Gas Guzzler, on 29 February 2016 - 09:07 AM, said:
Isn't it though? Sounds to me like anything that does more damage than what they deem to be the maximum alpha (Russ said 30 damage as an example) will incur a heat penalty.
That's not even remotely what he said though.
He used to EXAMPLES of damage 30 and 50 just to help illustrate the idea behind it and specifically stated they were nothing more than numbers as an example. I don't know how much clearer he could make that. I'm pretty sure he stated that specifically to avoid statements like this.
It's not "more damage" than they deem, it's limiting alphas. There's a big difference in philosophies and mentalities there. It's not fair to try and make definitive statements on Russ' example, especially when he specifically stated it was just that for illustrative purposes.
This is why you get devs who don't want to say anything and being so tight lipped. They try to give the community a little info to let them know they're working on a new system such as this and some around here try to take the example and fictitious numbers given in that example as some sort of definitive answer.
L3mming2, on 29 February 2016 - 09:47 AM, said:
and thats why its a bad system... your builds are the ones that are ruthlessly effective at killing mechs that just poke over the hill for a sec. (even more so if focus fired) not the 4 srm6 AC20 brawlers...
you don't even know what the system is, how the hell can you say it's a bad system?!?!?!?