Jump to content

Underquirked Archer - Don't Spend Mc On It If They Stay


46 replies to this topic

#1 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 16 March 2016 - 02:15 PM

The quirks on the archer offensively are:
Arc-2R
Energy Cool Down 5%
Energy Heat 5%
LRM 5/10/15/20 Velocity 10%
LRM 5/10/15/20 Cooldown 15%

Arc-5S
Energy Range 10%
Laser Duration 10%

Arc-5W
LRM 5/10/15/20 Velocity 10%

Arc-T
Missile Heat Generation 5%
Medium Laser Cooldown 5%

Holy UNDERWHELMED Batman. I get it that Russ doesn't like LRM's and that is why he made it the easiest weapon system in the game to miss with and he's also set it where LRM's do less than their base damage. I get those penalties, I think its pure unadulaterated crap by Russes own bigotry, but they are in the game and we are stuck with it. However, the Archer is a LRM boat and frankly with the system that Russ has set up for LRM's only 2 things matter now:

#1. LRM Cool Down
#2. LRM Grouping

The only mech with remotely acceptable quirks for a LRM dedicated boat is the 2R and that is limited to 3 launchers. If they want to do something for the chassis, add a 5% LRM grouping bonus OR make one of the chassis have SRM bonus so the chassis will get some play and people will spend MC on it. The last time I bought a mech pack was the clan mechs. I held off due to ghost heat changes and after seeing how new mechs were being bought in and their chassis problems I took a buyer beware approach. After seeing how bad the archer is quirked, NOPE. I'm buying with C-bills from now on. I won't touch another mech with MC again because PGI is still messing around with quirks it isn't untill cbills that at least there is some stability.

I was hoping for a good LRM mech or at least one of these being a SRM boat (2T - seriously for the CT you put 2 Energy and 1 Missile launcher, why not have 2 energy CT and put that other missile hard spot in a torso so it could be USED), which honestly would have been great from a quirk perspective. But NOPE.

Edited by Rhent, 16 March 2016 - 02:19 PM.


#2 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,017 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 16 March 2016 - 02:18 PM

Um, I don't think anybody spends MC on mechs anymore, save for hero's.

At least, those that don't have the patience or time to wait.

#3 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 16 March 2016 - 02:22 PM

View PostScout Derek, on 16 March 2016 - 02:18 PM, said:

Um, I don't think anybody spends MC on mechs anymore, save for hero's.

At least, those that don't have the patience or time to wait.


Yeah I've waited for a while, but the archer is a classic, I figured they would quirk it in a way to where it would be useful for hard points and quirks. But paranoid Russ wanted to prevent there from being LRM rain so he did a number on the hard points and quriks. I'm glad I didn't buy the Phoenix Hawk, that was going to be another purchase because its a classic, but after the Archer, NOPE. Can't trust PGI to set up useful hard points for the mechs they list.

Edited by Rhent, 16 March 2016 - 02:23 PM.


#4 Duke Nedo

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2023 Top 12 Qualifier
  • CS 2023 Top 12 Qualifier
  • 2,184 posts

Posted 16 March 2016 - 02:23 PM

Refunded mine for a Kodiak pack just in time. Posted Image

#5 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,017 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 16 March 2016 - 02:43 PM

View PostRhent, on 16 March 2016 - 02:22 PM, said:


Yeah I've waited for a while, but the archer is a classic, I figured they would quirk it in a way to where it would be useful for hard points and quirks. But paranoid Russ wanted to prevent there from being LRM rain so he did a number on the hard points and quriks. I'm glad I didn't buy the Phoenix Hawk, that was going to be another purchase because its a classic, but after the Archer, NOPE. Can't trust PGI to set up useful hard points for the mechs they list.

I'll give you one reason why they're scared:

Remember the Arctic Cheeto quirkening when it came out?

Yeah, that's what they're afraid of.

#6 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 16 March 2016 - 02:50 PM

View PostScout Derek, on 16 March 2016 - 02:43 PM, said:

I'll give you one reason why they're scared:

Remember the Arctic Cheeto quirkening when it came out?

Yeah, that's what they're afraid of.


A 45T IS Medium without ECM is going to be hard to make it OP short of massive quirks like they did for the BJ.

I've already contacted billing@mwomercs.com to get a refund. If they don't enable that, I'm more than willing to walk away and do a charge back on principle. What they advertised and what they delivered are two different things.

Edited by Rhent, 16 March 2016 - 02:51 PM.


