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Fear Turkey


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#1 Bespoke Cheese Cake

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Posted 01 February 2016 - 12:13 AM

Greetings fellow mech warriors I would like to present you with the strange case of the Fear Turkey. What is the Fear Turkey you ask? The Fear Turkey is the name I give to a seemingly silly Jenner-IIC build equipped with an XL 255 and six SRM6s. I have no doubt many of you have thought about building this and then decided it was too slow and pointless.

I had the same thought for a while, I used something more conventional with a bigger engine and less SRMs. After some time I got board and decided to make the Fear Turkey for a laugh, to my surprise the Turkey can hit so hard it is able kill other mechs with relative ease.

The Fear Turkey does not always do a large amount damage, but does get kills quite often. Some would say having lots of SRMs makes the Fear Turkey a good kill thief, while this might be true I would like to offer another contributing factor. The 72 damage alpha at point blank range can core out bigger mechs like the TimberWolf from behind in one shot. So it is easily possible to kill 2 enemy mechs in 2 or 3 alphas which is at best only 216 damage.

In summery the Fear Turkey is an odd slow-ish build which has limited use out side of being a close range ambush mech, it hits hard but requires you to be patient to land those big alphas properly. Whatever people may think of the Fear Turkey's over all performance and contribution to the team I can say it is very satisfying to use.

Jenner-IIC: FEAR TURKEY


Edit: For anyone interested this is the more conventional build I use. Two of the SRM racks can be placed in the CT if needed.

Edited by Bespoke Cheese Cake, 01 February 2016 - 03:23 PM.


#2 Doctor Dinosaur

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Posted 01 February 2016 - 01:26 AM

It works, I did a similar loadout with 4 SRM6 + JJ, the better mobility lets you flank the enemy and hit him in the back more easily, so you can run away and come back for a second and third shot. With 6 SRM6 I found myself far too often without ammo and weapon, only being able to run in between all those assault mechs, letting them kill each other as they try to kill me. Might not work on Tier 4 and above, though :D
(at this time there was no more need for scouting, just saying)

#3 Fox With A Shotgun

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Posted 01 February 2016 - 03:13 PM

If 4x SRM6 works on an even slower Kit Fox, I'm not entirely surprised that 6x SRM6 works on a faster JR7-IIC. It's all about putting out that alpha when they least suspect it. Posted Image

Here's how I would build it. JR7-IIC Mobile Turkey

With so few DHS available, it's probably more important to NOT alpha if using SRM6x6, but split it into two volleys of 2x SRM3x6 to avoid ghost heat. You still get tons of DPS out, and your preferred prey in this kind of mech is so big that they can't respond in half a second anyway.

Also keep in mind that vertical mobility is also a possible way to build this. Clan missile poptarts are legit and they hit like a truck.

Edited by Fox With A Shotgun, 01 February 2016 - 03:16 PM.


#4 Zookeeper Dan

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Posted 02 February 2016 - 09:50 AM

Add some wubbs and you get:

Posted Image

http://mwo.smurfy-ne...133e4a7e2e7e6f7

#5 Bespoke Cheese Cake

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Posted 10 February 2016 - 02:10 AM

View PostFox With A Shotgun, on 01 February 2016 - 03:13 PM, said:

If 4x SRM6 works on an even slower Kit Fox, I'm not entirely surprised that 6x SRM6 works on a faster JR7-IIC. It's all about putting out that alpha when they least suspect it. Posted Image

Here's how I would build it. JR7-IIC Mobile Turkey

With so few DHS available, it's probably more important to NOT alpha if using SRM6x6, but split it into two volleys of 2x SRM3x6 to avoid ghost heat. You still get tons of DPS out, and your preferred prey in this kind of mech is so big that they can't respond in half a second anyway.

Also keep in mind that vertical mobility is also a possible way to build this. Clan missile poptarts are legit and they hit like a truck.


I can Alpha twice before shutting down, the heat spike is not too much of an issue as I tend to run off after a couple of volleys to cool down. I like the hitting power of the Fear Turkey and the way I play is very much a skirmisher.
The high Alpha is the reason I feel an unprecedented sense of confidence when performing a rear ambush and the Fear Turkey is the only light build I believe can go toe to toe with a Streak-Crow and win. I do like the Pop-tart idea, unfortunately it doesn't really suit the way I play.

