Roadkill, on 29 February 2016 - 02:00 PM, said:
Not the point I'm making.
If an "AC/20" is simply a class of weapons that do 20 damage in one 10-second turn, then why do those 20 damage always hit the same location while the obviously independent LRMs from an LRM-20 spread all over the target?
Hint: because that whole "20 damage over one 10-second turn" is fluff. TT was clearly designed with autocannons being single-shot weapons because they actually have a mechanic to represent weapons that do damage via multiple munitions.
Lore-wise it's in the air if they are single shot or multi-shot though I do agree with you, TT rules say they are single shot because of the differences you reference.
Double armor (again): "Why won't he just DIE??"
Halve weapon damage: "Nobody fears my AC20!!"
Increase global cooldowns has the fewest negatives.
One point though, I think the cooldowns we have and most everything else is pretty good. The only things I ask for are sized hardpoints, a proper heat scale, and for the mechlab build ruleset to be fixed to show proper tonnages and account for all the various component weights (this isn't as important as the others).
Pjwned, on 29 February 2016 - 02:02 PM, said:
That's not why armor was doubled, nor is it (or ever was) a reason to change anything.
No, armor was doubled to increase TTK (sound familiar?) but it has other more impactful effects (gasp!).