

Direwolf Needs Quirks
#1
Posted 06 April 2017 - 02:31 PM
It is immediately targeted once spotted. Its speed and agility mean targeting anything moving is a chore. With the new assaults that have come out i think the Direwolf needs some love to bring it up to par with other mechs. Thoughts ?
#2
Posted 06 April 2017 - 02:32 PM
#3
Posted 06 April 2017 - 02:39 PM
Though hopefully after the skill tree, engine decoupling, new weapons and whatever else, they'll revise what mechs need quirks.
#4
Posted 06 April 2017 - 02:42 PM
Always move with the team and don't show yourself (let the enemy come to your guns).
#5
Posted 06 April 2017 - 02:43 PM
Merlin Kell, on 06 April 2017 - 02:31 PM, said:
It is immediately targeted once spotted. Its speed and agility mean targeting anything moving is a chore. With the new assaults that have come out i think the Direwolf needs some love to bring it up to par with other mechs. Thoughts ?
Eh not saying it couldn't use a bit of help but you just have to set yourself up properly and understand its limits it can definitely do work.
#6
Posted 06 April 2017 - 02:45 PM
its 100Ton, which makes it Useless in GroupQue vs a KDK,
FactionQue? see above,
theirs nothing the DWF can do that the KDK cant do better,
(other than Running 6-8AC2s but even that is a sub optinal build)
i think it should get 32CT structure,
it will give it more Survivability, with out increasing its power level as taking out a ST will still hurt alot,
#7
Posted 06 April 2017 - 02:46 PM
#8
Posted 06 April 2017 - 02:50 PM
Andi Nagasia, on 06 April 2017 - 02:45 PM, said:
...
Dakka Wolf is still pretty strong in QP.
You just need to hang back (which means move with the team and let them share damage with you) and pray that your teammates don't split up and go all over the map.
#9
Posted 06 April 2017 - 02:57 PM
I do notice that dire wolfs aren't as scary as other mechs (kodiaks?) but overall I don't see it being any worse than IS assualts
#10
Posted 06 April 2017 - 02:57 PM
#11
Posted 06 April 2017 - 03:16 PM
Compare it to a Kodiak, then sure... it needs a lot of quirks to meet that level of dominance.
Compare it to a King Crab, or even an Atlas... and the Dire Wolf mops the floor with them.
I will admit that the Dire Wolf is much harder to play now, since the game has sped up... but there are MANY mechs (mostly Inner Sphere) that need help before the Dire gets any.
#12
Posted 06 April 2017 - 03:18 PM
Not even counting what you might be able to do with the new tech.
On a side note if you just got these they get a lot better after you master them and learn how to position for slower big boned mechs.

Edited by Monkey Lover, 06 April 2017 - 03:20 PM.
#13
Posted 06 April 2017 - 03:21 PM
Merlin Kell, on 06 April 2017 - 02:31 PM, said:
It is immediately targeted once spotted. Its speed and agility mean targeting anything moving is a chore. With the new assaults that have come out i think the Direwolf needs some love to bring it up to par with other mechs. Thoughts ?
While i agree Direwolf needs love. Quirks, agility boost.
I'm pretty sure that you need practice first. Particularly positioning.
Prosperity Park, on 06 April 2017 - 02:46 PM, said:
Hopefully your team is also at 1100 meters too. Cause seriously one stray light, and you're in trouble.
Edited by The6thMessenger, 06 April 2017 - 03:25 PM.
#14
Posted 06 April 2017 - 03:30 PM
Like any other mech learn the ins and outs, the pros and cons... and use them to your advantage.
The Dire Wolf is one of those mechs where you need to know where you going to go ahead of time, so hit B and start plotting a route (also share that info with the team so they can move accordingly, those rare moments do happen).
Also, you're not a tank... you're area denial. Keep that in mind.
#15
Posted 06 April 2017 - 03:55 PM
#16
Posted 06 April 2017 - 03:59 PM
#17
Posted 06 April 2017 - 04:00 PM
If OP ends up face tanking more than 1 mech, then the problem STILL lies with a particular root vegetable.
As much as most of us think MWO is CoD with mech skin, I have to admit in reality, this game is like getting a Bachelor degree for most people who came from the likes of Overwatch or Titan Fall.
#18
Posted 06 April 2017 - 04:04 PM
SQW, on 06 April 2017 - 04:00 PM, said:
If OP ends up face tanking more than 1 mech, then the problem STILL lies with a particular root vegetable.
As much as most of us think MWO is CoD with mech skin, I have to admit in reality, this game is like getting a Bachelor degree for most people who came from the likes of Overwatch or Titan Fall.
The OP (Me) had a 1.42 K/D ratio compared to your 1.24 in season 9. So if your calling me a potato, whats up fellow spud.
#19
Posted 06 April 2017 - 04:11 PM
#20
Posted 06 April 2017 - 04:29 PM
Gimpy117, on 06 April 2017 - 02:57 PM, said:
I do notice that dire wolfs aren't as scary as other mechs (kodiaks?) but overall I don't see it being any worse than IS assualts
Then use a Battlemaster and watch as the Dire Wolf is entirely unable to damage you due to your higher speed and high mounts.
Really though, can we stop with the whole IS vs Clan rivalry when asking to buff subpar mechs? Some IS assaults need buffs and the Dire Wolf also needs buffs. Many mechs seem nearly extinct on both Clan and IS side due to newer and better models that happen to be able to hold the meta of the month.
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