#7 Scout Derek

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • The Divine
  • The Divine
  • 8,017 posts
  • Google+: Link
  • Twitch: Link
  • LocationSomewhere where you'll probably never go to

Posted 16 March 2016 - 02:53 PM

View PostRhent, on 16 March 2016 - 02:50 PM, said:


A 45T IS Medium without ECM is going to be hard to make it OP short of massive quirks like they did for the BJ.

I've already contacted billing@mwomercs.com to get a refund. If they don't enable that, I'm more than willing to walk away and do a charge back on principle. What they advertised and what they delivered are two different things.

I can't argue with your money, you spend on what you want, not something else.

For me, I knew I didn't want the Archer at this point, plus I still gotta do something else for a few people Posted Image , and saving for the Kodiak. I might buy later but still unsure.

I think the Kodiak will be something that PGI will deliver as stated, Clan Battlemech with no quirks, just like the IIC.

Edited by Scout Derek, 16 March 2016 - 02:54 PM.


#8 Levi Porphyrogenitus

    Member

  • PipPipPipPipPipPipPipPipPip
  • Mercenary
  • Mercenary
  • 4,763 posts
  • LocationAurora, Indiana, USA, North America, Earth, Sol, Milky Way

Posted 16 March 2016 - 02:55 PM

Forget offensive quirks, or at least don't worry about having only small ones, the defensive quirks are really slim for a mech that was famous for its ruggedness and durability.

#9 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 16 March 2016 - 02:58 PM

View PostLevi Porphyrogenitus, on 16 March 2016 - 02:55 PM, said:

Forget offensive quirks, or at least don't worry about having only small ones, the defensive quirks are really slim for a mech that was famous for its ruggedness and durability.


I just want my money back at this point. I haven't loaded that mech into a game and PGI has got to put in some kind of refund system in place. They ask us to trust them and buy mechs unseen, and then they deliver some horrible piles of steaming rubbish. If they want to keep their customers then they have to allow refunds, especially when someone took a look and never used that mech in a game because its set up horribly. The Acher is the Yugo of the mech world.

#10 Bishop Steiner

    ForumWarrior

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • The Hammer
  • The Hammer
  • 47,187 posts
  • Locationclimbing Mt Tryhard, one smoldering Meta-Mech corpse at a time

Posted 16 March 2016 - 03:04 PM

View PostRhent, on 16 March 2016 - 02:15 PM, said:

The quirks on the archer offensively are:
Arc-2R
Energy Cool Down 5%
Energy Heat 5%
LRM 5/10/15/20 Velocity 10%
LRM 5/10/15/20 Cooldown 15%

Arc-5S
Energy Range 10%
Laser Duration 10%

Arc-5W
LRM 5/10/15/20 Velocity 10%

Arc-T
Missile Heat Generation 5%
Medium Laser Cooldown 5%

Holy UNDERWHELMED Batman. I get it that Russ doesn't like LRM's and that is why he made it the easiest weapon system in the game to miss with and he's also set it where LRM's do less than their base damage. I get those penalties, I think its pure unadulaterated crap by Russes own bigotry, but they are in the game and we are stuck with it. However, the Archer is a LRM boat and frankly with the system that Russ has set up for LRM's only 2 things matter now:

#1. LRM Cool Down
#2. LRM Grouping

The only mech with remotely acceptable quirks for a LRM dedicated boat is the 2R and that is limited to 3 launchers. If they want to do something for the chassis, add a 5% LRM grouping bonus OR make one of the chassis have SRM bonus so the chassis will get some play and people will spend MC on it. The last time I bought a mech pack was the clan mechs. I held off due to ghost heat changes and after seeing how new mechs were being bought in and their chassis problems I took a buyer beware approach. After seeing how bad the archer is quirked, NOPE. I'm buying with C-bills from now on. I won't touch another mech with MC again because PGI is still messing around with quirks it isn't untill cbills that at least there is some stability.

I was hoping for a good LRM mech or at least one of these being a SRM boat (2T - seriously for the CT you put 2 Energy and 1 Missile launcher, why not have 2 energy CT and put that other missile hard spot in a torso so it could be USED), which honestly would have been great from a quirk perspective. But NOPE.



I must say, sadly, that I agree on it's value.

Not going to say don't buy it, because I was pretty sure going in they would be mediocre at best. But still. Underwhelming to put it mildly.

IMO, they totally missed the boat in many areas.

