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Town Hall Meeting On Twitch.tv With Russ Bullock Youtube Archive.


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#41 Tarogato

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Posted 25 February 2016 - 08:46 PM

Homeless Bill was right, of course.

...





Posted Image

#42 627

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Posted 25 February 2016 - 11:36 PM

before the townhall
Posted Image

after the townhall
Posted Image

Edited by 627, 25 February 2016 - 11:36 PM.


#43 Serpentbane

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Posted 25 February 2016 - 11:42 PM

This game have become more an arena shooter that a Mech SIM, and I feel like the focus are going even further down that road. Are there any tought on going the other way.

- Larger maps where mech roles, scouting, tactics and things like that is more important than fireing the first round after 15 sek?
- Un nerfing mechs and open for several drops per match based on tonnage and mech efficiensy points, rather than numbers?
- Blend Assault with Conquest, and have landing zones spread out on the map that can be captured.

Make this like the slogan. A thinking persons shooter.

Better explained here.
http://mwomercs.com/...-down-the-road/

#44 Big Tin Man

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Posted 25 February 2016 - 11:55 PM

Wow, short notice. All I really want to hear is that they've been working on CW with #maximumeffort

#45 anfadern

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Posted 25 February 2016 - 11:56 PM

Ok,
I'll keep it simple.
When? will we see that mechs are affected by collisions again?
When will the advanced zoom module be fixed?
LRM spamming is a bit too effective right now, any nerf coming?
Arctic cheetah is OP, any nerf coming?

#46 MoonUnitBeta

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Posted 26 February 2016 - 12:14 AM

View PostAgent1190, on 25 February 2016 - 06:35 PM, said:


I believe there was some chatter that the doors can be shot off, which would be pretty cool in itself.

I'd ask a team mate to just do that for me at the start of every game so the enemy doesn't get an even bigger opportunity to see me breach a ridge.

Edited by MoonUnitBeta, 26 February 2016 - 12:14 AM.


#47 Asmosis

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Posted 26 February 2016 - 12:32 AM

anything interesting? generally don't like watching an hour long stream of something I could read in 2 minutes.

#48 Flitzomat

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Posted 26 February 2016 - 12:40 AM

Any chance you indicate the lance drop location on the minimap in the game load screan? Would make it so much easier in Pug games to get some sort of agreement going what to do wen game starts.

CW 3: Will there be a reset? Give us smth to get excited Posted Image

#49 Aeon Veritas

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Posted 26 February 2016 - 01:03 AM

View PostFlitzomat, on 26 February 2016 - 12:40 AM, said:

Any chance you indicate the lance drop location on the minimap in the game load screan? Would make it so much easier in Pug games to get some sort of agreement going what to do wen game starts.

You should check the MW:O - Twitter Newsfeed from time to time.

View PostJagdFlanker, on 22 February 2016 - 05:22 PM, said:

Posted Image


#50 ulrin

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Posted 26 February 2016 - 01:39 AM

hi all
Will we see again the flamer making flames ? (i miss u blinding effect)
will the mantis green beaome glowing in the night ?
ty 4 answers

#51 C E Dwyer

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Posted 26 February 2016 - 01:58 AM

View PostFobhopper, on 25 February 2016 - 03:19 PM, said:

The PSR is based on how well you PLAY (particularly if you are a team player). I have played the game for 3 years, but that didnt fast track me to tier 1, I am solidly in tier 3 (not from a lack of skill, but because I dont want to be forced to play only meta mechs to stay in tier 2). It doesnt matter how long you have played the game, what matters is if you try to play as a team instead of trying to play as John Rambo. If you want to get up in PSR, play meta mechs, use laser tags/narc/uav. PSR is all about how well you help your team, not how you pad your solo kill stats.

Its based on how well your team plays on the whole, as if your team wins, its impossible to not gain on the bar, as long as you take part half way good you'll progress.

It is as people have said before virtually an XP bar, based for the most part on how much you play, not how good you are.

#52 P

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Posted 26 February 2016 - 02:03 AM

archer is rabbit

View PostNavid A1, on 25 February 2016 - 08:23 PM, said:

I have a suggestion:

Introduce online save slots people can buy with MCs.

NOOOOOOOOOOOOO it should be a free features

#53 C E Dwyer

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Posted 26 February 2016 - 02:05 AM

I am hoping for news on an unseen pack or the Crusader, Phoenix Hawk.

Progress and a possible date on much needed CW improvements, so its worth playing again.

Decals, and hoping they don't suck.

Nothing mentioned about lurm nerfs , if you take the proper precautions, (AMS not stationary on open ground) they seem about in the right place, though its still more effective to take the smaller lrm launchers in multiples, than the larger and that needs to change.

