Rebuttals:
DiamondDwarf, on 01 March 2016 - 01:46 PM, said:
Fix Matchmaking PGI. Game is unplayable.
1) Please name a combat game that has perfect matchmaking. 2) The previous title in the Mechwarrior franchise (MW4) had
zero multiplayer matchmaking. 3) You showed a sample size of a whopping...1.
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Also you can fix mech glitching and your absurd bad graphic engine.
Yeah and the bad textur hitboxes too.
Not PGI's engine, it's Crytek.
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I cant see any big enhancements over the time in this game.
The debate would be over your definition of enhancements. I consider the following enhancements:
*Voting for the map.
*Steam launch
*Some of the Unseens are now in the game.
*Some IIC mechs now in the game.
*Brand new map, and 3 of the old maps have been redone to larger size, some destructible environments like trees, and simulated real-time Time of Day progression.
*New Spectator tools for Private Matches.
*New test maps only available in Private Matches.
*You can change your name once for free via the website.
*Brand new semi-single player Academy (under Tutorials) that includes some A.I.
*New smurfy-like Mechlab.
*New CBill & XP award system.
*New Cockpit and Camo selection screens (including previewing Warhorns in the Mechlab).
*In-game VOIP.
*Ability to report players in-game.
*Group tonnage limits.
*MASC.
*Pilot Skill Ratings.
*All mechs now have a weapon visualization pass.
*Mech portraits showing in Mechlab.
*Regional Servers.
*Crash reporting tool.
*Several new CW maps.
*New Invasion Game Mode for CW.
*Looking For Group button.
*In-game Titles and Badges.
I think I only went back 8 months or so. So, in less than a year....
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What are you doing with the money from your lol mech sales ?
Can safely say feeding their families, putting a roof over their heads, and at the very minimum allowing us to play what many of us consider a very fun game. At the most, continued development for many years.
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To find a quickplay match these days takes longer and longer.
1) Highly objective statement with zero facts to back it up. 2) That is not my experience. 3) The previous title MW4:Mercs had automated servers that
forced you to wait 2 minutes between matches. If it was a player-hosted server and the host stepped away, the map would not launch at all until the player launched it leaving those players hanging. That could be considerably longer than any wait you have experienced in MWO.
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Your sample size. Easy to make a point when the ratio is 1/1.
Edited by Coolant, 01 March 2016 - 04:54 PM.