1) How they handled the Missile Doors (or ended up, not handling them)
-It would have been simple enough to code their own hitboxes like Russ intimated on the TH, and then instead of adding ST Structure or Armor Quirks, or damage reduction, simply gave those hitboxes their own HP pool. Thus, open or close, they would absorb "X" dmg, then blow off. And open or closed, one could have shot around them to damage the STs themselves.

2) Hitboxes: We knew they would be BAD.
-Mad Dog STs, Dragon CT. Not rocket science here. So chances are, like other notorious bad Hitbox Mechs (Catapult, etc) Structure quirks would make sense. Especially since in lore the Archer was a mech famed for it's simple ruggedness, that carried near maximum armor. So it should be TOUGH.

3) Hardpoints:
oBVIOUSLY, SOME OF THIS IS MANDATED BY LORE WEAPON LOADOUTS. But seriously, the most Iconic LRM Mech in Battletech, the ARC-2R gets....3 missile hardpoints... and extra lasers? Probably should have had the most total hardpoints (6x LRM to be able to use LRM5s and be at least somewhat useful?) and 4 Medium Lasers, at the expense of the most vanilla offensive quirks (being the Archer is also considered the most vanilla of mechs, offensively). And the pick and choose on several of them is just as bad. Perhaps if they had chosen different variants it might have helped? *Shugs*

Quirks:
As noted, it's a mech famed for it's ruggedness and derided for it's inability to surprise people, offensively. A solid, reliable support mech, nothing more, nothing less.

Not only do the quirks as given NOT promote any offensive roles, but they also do nothing to help with their glaring deficiencies, defensively, etc. Extra agility sounds good except when your hitboxes are so bad you can be hit from any angle, anyhow. Extra structure on the Tempest? Pity it has neither the agility, nor the the geometry, to matter.

Simply put, all ARCs, probably need 20+ Structure to both CT and ST. Go middle of the road on the Agility Quirks.
Offensively? Give the Big Racks on the 2R a tight enough pattern to make it worth taking LRM15s or 20s. On the 5S and 5W, give them similar LRM spread but lighter, and perhaps a small cooldown to SRMs. Tempest has ECM, so lightest offensive quirks of the bunch. And no archer but the 2K/5K of which we did not get, really makes sense to have energy weapon quirks.

Anyhow, not meant to be set in stone number s(don't have time for that ATM) but just as basic ideas of what they coulda/shoulda done.

#11 Deathlike

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Littlest Helper
  • Littlest Helper
  • 29,240 posts
  • Location#NOToTaterBalance #BadBalanceOverlordIsBad

Posted 16 March 2016 - 03:08 PM

View PostScout Derek, on 16 March 2016 - 02:43 PM, said:

I'll give you one reason why they're scared:

Remember the Arctic Cheeto quirkening when it came out?

Yeah, that's what they're afraid of.


The gripe there was that it virtually never needed quirking.

Then again.. we left it to our balance overlord to make it "the goto Light mech" even moreso than it should have been.

Edited by Deathlike, 16 March 2016 - 03:08 PM.


#12 Coolant

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 3,079 posts
  • Facebook: Link
  • LocationCalifornia

Posted 16 March 2016 - 04:53 PM

View PostRhent, on 16 March 2016 - 02:15 PM, said:

...I get it that Russ doesn't like LRM's and that is why he made it the easiest weapon system in the game to miss with and he's also set it where LRM's do less than their base damage. I get those penalties, I think its pure unadulaterated crap by Russes own bigotry, but they are in the game and we are stuck with it.


Unless you are Russ's wife, child, pastor, BFF, or God, you have no idea if Russ likes LRM's or not. Do you have a link from him to back up your prepostorous notion that Russ is a bigot?

Otherwise, since your entire premise hinges on you being able to read minds which is an impossibility your entire post is worthless, or to put it better, is unadulterated (I'll use the correct spelling) crap.

#13 El Bandito

    Member

  • PipPipPipPipPipPipPipPipPipPipPipPipPipPip
  • Big Daddy
  • Big Daddy
  • 26,736 posts
  • LocationStill doing ungodly amount of damage, but with more accuracy.

Posted 16 March 2016 - 06:33 PM

View PostRhent, on 16 March 2016 - 02:50 PM, said:

I've already contacted billing@mwomercs.com to get a refund. If they don't enable that, I'm more than willing to walk away and do a charge back on principle. What they advertised and what they delivered are two different things.


