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Wth Flamers!?!


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#1 Bellum Dominum

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Posted 26 February 2016 - 06:33 AM

Okay Devs I was practically done with this game anyways so take what you will from this feedback or trash it I really don't care anymore. This is really more for the rest of the player base than you anyways:

Flamers had their uses and could be used to effect if you followed some of the video's I've posted to the forums but....

I don't know if I just missed the patch notes on this or not but the new graphics for flamers just killed them completely. It appears that they might have a very slight decrease in heat added to self, damage appears to be the same or maybe even nerfed a tad.

This crap graphic they now have though.... kills even using flamers to blind someone with. Why the hell PGI choose to even touch the graphic I don't know. They were perfect graphic wise before and the old graphic made them usable if you used them to help blind your opponent. A tactic that doesn't work very well against the better or more experienced players anyways so certainly was far from OP.

Really wishing for a refund of all money and just never playing this game again. I'd been gone for a bit decided to come back this past week for a few and even without playing any of my flamer builds had been reminded why I left the game (more to do with the playerbase than the game it's self honestly). Then to hop on one of my flamer build mechs and see this garbage? UGH UGH UGH AND MORE UGH.

I usually try to not just bash away on changes and instead make some suggestions to improve the game but there is nothing good to say about this change and the only suggestion that comes to mind is that you fire whoever did this. Seriously. Not only does this change make the flamer much less useful, a weapon that already took a lot of finesse to be useful, but it looks like crap. The old graphic was amazing. Heck the video's I posted showing people how to use them all got comments on them about how nice the flamers look when used on a decent system that can run high settings without fps loss.

#2 Widowmaker1981

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Posted 26 February 2016 - 06:44 AM

Flamers got massively buffed, chill.

The graphic was changed to be less blinding, because its now adding 4.5 heat per second per flamer to your target, instead of 0 heat per second it was previously adding. a 6 pack of flamers now causes 27 heat dmg per second, getting any target from cold to 90% in a second or two.

#3 Bellum Dominum

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Posted 26 February 2016 - 07:00 AM

View PostWidowmaker1981, on 26 February 2016 - 06:44 AM, said:

Flamers got massively buffed, chill.

The graphic was changed to be less blinding, because its now adding 4.5 heat per second per flamer to your target, instead of 0 heat per second it was previously adding. a 6 pack of flamers now causes 27 heat dmg per second, getting any target from cold to 90% in a second or two.


Okay I just took them to the testing grounds and tried multiple different setups. Perhaps they were supposed to get those additional changes but they are not implemented I assure you. If I have to put up comparing videos (using my old tutorial videos side by side with new videos after these changes) then I can. It's almost embarrassing to say that I have so much experience with the flamers in this game but trust me there is no more damage at least. I'd need an opponent to check if there is an actual heat change to opponent. Does appear to be a very very slight decrease in self heat from them but that is it.

6 flamers do NOT do 27 damager per second that I can guaratee you. Held them on a light mech in the testing grounds (those mechs don't even have full armor values) until over heat and barely turned it's back side ct dark yellow (never breached the armor). The same before would have killed light.

Oh and they were adding heat to opponents before. Again see my videos for proof.

Edited by Bellum Dominum, 26 February 2016 - 07:04 AM.


#4 Widowmaker1981

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Posted 26 February 2016 - 07:02 AM

View PostBellum Dominum, on 26 February 2016 - 07:00 AM, said:


Okay I just took them to the testing grounds and tried multiple different setups. Perhaps they were supposed to get those additional changes but they are not implemented I assure you. If I have to put up comparing videos (using my old tutorial videos side by side with new videos after these changes) then I can. It's almost embarrassing to say that I have so much experience with the flamers in this game but trust me there is no more damage at least. I'd need an opponent to check if there is an actual heat change to opponent. Does appear to be a very very slight decrease in self heat from them but that is it.

6 flamers do NOT do 27 damager per second that I can guaratee you. Held them on a light mech in the testing grounds (those mechs don't even have full armor values) until over heat and barely turned it's back side ct dark yellow. The same before would have killed light.


HEAT damage. As in the impart 27 points of HEAT to your target per second. Flamers do nearly zero physical damage now. You won't be able to test them in the training grounds because you cannot tell your targets heat level.

Edited by Widowmaker1981, 26 February 2016 - 07:03 AM.


#5 Bellum Dominum

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Posted 26 February 2016 - 07:11 AM

View PostWidowmaker1981, on 26 February 2016 - 07:02 AM, said:


HEAT damage. As in the impart 27 points of HEAT to your target per second. Flamers do nearly zero physical damage now. You won't be able to test them in the training grounds because you cannot tell your targets heat level.


Hrmm.... I'll have to drop in a private again with someone to test that but did they increase it back to 95% or leave it down at 90% max opponent heat? Still even with that change the graphics are crap. Certainly not worthy of a change in them for less damage and a little more heat per second to opponent. Shrug. Again I'll have to drop into a private with someone and see that first hand but I'll take your word for it.

