Alwrath, on 26 February 2016 - 12:16 PM, said:
Terra Therma is a great map. Its the players who run to the center every game like lemmings are the problem. Spawn point change would help a little, but player stupidity will win out in the end.
The players aren't actually the problem. The map design is the problem, as it allows (and basically) encourages the player behaviour. Fix the map design, and the players would not be a problem anymore.
So what are the problems? In MWO maps there are several grievous offenders:
- dominating central points that drastically increase odds of winning (such as Terra Therma caldera, Alpine hill, Viridian Bog boobs)
- dominating features that encourage nascar (Caustic caldera, Viridian Bog boobs, Frozen City dropship, River City citadel, HPG Manifold, Canyon Network center plateau, Mining Collective center plateau)
- lack of options/alternatives (Crimson Strait, Viridian Bog, Caustic, Alpine, Forest Colony)
- forcing players to walk a long distance from spawn without giving them new places to go (Forest Colony, River City, Terra Therma)
With Terra Therma, the caldera has to be changed somehow. IMO it should be made twice as hot, and more difficult to traverse (maybe add clutter, or break up more of the ramps), so that it isn't a default "go-to" place, but more of a option to traverse in the course a flanking route. Though, often I think it would be better to just nuke the whole thing from orbit and replace it with several smaller calderas so that there is no one central caldera at all. I think that would honestly be best for gameplay.