ReemusX, on 29 February 2016 - 03:37 AM, said:
Getting to where this is the most common tactic in CW if the enemy 1st wave is beaten down somewhat. After about 35 matches this weekend maybe 4-5 did not have this. I have been on both ends of it ... We either push or get pushed.
Entire teams literally sit up right at the drop zone and even with 4 drop ships landing there isn't enough damage to worry about by the campers..... The result of course is your mech being cored out before it even finishes the drop cycle.
It really takes away from the game to have your next 3 drops camped so hard that there is no chance for a push back. It would seem that if your first wave fails.... It is game over (especially in pug teams) and there is no chance regroup well enough to make it a good game.
Honestly I think this exploit of nearly no consequence for drop-****** needs a good revamp. I of course hate being on the bad end of it....and I really don't like being on the good end of it. For new players trying to get a feel of the game...this is one thing can can def drive them away....and retention of newcomers is what keeps a game alive.
Not really a rant or whining....but it is a legit gripe... Some will say "you won't get drop-***** if your team doesn't suck"... Well, I can say that there are some units that have perfected this tactic...and for a pug team which is most common... They almost never stand a chance.
Just my .02... needs some serious fixing. I watch 3-4 drop ships firing perma LL at these guys and see MAYBE 1-2 drop ship kills. On a fresh assault he can stand there and take 4 drop ships of fire no prob. Even worse is that the ships fire through their own team lol. It's a mess...
Okay, so here's the deal. The problem here is that one team
lost so bad that the enemy could
afford to just push out and spawncamp their opposition. Why do you let them do this? Why do you let them slaughter you so hard in the first wave that they are even able to do this? The problem isn't dropships, or landing zones, or anything like that. The problem is the imbalance between the two teams. I don't care if you buff dropships to the point of achieving
one-shot kills with 100% certainty, the enemy is going to continue to walk right up to the limit of the dropship's range and just sit there. And wait for you to come and die to them. Because the skill gap between the teams is that great.
The solution is to allow the aggressing team an auto-win scenario. Allow us to shoot the dropships out of the sky to end the match with a flurry of C-Bills and LP, that way we don't have to sit there and wait for every scrub to spawn and get farmed. If a team can't even win a fight with the assistance of 36 ERLL with aimbot from the sky, then they deserve to be kicked out of the match outright. It's embarrassing.