#6 Widowmaker1981

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Posted 26 February 2016 - 07:28 AM

View PostBellum Dominum, on 26 February 2016 - 07:11 AM, said:


Hrmm.... I'll have to drop in a private again with someone to test that but did they increase it back to 95% or leave it down at 90% max opponent heat? Still even with that change the graphics are crap. Certainly not worthy of a change in them for less damage and a little more heat per second to opponent. Shrug. Again I'll have to drop into a private with someone and see that first hand but I'll take your word for it.


Its not a little heat, its a lot. A 6 flamer ASRM24 Stormcrow is godlike in 1v1 now. Cap is still 90% but thats enough to prevent the use of almost any weapons barring Gauss.

#7 Ironwithin

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Posted 26 February 2016 - 07:28 AM

Patch Notes, YAY : http://mwomercs.com/...53-16-feb-2016/

The relevant part:

Quote

Flamers
• The following values have been adjusted for Flamers:[indent]
• Amount of Damage per second has been decreased from 0.7 to 0.1.
• Amount of Heat per second applied to an enemy 'Mech has been increased from 0 to 4.5.
• The duration of time before heat from a Flamer starts to effect your own 'Mech (not the enemy 'Mech) at the exponential level has been decreased from 6.25 to 4.75 seconds. Flamers still immediately generate heat in your own 'Mech at a rate of 1.0 heat/sec, until the exponential increase takes effect.[/indent]
• Flamer visuals have been adjusted to minimize the blinding effect caused by their use.

Edited by Ironwithin, 26 February 2016 - 07:29 AM.


#8 Bellum Dominum

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Posted 26 February 2016 - 09:20 AM

Thanks Iron :)

#9 Bellum Dominum

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Posted 26 February 2016 - 09:24 AM

View PostWidowmaker1981, on 26 February 2016 - 07:28 AM, said:


Its not a little heat, its a lot. A 6 flamer ASRM24 Stormcrow is godlike in 1v1 now. Cap is still 90% but thats enough to prevent the use of almost any weapons barring Gauss.


Well like I said I'll have to check it out in a private match with someone. I am by far not too proud to admit I'm wrong about something it is just that I don't like to confirm or deny something without checking it out for myself. I know you've been interested in the whole flamer 'issue' for a long while now as well so I'll take your word that it is a beneficial change and I'll come back to the thread after I've been able to do that and post my opinion on the change then.

#10 Bellum Dominum

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Posted 29 February 2016 - 04:54 AM

Alright so never went into a private match (didn't really feel like activating any of my banked time) but did use them in a few matches and it does appear to be working heat wise on mechs rather nicely. Still think the graphics are horrid but I've always been one more for mechanics than graphics anyways.

Did the crit chance on them get removed or not as well does anyone know?

#11 Widowmaker1981

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Posted 29 February 2016 - 04:58 AM

View PostBellum Dominum, on 29 February 2016 - 04:54 AM, said:

Alright so never went into a private match (didn't really feel like activating any of my banked time) but did use them in a few matches and it does appear to be working heat wise on mechs rather nicely. Still think the graphics are horrid but I've always been one more for mechanics than graphics anyways.

Did the crit chance on them get removed or not as well does anyone know?


They do basically no damage whatsoever now, only use them for heat spiking.

#12 WANTED

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Posted 29 February 2016 - 05:26 AM

Graphic is crap now I agree. The blinding thing was overrated cause I can't even remember last time someone did that to me. Graphics should be put back cause it is a flamer not a blowtorch. Plus the new heat changes are fun and actually useful now at times especially against high heat alpha targets. I shutdown a timmy in CW just to block his friends in tight area on hellbore. Blocked his friends shots from us while we piled in.

#13 Bellum Dominum

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Posted 29 February 2016 - 05:58 AM

View PostWANTED, on 29 February 2016 - 05:26 AM, said:

Graphic is crap now I agree. The blinding thing was overrated cause I can't even remember last time someone did that to me. Graphics should be put back cause it is a flamer not a blowtorch. Plus the new heat changes are fun and actually useful now at times especially against high heat alpha targets. I shutdown a timmy in CW just to block his friends in tight area on hellbore. Blocked his friends shots from us while we piled in.


Yeah I pretty much pioneered doing that. Seriously :P Back in the end of beta I started and would run 1lrg pulse 1 flamer on my Spider 5D. Back when flamers literally did nothing but graphic and only had 60 range but wow with the bad hit reg and the blinding effect I could and did destroy Atlas (Atlai?) :P

#14 B0oN

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Posted 29 February 2016 - 06:01 AM

Flamers are awesome :)
Drive a beefy closerange light, pair up with a speedwise matched flamerwielder, then go and overheat some baddies .

Enjoy :)

#15 gloowa

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Posted 29 February 2016 - 07:31 AM

Wait op, weren't you supposed to be done with this game? Or was it just another "i'm now gonna rant over stuff i didn't bother to read about" thread with standard "u gaem suxxx PGI i em not playng that enymoar" intro?





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