posted 28 February 2016 - 07:06 AM

View PostMaster Maniac, on 27 February 2016 - 08:21 PM, said:

"If you're playing Skirmish, then play Skirmish. If you're playing Conquest, then play the game type." - says Russ.

Sure thing, bro. Where's the Skirmish-only button, because that's what I'm going to play.

I'm not interested in Capwarrior, and I'm surely not interested in your childish king-of-the-hill, sit-on-an-arbitrary-point-and-get-LRMed-to-death nonsense either. If you're going to force me into "playing" to those "objectives" *snicker* then you're forcing me to play Skirmish only or not at all.

You specifically call out how you want to have "legged" assaults struggle for the last 4 minutes of the game hopelessly plodding towards the cap points, even though they've outsmarted and outplayed the enemy team BY KILLING THEM ALL, as if that's some sort of positive outcome. Is there any more proof needed that this has become a Lights' game? Go 80kph or go home? Because that's all I'm seeing.

Playing anything that's not a light, medium, or high-speed heavy is an exercise in frustration *as is* due to the extreme power of front-loaded Lights and the relative speed of other units and general compared to map sizes. Making it any more so by arbitrarily enforcing this nonsense just goes to show that high-speed laser/SRM vomit is the way the devs expect you to play the game, period. If you're not playing their way, then shape up and get to it, because they'll bend the rules in favor of their design. They want their toys to play the way they want them to, full stop. And if you're an Assault, and you're not slow-engined and boating LRMs, you're also doing it wrong, clearly.

Assaults are next to unplayable currently, and they want to make playing them even more of a slog. Unbelievable.

Moving away from *that,* we have the fact that Russ and company is dead-set on making the crux of the game be based around sitting in a spot until a counter ticks down for an arbitrary victory. This is wretched game design, and I can't understand where this comes from beyond making Lights even more of a fulcrum than they are now. Know what's fun? Shooting and blowing up 'Mechs. Do you know what's not fun? SITTING STILL. That's "fun" only if you're a troll that likes ending a match without fighting. Most people really, *really* dislike this, and it's not rocket science to understand why.

How utterly disconnected can the devs possibly be?

While Assaults do have problems, they are used more often in Quick Play than Lights are. This shows your fear of Lights is unfounded.

I do not believe all Assaults are being forced to boat LRMs and move at slow speed.

Yeah, we get it, you want to play Skirmish only but this game has to give something to everyone and there is a very good number of people who are tired of 5 modes of Skirmish.

#140 Sereglach

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Posted 28 February 2016 - 08:03 AM

View PostKoshirou, on 28 February 2016 - 03:54 AM, said:

Well, which &quot;classics&quot; are left, anyway?
From the original ones: Crusader and Stinger/Wasp.
From the &quot;extended&quot; repertoire: Longbow, Marauder II, Chameleon, Scorpion, Goliath. Plus several IIC variants. Anything else?
Semi-unseen: Ostroc, Ostsol, Ostscout. (But do we really want these ugly machines?)


Honestly, I fully expected a package of one of the lights (you forgot the Valkyrie), Phoenix Hawk, Crusader, and Longbow, with the other two lights as a reinforcement package. That's now out of the question. So, we'll have to see what happens. Maybe the individual mech sales are doing well enough that they just plan on going back to those for a while, if not as a constant thing. Only time will tell. Otherwise, I can certainly live without the "Ost" series, and quads are out of the question.

-----------------------------------------------------------------------------------------------

Regardless, it's a point of curiosity for me, but not a major point. I could care less until the flamer is in a situation that I'd actually consider it fixed . . . and the crap we got for February was far from a fix, as the panicked exploit closing clearly showed (and now the piles of convoluted systems that they're going to try to represent on a HUD . . . the simple fix is there, it's just whether PGI will take it by the time it's said and done). Until then I'm not spending any money. Everyone has their hitch, and that's mine. It's a pity, too, because I'd love to buy a Rifleman and Phoenix Hawk collection, but principles are principles.





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