They advertised Archer. You got Archer. They gave you exactly what they advertised--just not what you wanted. Did they specifically promise X% LRM quirks to go with it? NO. Besides, Russ said the quirks will be looked at again.

Edited by El Bandito, 16 March 2016 - 06:35 PM.


#14 LegendaryArticuno

    Member

  • PipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 664 posts

Posted 16 March 2016 - 06:57 PM

How to balance the Archer - give every variant +30 CT +20 ST/ reduce all accel/decel to 30% for all variants

ARC-2R
+10% Missile cooldown
+30% LRM spread

ARC-5W
+10% Missile cooldown
+25% Missile heat

ARC-9S
+10 Energy range
+15 LPL or Large Laser range
+15 Energy heat

There you go, an Archer people would be happy to have and wouldn't surpass Black Knight, Jaggermech, Warhammer superiority.

#15 Malleus011

    Member

  • PipPipPipPipPipPipPipPip
  • Overlord
  • Overlord
  • 1,854 posts

Posted 16 March 2016 - 07:18 PM

View PostEl Bandito, on 16 March 2016 - 06:33 PM, said:


They advertised Archer. You got Archer. They gave you exactly what they advertised--just not what you wanted. Did they specifically promise X% LRM quirks to go with it? NO. Besides, Russ said the quirks will be looked at again.


I can see by your statement you have no idea what the Archer is supposed to *be*.

#16 Rhent

    Member

  • PipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • 2,045 posts

Posted 16 March 2016 - 10:56 PM

View PostEl Bandito, on 16 March 2016 - 06:33 PM, said:


They advertised Archer. You got Archer. They gave you exactly what they advertised--just not what you wanted. Did they specifically promise X% LRM quirks to go with it? NO. Besides, Russ said the quirks will be looked at again.


I expected a Mech that would have adequate LRM quirks to put it into a leader slot for LRM's if not the top 3. What I got was a mech that has deliberate hard point issues. When you have a mech with launch bays and energy slots in low lying arms, you expect SOMETHING to be given to the mech to compensate. At the very least, I would have expected the non-hero mechs to have 4 Missile Mounts in the side torsos a piece so that you could chain LRM 5 / LRM 10s and still do adequate damage with energy back ups as a LRM boat. With the horrible grouping for LRM 20's, they gave us a mech with 2 side torsos for LRM 20's and they have 1 other base on the side. Not sure what the 3rd torso missile mount has for tubes, but I believes its being used for Narc so watch it be a 1 tube slot. I'd know for sure, but the Archer is so horrible, I'm leaving them in the bay and I asked for a refund, I'm not using these mechs. PGI has got to put in some form of refund policy to handle it when they release content that is horrible. Or else people will quit pre-ordering. I'm more than happy to issue a charge back and leave this game after how bad they did the Archer.

ARC-T
4 arm energy
2 missile torsos
1 missile CT
2 energy CT

WTF? Potentially the ARC-T could have been a brawler if it could run 3 SRM 6 + 4-6 Lasers, at best its running 6 ML + 2 SRM 6 + STD engine and it will blow. Your other choice it to turn it into a really poor mans catapult, but with ECM! Meanwhile a CPLT-C4 completely owns this mech for LRM use due to quirks.

ACR-5W
9 Missile Slots
ZERO ENERGY slots.

So you want to run LRM 5's with this? Sure you can, but you can't tag your own targets, you are what is known as a POS LRM boat at that point. You can run a mix of LRM/SRM with a moderate amount of quirks, but again the CPLT-A1 beats this mech for that build because its quirks supports SRMs or LRMs by a wide measure.

ARC-5S
4 Missile
5 Energy

All quirks go for energy on this, two of the energy slots are in the low lying arms, and 2 energy slots are CT. Try mounting ERLL and use this build for range, and you have 1, count em 1 ERLL that you can crest with and you'll have 2 knuckle dragging ERLL that will be useless if you have a small wall at your waist. You could try to put this in as a STD brawler, but the defensive quirks are for the ARMS and LEGS only. They turned one of the possible good brawler mechs into a mech that has the LEAST amount of defensive quirks needed to brawl.


Whoever did the quirks for the Archer set the mech up to purposely be a POS mech compared to the Catapult for LRM and for brawling you'd due better to take a Thunderbolt or Jagger.