I' would like to see how people go using a cheetah as ECM cover for at least one Fear Turkey to get into position and bam! Wolf pack killer combo.

Edited by Bespoke Cheese Cake, 11 February 2016 - 01:43 AM.


#6 Anghus the Black

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Posted 21 February 2016 - 09:38 AM

I have been running this for a while, and I always return to it for the pure fun factor. 2 shots from behind and almost every heavy and assault drops. My nickname for the build is shotgun assassin. I do note that I lose a half ton of armor, for a single jump jet for those emergency retreats....

Edited by Anghus the Black, 22 February 2016 - 02:30 PM.


#7 Jack Shayu Walker

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Posted 21 February 2016 - 09:56 AM



#8 Bespoke Cheese Cake

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Posted 21 February 2016 - 02:03 PM

View PostJack Shayu Walker, on 21 February 2016 - 09:56 AM, said:




At last someone gets the joke Posted Image

It is my sincere hope the clan Jenner becomes known as the Turkey

IIC-O = Fear Turkey

IIC-2 = Jumping Turkey

IIC-3 = Crazy Turkey

IIC-A = Party Turkey

Edited by Bespoke Cheese Cake, 21 February 2016 - 02:09 PM.


#9 Jack Shayu Walker

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Posted 22 February 2016 - 07:12 PM

View PostBespoke Cheese Cake, on 21 February 2016 - 02:03 PM, said:


At last someone gets the joke Posted Image

It is my sincere hope the clan Jenner becomes known as the Turkey

IIC-O = Fear Turkey

IIC-2 = Jumping Turkey

IIC-3 = Crazy Turkey

IIC-A = Party Turkey


Who needs a splat dog when i can hava splat turkey :I

#10 Fox With A Shotgun

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Posted 22 February 2016 - 08:10 PM

View PostJack Shayu Walker, on 22 February 2016 - 07:12 PM, said:


Who needs a splat dog when i can hava splat turkey :I


Wait till the Splat Archer comes around. 8x IS SRM6? I'll take it!

8 x 6 x 2.15 = 103.2 damage alpha. Just sayin'.

Edited by Fox With A Shotgun, 22 February 2016 - 08:10 PM.


#11 Jack Shayu Walker

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Posted 23 February 2016 - 01:47 AM

View PostFox With A Shotgun, on 22 February 2016 - 08:10 PM, said:


Wait till the Splat Archer comes around. 8x IS SRM6? I'll take it!

8 x 6 x 2.15 = 103.2 damage alpha. Just sayin'.


IS Streak Crow Incoming

#12 Bespoke Cheese Cake

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Posted 23 February 2016 - 03:31 AM

Please continue sharing SRM based builds for the Jenner-IIC. The discussion and builds have been great so far, I'm enjoying the creativity.

#13 Mad Dog Morgan

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Posted 23 February 2016 - 08:02 PM

All hail the WooshChicken

Because a speedy fried bird is better than a slow cooked bird.

Edited by Vaskadar, 23 February 2016 - 08:06 PM.


#14 Fox With A Shotgun

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Posted 23 February 2016 - 08:17 PM

View PostVaskadar, on 23 February 2016 - 08:02 PM, said:

All hail the WooshChicken

Because a speedy fried bird is better than a slow cooked bird.


Due to diminishing returns on engines bigger than 300, I think a XL300 would work better than a XL315 for that. You get either more heatsinks or more ammo to the tune of 2.5 tons.

#15 Mad Dog Morgan

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Posted 24 February 2016 - 01:18 AM

View PostFox With A Shotgun, on 23 February 2016 - 08:17 PM, said:


Due to diminishing returns on engines bigger than 300, I think a XL300 would work better than a XL315 for that. You get either more heatsinks or more ammo to the tune of 2.5 tons.


When I get a 300, I'll give it a go.

#16 Fox With A Shotgun

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Posted 24 February 2016 - 04:21 AM

Also, it helps to know the limitations of the JR7-IIC. Be aware that two of the six missile hardpoints are torso ones; this means that up to a third of your firepower is limited to the +-30 degree torso pitch range. If attacking things that are directly below you, this makes it extremely hard to play poptart-JR7-IIC.

Here's the JR7-IIC SRM Poptart





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