Iic Mech's Looks......
#1
Posted 01 March 2016 - 06:35 PM
I mean REALLY look at them, They look rushed.... and it shows.
Throw up the image of an Orion vs Orion IIC for instance. It doesnt scream "primitive tech" as much as it screams lazy design. no curves like the IS Orion, and even the textures look grainy on Ultra settings vs the IS Orion looks smooth and presentable.
are any of you guys seeing this too?
I mean, i'd really like to pilot a IIC, but hot damn do they look terrible.
What are your thoughts?
#2
Posted 01 March 2016 - 06:40 PM
#3
Posted 01 March 2016 - 06:44 PM
like they took the original drawing right into the game
bent knee still there
#4
Posted 01 March 2016 - 06:48 PM
Dudeman3k, on 01 March 2016 - 06:35 PM, said:
I mean REALLY look at them, They look rushed.... and it shows.
Throw up the image of an Orion vs Orion IIC for instance. It doesnt scream "primitive tech" as much as it screams lazy design. no curves like the IS Orion, and even the textures look grainy on Ultra settings vs the IS Orion looks smooth and presentable.
are any of you guys seeing this too?
I mean, i'd really like to pilot a IIC, but hot damn do they look terrible.
What are your thoughts?
I have AA turned off in this (because I'm running ReShade and it's own FXAA implementation, not shown) - still, I think this looks pretty damned sweet.
*shrugs* Dunno; works for me. I think it's damned sexy.
#5
Posted 01 March 2016 - 06:52 PM
#6
Posted 01 March 2016 - 06:53 PM
ScarecrowES, on 01 March 2016 - 06:40 PM, said:
I do quite well with mine. They're fun mechs, and competent, but not amazing. They're still a comfortable T2 chassis, which puts them solidly in the "viable" category.
Fair enough to not like them: The Orion and Highlander in particular inherit all the weaknesses of their unquirked base chassis, which are significant. Still, both can carry a substantial amount of firepower with a large engine.
The Jenner is sketchy. The IIC (missile variant) is brutal on paper, but is made of paper and SRM hitreg gets increasingly unreliable as missile count increases, so it's not uncommon to see a Splat Jenner dump a couple loads of SRM's and accomplish absolutely nothing... And then die, because it's a larger version of a normal Jenner, and as that base chassis is all CT.
But all that said, I really, really enjoy the Hunchbacks and Orions. They're great mechs for me.
#7
Posted 01 March 2016 - 06:56 PM
Davegt27, on 01 March 2016 - 06:44 PM, said:
like they took the original drawing right into the game
bent knee still there
Is the knee still bent in the current in-game model? I don't own Orions so I've never noticed.
I'm compiling a list of minor model fixes that could be accomplished during the rescale project. You'll probably see my thread on the first page in General over the next few days if I can keep it from being buried. One of the categories of model fixes is stance... something that would be easy to adjust since the models will mostly all have to go through rerigging and resetting for animation. If it's the consensus of the community that the Orion would be better off with a more upright stance, I'll include it on my list as an example of such a case.
#8
Posted 01 March 2016 - 07:06 PM
#9
Posted 01 March 2016 - 07:29 PM
Quote
I'm compiling a list of minor model fixes that could be accomplished during the rescale project. You'll probably see my thread on the first page in General over the next few days if I can keep it from being buried. One of the categories of model fixes is stance... something that would be easy to adjust since the models will mostly all have to go through rerigging and resetting for animation. If it's the consensus of the community that the Orion would be better off with a more upright stance, I'll include it on my list as an example of such a case.
Took a bit for me to remember but what I sent in to PGI was
1) The original drawing the cockpit looks centered in game it is off set (not sure on this one)
2) The Missile launchers don’t change when you change them in game (always shows 30 tubes)
3) The in game Orion Knee protector is as the knee is bent but side view shows the knee is not bent so both knee protectors should be the same
#11
Posted 01 March 2016 - 07:45 PM
#12
Posted 01 March 2016 - 07:52 PM
#13
Posted 01 March 2016 - 08:04 PM
#14
Posted 02 March 2016 - 03:07 AM
Wintersdark, on 01 March 2016 - 06:48 PM, said:
I have AA turned off in this (because I'm running ReShade and it's own FXAA implementation, not shown) - still, I think this looks pretty damned sweet.
*shrugs* Dunno; works for me. I think it's damned sexy.
It would look way sexier if the ballistics were 1 per torso like a proper Hunchback IIC.
I know...I know...Min/Max for effectiveness and all, and I don't blame anyone who does this of course, but this just makes me sad .
#15
Posted 02 March 2016 - 03:11 AM
#16
Posted 02 March 2016 - 05:58 AM
#17
Posted 02 March 2016 - 06:39 AM
#18
Posted 02 March 2016 - 06:42 AM
#19
Posted 02 March 2016 - 07:01 AM
- Jenner IIC looks great. My only complaint is the way the cockpit design looks different from inside versus outside.
- Hunchback IIC looks ok. I don't like the dynamic weapon geometry for laserboating.
- Orion IIC looks ok. Hard to make this thing pretty, I wouldn't know where to start.
- Highlander IIC looks great. A bit too chubby, maybe, but I really dig the general design.
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