Town Hall Meeting On Twitch.tv With Russ Bullock Youtube Archive.
#41
Posted 25 February 2016 - 08:46 PM
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#42
Posted 25 February 2016 - 11:36 PM
after the townhall
Edited by 627, 25 February 2016 - 11:36 PM.
#43
Posted 25 February 2016 - 11:42 PM
- Larger maps where mech roles, scouting, tactics and things like that is more important than fireing the first round after 15 sek?
- Un nerfing mechs and open for several drops per match based on tonnage and mech efficiensy points, rather than numbers?
- Blend Assault with Conquest, and have landing zones spread out on the map that can be captured.
Make this like the slogan. A thinking persons shooter.
Better explained here.
http://mwomercs.com/...-down-the-road/
#44
Posted 25 February 2016 - 11:55 PM
#45
Posted 25 February 2016 - 11:56 PM
I'll keep it simple.
When? will we see that mechs are affected by collisions again?
When will the advanced zoom module be fixed?
LRM spamming is a bit too effective right now, any nerf coming?
Arctic cheetah is OP, any nerf coming?
#46
Posted 26 February 2016 - 12:14 AM
Agent1190, on 25 February 2016 - 06:35 PM, said:
I believe there was some chatter that the doors can be shot off, which would be pretty cool in itself.
I'd ask a team mate to just do that for me at the start of every game so the enemy doesn't get an even bigger opportunity to see me breach a ridge.
Edited by MoonUnitBeta, 26 February 2016 - 12:14 AM.
#47
Posted 26 February 2016 - 12:32 AM
#48
Posted 26 February 2016 - 12:40 AM
CW 3: Will there be a reset? Give us smth to get excited
#49
Posted 26 February 2016 - 01:03 AM
Flitzomat, on 26 February 2016 - 12:40 AM, said:
You should check the MW:O - Twitter Newsfeed from time to time.
JagdFlanker, on 22 February 2016 - 05:22 PM, said:
#50
Posted 26 February 2016 - 01:39 AM
Will we see again the flamer making flames ? (i miss u blinding effect)
will the mantis green beaome glowing in the night ?
ty 4 answers
#51
Posted 26 February 2016 - 01:58 AM
Fobhopper, on 25 February 2016 - 03:19 PM, said:
Its based on how well your team plays on the whole, as if your team wins, its impossible to not gain on the bar, as long as you take part half way good you'll progress.
It is as people have said before virtually an XP bar, based for the most part on how much you play, not how good you are.
#53
Posted 26 February 2016 - 02:05 AM
Progress and a possible date on much needed CW improvements, so its worth playing again.
Decals, and hoping they don't suck.
Nothing mentioned about lurm nerfs , if you take the proper precautions, (AMS not stationary on open ground) they seem about in the right place, though its still more effective to take the smaller lrm launchers in multiples, than the larger and that needs to change.
#54
Posted 26 February 2016 - 02:13 AM
#55
Posted 26 February 2016 - 03:05 AM
#57
Posted 26 February 2016 - 03:35 AM
Go on Russ, my non-existing hope is all on you .
#58
Posted 26 February 2016 - 04:13 AM
Rad Hanzo, on 26 February 2016 - 03:35 AM, said:
Go on Russ, my non-existing hope is all on you .
^^ This. THIS. T.H.I.S.
Make Skirmish go away (to Solaris Mode maybe) and expand on the teamplay factor by actually enabling and rewarding (!) Teamplay. 1st step: Make sensor range greater than weapon range (maybe not detailed target info, but only being able to lock a target at, say, 2 km, with getting closer revealing more info like mech-type at 1.5 km, Loadout at 1 km and Damage at 750m for example). Everything else will come after that. Because only then you can do real scouting.
New maps need to be in scale for that too. Not bottlenecks with annoying trees all over the place.
Put some effort into Faction Play. As long as player count is low and it's in beta, here's a really simple proposal:
Have only units (that can field a 12-man maybe) assigned to one particular faction and lone wolves to a faction group (i.e. clan or IS). Also, have only those units being able to choose a planet and assign lone wolves as needed to fill ranks.
#59
Posted 26 February 2016 - 04:19 AM
When is the next step in the Alpine spawn change?
Barantor, on 25 February 2016 - 02:48 PM, said:
Don't care, not showing up for this Town Hall after what happened at the last one.
Cranky Puppy, on 25 February 2016 - 05:16 PM, said:
BASE CAPPING COWARDS
WE NEED BASE DEFENSES BACK...TO MANY PEOPLE WANT TO JUST SIT AND CAPTURE BASE AND NOT FIGHT.
THIS GAME IS CALLED MECHWARRIOR ONLINE----EMPHASIS ON WARRIOR---NOT BASE CAPPER COWARDS!!!
Fight and DIE with GUNS BLAZING!!!
You make more money by creating damage and less money just running to a opponents base to get the win.
We don't need time on that, new Assault mode being worked on mentioned last time. Besides, not all base cappers are cowards, some are people playing the mode or not interested in fighting on the map chosen by the horrible vote system.
Grimbanealtaccount, on 26 February 2016 - 01:10 AM, said:
Needed to stop things like the typical Frozen City Skirmish, "Rush C4/B4 to **** the A4 Assault spawns!"
Edited by Wildstreak, 26 February 2016 - 04:54 AM.
#60
Posted 26 February 2016 - 04:30 AM
Cathy, on 26 February 2016 - 01:58 AM, said:
It is as people have said before virtually an XP bar, based for the most part on how much you play, not how good you are.
Caveat: I've had many matches...great matches, where when scouting I drop a uav and/or narc. Get a 2500xp or better, but becasue I only did 86 damage (or some other absurdly low number) I get the dreaded = bar even on a win. Damage is what matters to the PSR, even on a win. Scouting...even those aspects of scouting that are recognized by the game as warranting an XP or CB bonus...does not.
I would like to see scouting be given SOME PSR value.
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