I expected a mech that could use LRM's at least on par with the catapult going with the archers known history. I figured Russ with his well known and publicly stated hatred for LRM's would at least make it where the Archer would have a viable SRM brawler as well, NOPE. Screw you guys, its his game he do what he want.

Edited by Rhent, 16 March 2016 - 11:01 PM.


#17 Oberost

    Member

  • PipPipPipPipPipPipPip
  • 616 posts

Posted 16 March 2016 - 11:56 PM

What is worse is that Russ stated (on Twitter, of course, not here in their own forum) that the ARC is undersized by 8%, so expect it to be resized somewhere in the future to make it bigger.

Because, you know, the Archer is soooo good...

#18 Black Ivan

    Member

  • PipPipPipPipPipPipPipPip
  • Survivor
  • Survivor
  • 1,698 posts

Posted 17 March 2016 - 12:06 AM

Archer is the first Mech ever I regret to have preordered. I will probably never do any sort of this again after that fiasco.

#19 Duke Nedo

    Member

  • PipPipPipPipPipPipPipPipPip
  • CS 2023 Top 12 Qualifier
  • CS 2023 Top 12 Qualifier
  • 2,184 posts

Posted 17 March 2016 - 12:11 AM

View PostEl Bandito, on 16 March 2016 - 06:33 PM, said:

They advertised Archer. You got Archer. They gave you exactly what they advertised--just not what you wanted. Did they specifically promise X% LRM quirks to go with it? NO. Besides, Russ said the quirks will be looked at again.


To be fair, Russ did state for the Warhammer wasn't it, that the new unseens are carefully play-tested to make sure that the hitboxes and quirks perform as needed, something like that. I think most people agree that the Archer quirks are not inline with existing mechs, not even the late releases.

We did however get plenty of time between the inject and the announcement of the quirks to refund and buy something else.

#20 JaidenHaze

    Member

  • PipPipPipPipPipPipPip
  • The Butcher
  • The Butcher
  • 738 posts
  • LocationGermany

Posted 17 March 2016 - 12:18 AM

@Bishop Steiner :

When i read stuff like whatever you wrote, it just hurts. How can you stand there and say that the Archer is bad when you had barly any time to play it? How can you even begin to quote the lore when you obviously ignore it almost all of the time?

So lets tackle what you wrote:

Quote

1) How they handled the Missile Doors (or ended up, not handling them)
-It would have been simple enough to code their own hitboxes like Russ intimated on the TH, and then instead of adding ST Structure or Armor Quirks, or damage reduction, simply gave those hitboxes their own HP pool. Thus, open or close, they would absorb "X" dmg, then blow off. And open or closed, one could have shot around them to damage the STs themselves.


That is nothing shy of just a straight up buff that can easy lead to wonky hit detection (see the recent Marauder Problems with missing shot detection) and giving him more hit points. You could get the same effect when you just buff Armor or Structure. Why would you ever want to introduce a new system for one mech (or the handful of mechs with weapon doors)?

Quote

2) Hitboxes: We knew they would be BAD.
-Mad Dog STs, Dragon CT. Not rocket science here. So chances are, like other notorious bad Hitbox Mechs (Catapult, etc) Structure quirks would make sense. Especially since in lore the Archer was a mech famed for it's simple ruggedness, that carried near maximum armor. So it should be TOUGH.

Everybody knew, that the Archer has a clear visual reference for what is a ST or a CT, unlike some other Mechs as the Urban, Commando, Marauder or the Crab. So complaining now seems really dumb. Why would you make it harder to detect where you have to shoot? This mech is build that way for a reason.

And on the tanky nature of the Archer, it really shows that you have no clue what you are talking about. The Archer is very tanky in the original TT game. The ARC 2R got 208 Points of armor. Here are a few referenes on other mechs:
Catapult C1 160 pts
Jaegermech JM6A 128 pts
Marauder 3M 184 pts
Victor 9B 184 pts
Zeus 6S 184 pts

Stalker STK 3F 216 pts
As you ca clearly see, the ARC has a very high armor value for ist weigh and can compared to some mechs that are at least 10 tons heavier. The main problem here is the incredible amount of customisation that you can do with IS mechs in MWO. TT Battletech was done with stock configs and in that environment, an Archer is a very very solid choice.


Quote

3) Hardpoints:
Blabla

Yeah, get away from the MWO flavour of playing 6x LRM5 instead of 2x LRM15. You can, without a Problem, play the ARC with two or three big LRM launcher. But that would be too much to ask, isnt it?





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users