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Release The Kraken!

Loadout BattleMechs

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#1 Hit the Deck

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Posted 01 March 2016 - 07:11 AM

Together with the Mad Cat Mk. II as the fast "Dual Gauss Vomitter", this monster Mech is probably one of the most exciting Assault which still uses current Tech. As the release of TBR v.2 won't happen anytime soon, we can focus our energy on begging Russ asking PGI to release this Mech!

You know that this Mech is the sum of everything bad (good) in the game like boating and cockpit high hardpoints. Now let's see what it can do:

Posted Image




Kraken "teh real Dakka Boat!":
  • 2x cUAC/10 (6t ammo)
  • 3x cUAC/5 (8t ammo)
  • Endo, Ferro, XL375 (65.3 kph), 10x DHS, -0.5t armor
Spoiler

No ghost heat. Won't be left behind like the Whale.


Kraken 3 "96 damage SRM Brawler":
  • 8x cSRM6+A (11t ammo)
  • Endo, XL400 (69.7 kph), 21x DHS
Spoiler

96 points of burst damage! Use two groups of SRMs with 4 SRMs each. Can alpha twice before overheating. It will vaporize lighter Mechs at short range.


Kraken 4 "It's nice back here!":
  • 3x cLRM15+A (8t ammo)
  • 2x cGauss (5t ammo)
  • 1x cTAG
  • Endo, XL375 (65.3 kph), 10x DHS, -0.5t armor
Spoiler

Honestly I'm not too sure what to do with this variant. This build just makes the most sense to me.


The way I see it, the lack of B+E hardpoint combo limits this Mech OP-ness and it's a good thing. To boat quad Gauss, the Kraken has to use a standard engine and then can only carry around 8 tons of ammo with a STD300, again limiting the cheesiness. Extreme LRM boating is possible but it can only bring short ranged missiles as backup - no light weight lasers. This Mech will certainly obsolete the DakkaWolf but just that. UAC/5 and /10 have GH and although they are small, the heat can add up surprisingly quick when you are not paying attention because of the ability to double tap.

So in conclusion, I think it's safe to release this 'Mech because it certainly still leaves some room for the other Assaults to exist. One thing is certain though, once it's crowned as the new Dakka King, nothing will take its place for a long time as far as I can tell.


Posted Image







EDIT: added hardpoints chart

Thanks to Widowmaker1981 for correcting me that the Bane will only be able to mount 360 rated engine max. I'm too lazy to rebuild them though, so I'll leave the (incorrect) builds as they are now.

Edited by Hit the Deck, 01 March 2016 - 05:35 PM.


#2 MeiSooHaityu

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Posted 01 March 2016 - 07:48 AM

Easy enough to make ingame I'd imagine.

Take a King Crab, mount 2 Zeus Missile arms, done!

#3 RedDevil

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Posted 01 March 2016 - 08:05 AM

The CJF in my kind of "Squeeees!" at the thought of our beloved Bane (Kraken) coming in game.
I mean the standard loadout of 10x UAC2 is pretty hilarious.

Edited by RedDevil, 01 March 2016 - 08:05 AM.


#4 Widowmaker1981

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Posted 01 March 2016 - 08:11 AM

Slight quibble with your loadouts - it won't have a 400 engine cap, all variants come with a 300 so cap will be 360

#5 Hit the Deck

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Posted 01 March 2016 - 08:24 AM

View PostWidowmaker1981, on 01 March 2016 - 08:11 AM, said:

Slight quibble with your loadouts - it won't have a 400 engine cap, all variants come with a 300 so cap will be 360

Thanks for the correction! That's too bad for the "SRM" brawler..... But I'm kind of glad because it will again limit the cheese.

View PostRedDevil, on 01 March 2016 - 08:05 AM, said:

The CJF in my kind of "Squeeees!" at the thought of our beloved Bane (Kraken) coming in game.
I mean the standard loadout of 10x UAC2 is pretty hilarious.

Yeah, I'm curious about that loadout. For the time being, I'm gonna experiment with 6x UAC/2 Whale.

#6 GreyNovember

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Posted 01 March 2016 - 08:30 AM

Will it also be two times as wide as a KGC, and have the turning radius of an oil tanker?

Concept art makes it out to be squat and stationary to fire all them guns.

#7 Hit the Deck

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Posted 01 March 2016 - 08:43 AM

View PostGreyNovember, on 01 March 2016 - 08:30 AM, said:

Will it also be two times as wide as a KGC, and have the turning radius of an oil tanker?

Concept art makes it out to be squat and stationary to fire all them guns.

I doubt it will be wider than the KGC. If you like your Mauler, I imagine that you will have little problem with the Kraken's turning rate.

#8 Bishop Steiner

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Posted 01 March 2016 - 08:45 AM

View PostHit the Deck, on 01 March 2016 - 07:11 AM, said:

Together with the Mad Cat Mk. II as the fast "Dual Gauss Vomitter", this monster Mech is probably one of the most exciting Assault which still uses current Tech. As the release of TBR v.2 won't happen anytime soon, we can focus our energy on begging Russ asking PGI to release this Mech!