#54 El Bandito

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Posted 26 February 2016 - 02:13 AM

Someone ask Russ about AC2 cooldown modules. Should be peace of cake to implement, and is very much needed.

#55 Zolaz

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Posted 26 February 2016 - 03:05 AM

Town Hall ... there must be another mech pack for sale. Some more items off a napkin that we may or may not ever see. You know like CW is a priority, yet there hasnt been anything done for it in 2016. Mech rescale that started a year ago ... again nothing patched in. Info tech, pilot skill trees, blah blah blah. You just have to take whatever Russ is peddling with a bag of salt.

#56 xSONOHx

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Posted 26 February 2016 - 03:27 AM

View PostInnerSphereNews, on 25 February 2016 - 02:30 PM, said:

Posted Image





Hot.

#57 B0oN

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Posted 26 February 2016 - 03:35 AM

I´m desperately hoping for some news in regards of meaningful gamemodes in either quickplay AND CW, the meaningless grindfest bored the everliving fun out of me .
Go on Russ, my non-existing hope is all on you .

#58 PFC Carsten

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Posted 26 February 2016 - 04:13 AM

View PostRad Hanzo, on 26 February 2016 - 03:35 AM, said:

I´m desperately hoping for some news in regards of meaningful gamemodes in either quickplay AND CW, the meaningless grindfest bored the everliving fun out of me .
Go on Russ, my non-existing hope is all on you .

^^ This. THIS. T.H.I.S.

Make Skirmish go away (to Solaris Mode maybe) and expand on the teamplay factor by actually enabling and rewarding (!) Teamplay. 1st step: Make sensor range greater than weapon range (maybe not detailed target info, but only being able to lock a target at, say, 2 km, with getting closer revealing more info like mech-type at 1.5 km, Loadout at 1 km and Damage at 750m for example). Everything else will come after that. Because only then you can do real scouting.

New maps need to be in scale for that too. Not bottlenecks with annoying trees all over the place.

Put some effort into Faction Play. As long as player count is low and it's in beta, here's a really simple proposal:
Have only units (that can field a 12-man maybe) assigned to one particular faction and lone wolves to a faction group (i.e. clan or IS). Also, have only those units being able to choose a planet and assign lone wolves as needed to fill ranks.

#59 Wildstreak

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Posted 26 February 2016 - 04:19 AM

When are new Trials just designed coming out?
When is the next step in the Alpine spawn change?

View PostBarantor, on 25 February 2016 - 02:48 PM, said:

No idea how long the Harebrained Schemes "battle of the beards" will be but it starts at 2pm PST so hopefully it doesn't overlap with the town hall.

Don't care, not showing up for this Town Hall after what happened at the last one.

View PostCranky Puppy, on 25 February 2016 - 05:16 PM, said:

Hey, it is a good thing we can talk about

BASE CAPPING COWARDS

WE NEED BASE DEFENSES BACK...TO MANY PEOPLE WANT TO JUST SIT AND CAPTURE BASE AND NOT FIGHT.
THIS GAME IS CALLED MECHWARRIOR ONLINE----EMPHASIS ON WARRIOR---NOT BASE CAPPER COWARDS!!!

Fight and DIE with GUNS BLAZING!!!

You make more money by creating damage and less money just running to a opponents base to get the win.

We don't need time on that, new Assault mode being worked on mentioned last time. Besides, not all base cappers are cowards, some are people playing the mode or not interested in fighting on the map chosen by the horrible vote system.

View PostGrimbanealtaccount, on 26 February 2016 - 01:10 AM, said:

oh lawdy... wonder what that all entails? more player control over spawns sounds dangerous but welcome i guess

Needed to stop things like the typical Frozen City Skirmish, "Rush C4/B4 to **** the A4 Assault spawns!"

Edited by Wildstreak, 26 February 2016 - 04:54 AM.


#60 Bud Crue

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Posted 26 February 2016 - 04:30 AM

View PostCathy, on 26 February 2016 - 01:58 AM, said:

Its based on how well your team plays on the whole, as if your team wins, its impossible to not gain on the bar, as long as you take part half way good you'll progress.

It is as people have said before virtually an XP bar, based for the most part on how much you play, not how good you are.


Caveat: I've had many matches...great matches, where when scouting I drop a uav and/or narc. Get a 2500xp or better, but becasue I only did 86 damage (or some other absurdly low number) I get the dreaded = bar even on a win. Damage is what matters to the PSR, even on a win. Scouting...even those aspects of scouting that are recognized by the game as warranting an XP or CB bonus...does not.

I would like to see scouting be given SOME PSR value.





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