MischiefSC, on 27 February 2016 - 05:28 PM, said:
I love TT. I was playing Battletech before Citytech came out. I still play tabletop with friends pretty consistently.
However this is a pvp fps. The rules don't translate well. Trying to shoehorn them in made more drama. If the Clans had been balanced correctly at release 2 years ago we'd have a better game today.
BT made plenty of mistakes over the years. We are not obligated to repeat them.
THIS.
The sooner some can let go of this nostalgic obsession with wanting everything canon/TT, the better. It holds the game back. I get that some people love BT very much, but leave it with the TT game and previous games, and start a fresh page with this game.
The problem with games based on lore orientated franchises, is that if they stick to the lore the game is based on, no one would play it except the few hardcore fans that like that lore in the first place. In which case, the game would die or not have the backing to progress healthily.
Its just how it is, and i find it frustrating people can't realise it. You only have to look at other games that are similarly themed rather than a new IP and you can see what i mean. Star Trek Online, Star Wars The Old Republic, Elder Scrolls Online. On paper, should be popular. In execution, leaves something to be desired by people who are not fans of the lore in the first place.
With MWO especially that difference is even larger. One is a board game, that is pretty dated anyway. One is a modern video game that is trying to be current and attract and retain new players, that most likely have no romantic connection to the TT version.
Its a no brainer, there has to be prominent differences.