#1
Posted 27 February 2016 - 09:31 PM
My own experience (having not owned one) has been thus:
There are a select number of mechs that turning a corner to makes one flinch and require new pants. Those being an Atlas, Direwolf, occasionally a Banshee, and the Mauler. Seriously, I am more hesitant to engage a Mauler than an Atlas, Direwolf, or Banshee. Is anyone else with me on this? The things just shred stuff when they get a good sightline..
Ps. This is not an OP thread. Simply a reflection thread.
#2
Posted 27 February 2016 - 09:39 PM
Literallus:
#3
Posted 27 February 2016 - 10:13 PM
#4
Posted 27 February 2016 - 10:23 PM
Gamuray, on 27 February 2016 - 09:31 PM, said:
Ps. This is not an OP thread. Simply a reflection thread.
You've must have come across some mediocre Banshee pilots. I won't toot my own horn, but having fought and seen some competitive players lay waste to people in Banshee's they're ******* terrifying.
As for Maulers? They're certainly not to be underestimated, the moment you do is when you get your face blown off.
EDIT: Atlases, while regaining the throne of being the Brawling King, if you can spot them early on, and keep them at a distance, and actually drop it before it gets in range, they're not scary...just don't ever let that AS7-S get in close...
Most Dire Wolves I see these days sport dakka builds, people still hurt by the Gauss nerf. Focus fire tends to drop them like always, just don't walk in front of it.
Edited by Sigilum Sanctum, 27 February 2016 - 10:26 PM.
#5
Posted 27 February 2016 - 10:26 PM
Overall I have positive impression of the mech, but only after eliting it. Otherwise, it is too slow.
Edited by El Bandito, 27 February 2016 - 10:32 PM.
#6
Posted 27 February 2016 - 10:31 PM
El Bandito, on 27 February 2016 - 10:26 PM, said:
This is the biggest kicker. The current 90 tonners in the game are gimped by having absolutely abysmal engine caps.
^ thats a lie, disregard.
The Mauler can sport impressive fire power, but what's the point if the battle is almost over by the time you get there?
Maybe the Cyclops can have a niche in this, if we get it soon. A "fast" 90 tonner?
Edited by Sigilum Sanctum, 27 February 2016 - 11:14 PM.
#7
Posted 27 February 2016 - 10:32 PM
#8
Posted 27 February 2016 - 10:32 PM
#9
Posted 27 February 2016 - 10:41 PM
Sigilum Sanctum, on 27 February 2016 - 10:31 PM, said:
Let that last sentence sink in for a minute.
The Mauler can sport impressive fire power, but what's the point if the battle is almost over by the time you get there?
A Mauler with 325 engine can travel as fast as an Atlas with 360 engine. Probably the accel/decel quirks the Atlas have is making you think the Atlas is faster.
Novakaine, on 27 February 2016 - 10:32 PM, said:
I hope your Maulers do not have the same horrible build your Orion had, in that Bog match.
Edited by El Bandito, 27 February 2016 - 10:42 PM.
#10
Posted 27 February 2016 - 10:53 PM
El Bandito, on 27 February 2016 - 10:41 PM, said:
A Mauler with 325 engine can travel as fast as an Atlas with 360 engine. Probably the accel/decel quirks the Atlas have is making you think the Atlas is faster.
MAL-1P
So it does, with a STD engine no less. My other builds though, are not so quick. I also abhor the thought of putting and XL engine in my gauss build. I've of course seen you use yours to great effect, for me however? Noep.
Edited by Sigilum Sanctum, 27 February 2016 - 10:54 PM.
#11
Posted 27 February 2016 - 10:55 PM
#12
Posted 27 February 2016 - 11:08 PM
#13
Posted 27 February 2016 - 11:13 PM
SkaerKrow, on 27 February 2016 - 11:08 PM, said:
Not to mention its ******* gorgeous.
#14
Posted 27 February 2016 - 11:40 PM
Sadly it's not possible or you have to sacrifice too much. Sometimes I wish that certain IS Mechs were Clan.
#15
Posted 28 February 2016 - 12:11 AM
Hit the Deck, on 27 February 2016 - 11:40 PM, said:
Sadly it's not possible or you have to sacrifice too much. Sometimes I wish that certain IS Mechs were Clan.
I wish all my most played IS mechs were Clan. I could do some nasty things with Clan tech + Stalker/Banshee/Battlemaster/Jagermech/Mauler.
#16
Posted 28 February 2016 - 12:19 AM
Only gripe is twist speed, thing has a giant CT and you need to be pulling 90 degrees on a twist to shield that fat belly which is all but impossible to do then re-align for a counter attack, it is pretty sloppy with its slow speed and I find myself fighting the crosshair too much.
Other than that, it has some impressive firepower for an IS assault.
Edited by Mister D, 28 February 2016 - 12:25 AM.
#17
Posted 28 February 2016 - 01:31 AM
Hit the Deck, on 27 February 2016 - 10:55 PM, said:
Eh??? The 1R is an absolute beast of an LRM boat. Put LRM15 x 4 on it with a tag, and it absolutely levels things given the chance.
#19
Posted 28 February 2016 - 01:55 AM
Hit the Deck, on 28 February 2016 - 01:41 AM, said:
Ahhh, i see your point now, and it is valid. I must also point out i am no heavy LRM fan, however i did hugely enjoy using this chassis with LRMS. I had 4 or 5 1000+ damage matches in a row, with 5 or 6 kills each time!
If you are on the right team, all you need is those LRMS. Not to mention i have a small laser and 4 MG's on mine, and late game, if everyone is worn down, they actually still provide a viable defense. I killed 3 mechs with these backup weapons in one game, because they all had stripped armour.
If your team is bad, then yes you will get rolled, but what loadout doesn't in that situation, LRM or not?
http://mwo.smurfy-ne...7a130f822037630
This is pretty much the build i enjoy. With LRM15 cooldown module on top.
Edited by Fade Akira, 28 February 2016 - 01:56 AM.
#20
Posted 28 February 2016 - 02:18 AM
5 user(s) are reading this topic
0 members, 5 guests, 0 anonymous users