You know that this Mech is the sum of everything bad (good) in the game like boating and cockpit high hardpoints. Now let's see what it can do:

Posted Image





Kraken "teh real Dakka Boat!":
  • 2x cUAC/10 (6t ammo)
  • 3x cUAC/5 (8t ammo)
  • Endo, Ferro, XL375 (65.3 kph), 10x DHS, -0.5t armor
Spoiler


No ghost heat. Won't be left behind like the Whale.


Kraken 3 "96 damage SRM Brawler":
  • 8x cSRM6+A (11t ammo)
  • Endo, XL400 (69.7 kph), 21x DHS
Spoiler


96 points of burst damage! Use two groups of SRMs with 4 SRMs each. Can alpha twice before overheating. It will vaporize lighter Mechs at short range.


Kraken 4 "It's nice back here!":
  • 3x cLRM15+A (8t ammo)
  • 2x cGauss (5t ammo)
  • 1x cTAG
  • Endo, XL375 (65.3 kph), 10x DHS, -0.5t armor
Spoiler


Honestly I'm not too sure what to do with this variant. This build just makes the most sense to me.


The way I see it, the lack of B+E hardpoint combo limits this Mech OP-ness and it's a good thing. To boat quad Gauss, the Kraken has to use a standard engine and then can only carry around 8 tons of ammo with a STD300, again limiting the cheesiness. Extreme LRM boating is possible but it can only bring short ranged missiles as backup - no light weight lasers. This Mech will certainly obsolete the DakkaWolf but just that. UAC/5 and /10 have GH and although they are small, the heat can add up surprisingly quick when you are not paying attention because of the ability to double tap.

So in conclusion, I think it's safe to release this 'Mech because it certainly still leaves some room for the other Assaults to exist. One thing is certain though, once it's crowned as the new Dakka King, nothing will take its place for a long time as far as I can tell.


Posted Image





EDIT: added hardpoints chart

Thanks to Widowmaker1981 for correcting me that the Bane will only be able to mount 360 rated engine max. I'm too lazy to rebuild them though, so I'll leave the (incorrect) builds as they are now.


And dem hitboxes ought to balance that firepower

#9 Tom Sawyer

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Posted 01 March 2016 - 08:46 AM

Better the kraken than the crack ho :P

Posted Image

#10 Tyler Valentine

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Posted 01 March 2016 - 08:49 AM

I think it's a great idea. An almost purely dakka/missile build. +1 Hit the Deck, this thing would be tons of fun.

#11 Gamuray

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Posted 01 March 2016 - 02:36 PM

I already made a post about this a while ago! I just.... was a bit more.... obnoxious.. about the BANE than this lukewarm, BANE psuedo-fan was.. Posted Image

#12 TheArisen

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Posted 01 March 2016 - 02:57 PM

Yes! It is time! Release the Kraken! This mech would be stupidly fun and powerful.

#13 cazidin

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Posted 01 March 2016 - 03:00 PM

Kraken is DOA.

#14 TheArisen

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Posted 01 March 2016 - 03:41 PM

View Postcazidin, on 01 March 2016 - 03:00 PM, said:

Kraken is DOA.


You think a mech that can carry the firepower of a Dwolf and change it's engine with cockpit level weapons is DoA? Lol

#15 Lupis Volk

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Posted 01 March 2016 - 03:57 PM

View Postcazidin, on 01 March 2016 - 03:00 PM, said:

Kraken is DOA.

is it me or are there more "X mech is DOA" remarks being tossed around?

looking at the pictures shown is enough to get me interested. two Doom Fists...sign me up!

Edited by Lupis Volk, 01 March 2016 - 03:58 PM.


#16 RedDevil

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Posted 01 March 2016 - 05:06 PM

While we're pulling out more popular CJF mechs, I'd like a Jupiter please!

#17 cazidin

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Posted 01 March 2016 - 05:15 PM

View PostTheArisen, on 01 March 2016 - 03:41 PM, said:

You think a mech that can carry the firepower of a Dwolf and change it's engine with cockpit level weapons is DoA? Lol


Yeah. Just like the IICs, Marauder, Warhammer, Rifleman were all DOA.

View PostLupis Volk, on 01 March 2016 - 03:57 PM, said:

is it me or are there more "X mech is DOA" remarks being tossed around?

looking at the pictures shown is enough to get me interested. two Doom Fists...sign me up!


X mech is DOA because of reasons.

#18 Milocinia

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Posted 01 March 2016 - 05:33 PM

I want to boat machine guns on it.

#19 Hit the Deck

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Posted 01 March 2016 - 05:44 PM

View PostRedDevil, on 01 March 2016 - 05:06 PM, said:

While we're pulling out more popular CJF mechs, I'd like a Jupiter please!

Looks pretty interesting. A humanoid Clan King Crab. Unfortunately a bit too early. Maybe if the Mad Cat Mk. II ever saw the light Posted Image

#20 TheArisen

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Posted 01 March 2016 - 10:16 PM

Let's keep focusing on the importance of getting the Kraken/Bane in game.





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