Onimusha shin, on 28 February 2016 - 01:27 AM, said:
I did use the C-erLL burn duration as the basis/benchmark to work any laser duration nerfs in in future. The point is, lasers should burn longer in general and expose themselves to the enemy mechs more if they want to achieve more burn damage.
The only reason why PGI allows the current laser durations is that it in a way, increases TTK because the laser boats can easily shoot and scoot instead of standing in place to be pummeled by return alphas.
The Ghost Heat replacement that PGI is designing could be a solution to laser alpha meta though so I'm keen to see how that plays out for now.
Alternatively, if 'Mechs can't fire their big laser damage as often, or even fire quite that large damage in the first place, 'Mechs survive longer and there's more incentive to bring alternative weapons.
Note, I don't disagree with you. I actually came to a similar conclusion. It's too easy to place the damage from a laser on one component, undermining value of the weapons offering true PPFLD. But it's a fine line to walk, and some 'Mechs (i.e. Lights) really don't have any other options and cannot work with longer burns without also increasing range...not an option on a lot of them.